jep-hack/constants
Llinos Evans 1f0cc46814 Anims for Uppercut, Coin Hurl, and Strong Arm
Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds

Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion.

Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression.
2024-08-26 23:39:23 +01:00
..
16_bit_locking_constants.asm First Commit 2023-09-10 12:35:35 -04:00
16_bit_translation_constants.asm First Commit 2023-09-10 12:35:35 -04:00
audio_constants.asm First Commit 2023-09-10 12:35:35 -04:00
battle_anim_constants.asm Anims for Uppercut, Coin Hurl, and Strong Arm 2024-08-26 23:39:23 +01:00
battle_constants.asm Safari Game battle type & bug fix 2024-07-21 23:36:56 +01:00
battle_tower_constants.asm First Commit 2023-09-10 12:35:35 -04:00
collision_constants.asm Winner's Path modifications 2024-07-19 11:48:04 +01:00
credits_constants.asm First Commit 2023-09-10 12:35:35 -04:00
cry_constants.asm Gorochu 2023-10-29 14:13:11 +00:00
deco_constants.asm First Commit 2023-09-10 12:35:35 -04:00
engine_flags.asm Sevii Region groundwork 2024-08-06 15:30:37 +01:00
event_flags.asm 3 anime reference trainers 2024-08-26 09:57:49 +01:00
gfx_constants.asm First Commit 2023-09-10 12:35:35 -04:00
hardware_constants.asm First Commit 2023-09-10 12:35:35 -04:00
icon_constants.asm First Commit 2023-09-10 12:35:35 -04:00
input_constants.asm First Commit 2023-09-10 12:35:35 -04:00
item_constants.asm Safari Game battle type & bug fix 2024-07-21 23:36:56 +01:00
item_data_constants.asm Add Fairy-type and Fairy Feather 2023-10-20 19:02:50 +01:00
landmark_constants.asm Haunted House groundwork 2024-08-15 20:49:25 +01:00
map_constants.asm Haunted House groundwork 2024-08-15 20:49:25 +01:00
map_data_constants.asm Sevii Region groundwork 2024-08-06 15:30:37 +01:00
map_object_constants.asm Bump max Object_Events up from 15 to 17 2023-10-18 20:41:41 -04:00
map_setup_constants.asm First Commit 2023-09-10 12:35:35 -04:00
mart_constants.asm OId City 2024-07-22 23:40:53 +01:00
menu_constants.asm First Commit 2023-09-10 12:35:35 -04:00
misc_constants.asm Initial giant enby Commit 2023-09-11 11:26:46 -04:00
mobile_constants.asm First Commit 2023-09-10 12:35:35 -04:00
move_constants.asm New moves 2024-08-26 08:50:21 +01:00
move_effect_constants.asm First Commit 2023-09-10 12:35:35 -04:00
music_constants.asm First new music batch (#31) 2024-08-18 14:45:05 +01:00
npc_trade_constants.asm regional trade dialogset 2024-07-07 22:40:15 +01:00
phone_constants.asm Blue's Lab Groundwork 2024-07-19 23:42:49 +01:00
pokemon_constants.asm Hyoshu-Yang & Hyoshu-Yin (Rework) 2024-08-23 21:57:52 +01:00
pokemon_data_constants.asm Winner's Path gets Rock Smash wild data 2024-07-29 21:56:11 +01:00
printer_constants.asm First Commit 2023-09-10 12:35:35 -04:00
radio_constants.asm First Commit 2023-09-10 12:35:35 -04:00
scgb_constants.asm Spaceworld SGB palettes for Nihon! 2024-07-24 23:35:23 -04:00
script_constants.asm OId City 2024-07-22 23:40:53 +01:00
serial_constants.asm First Commit 2023-09-10 12:35:35 -04:00
sfx_constants.asm First Commit 2023-09-10 12:35:35 -04:00
sprite_anim_constants.asm Initial giant enby Commit 2023-09-11 11:26:46 -04:00
sprite_constants.asm Summer Beach House (buggy!) 2024-08-04 02:27:27 +01:00
sprite_data_constants.asm Replace unused pink palette with a purple one 2023-09-10 13:59:25 -04:00
text_constants.asm Expand tilesets from 192 to 255 tiles 2023-09-12 13:59:09 -04:00
tileset_constants.asm Sevii bullshit at 3 AM 2024-07-30 03:09:24 -04:00
trainer_constants.asm 3 anime reference trainers 2024-08-26 09:57:49 +01:00
trainer_data_constants.asm First Commit 2023-09-10 12:35:35 -04:00
type_constants.asm Add Fairy-type and Fairy Feather 2023-10-20 19:02:50 +01:00
wram_constants.asm Jacky's House (& Jacky & Knuckles) 2024-07-27 13:54:53 +01:00