Some big dubs for KEP today. This commit backports the Yellow overworld spriteset, and also adds the cat sprite for Meowth. This allows Jessie and James to use their overworld sprites in the Rocket House and serves as groundwork for backporting their other events.
There are altered Daisy and Nurse Joy sprites that may or may not warrant usage. That can be discussed.
Naturally, this also means there's a ton of overworld sprites to use elsewhere. Revamps of the "Bulbasaur house" in Cerulean and the Surfing Pikachu sprite change come to mind.
An & symbol has been backported from GSC for Jessie and James's trainer class as well.
Fixes a few small text issues, updates the readme, and rebalances the fishing rod Pokemon. Also shifted Blottle to earlier in the Pokedex, cause I felt like it.
Currently the move tutor is a little bit broken - the IDs are 1 above how they should be. Shell speculates that it's searching at the table starting from Kangaskhan due to the way the decrements shake up but it may just be making things more complicated than they are.
Big cheese code is `PrepareTradebackMoveList`, it's where things are mucking up.
Also, the code can be significantly optimised, as it's currently being adapted from the function above, `PrepareRelearnableMoveList`; It doesn't need to check levels, for example.
Note that the relearner functions properly, so use it as a reference. I may have removed something important.
Technically, we could have NO_MON as an entry which may make things shake out properly. But I'd rather have a proper fix.
This adds the Mega Punch & Mega Kick guys from FireRed and LeafGreen.
Given Mega Punch was in Mt. Moon, and GF replaced it with Thief in FRLG, I decided to change the TM to the Wing Fossil, which currently isn't obtainable outside of Mt. Moon Crater.
This reverts some of the opening-up stuff we did. I kept the Cut Trees around Vermillion and Celadon Gym packed away, as they aren't problematic and forcing HMs in gyms is cringe. But, the absurd skips made possible by the other Cut Trees being gone is way too much - Celadon is a huge power spike and it throws Martha's fishing balancing off the rails.
This map is pretty much finished, save for the map sprites for Jessie, James, and the unused Cat (aka Meowth) being imported, as well as an & symbol. This adds everything else - the marts, the Rocket Trio fight, the meeting music, the tileset, the trainer class for Jessie/James, I could go on. A ton of work well-done.
A three-stage Bug line that mirrors the Caterpie and Weedle lines, being an old design for Weedle's evolutions. Pudi, Hinaazu and Betobebii have been removed, though.
Giving all the gen 2 evolutions their finalized cries (including Tsubomitto's) and also adding the unused 'Earthtron' cry for Gorochu, Crocky and Jagg.
Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult.
Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
This moves Snorlax as Ema suggested and removes the Cut tree in front of Surge. This is to stay in-line with the current idea of an open-world Kanto.
Also changes the Magmortar trainer in Cinnabar as that's Blaine's ace now.
Mainly targeted at the gyms. Generally increasing Pokemon variety and ensuring they match the types in said gyms. Also restored all the rockets so they stop loading undefined teams.
A party for the Firefighter has been made to add to Cerulean Gym later. Seemed appropriate.
- Decilla replaced with Beedrill. Decilla doesn't make sense, as he uses Ground-types, which Decilla isn't. Beedrill was given as a subtle manga reference.
- Nidorino -> Nidoking as it just doesn't make sense to see one at Silph Co. Could be changed further as his team is, generally, pretty terrible.
So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event.
Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni.
The walking and stuff seems to work, but there are three issues:
- Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity.
- The music bugs out as Omega walks over; this may be linked to the above problem.
- Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal.
Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments.
Added map data for Citrine City, including wild spawns, as well as a fly location. Also fixed an issue where Bill's Garden couldn't spawn wild Pokemon. Citrine is also green for some reason.
A guy in a Safari Zone Rest House will hand you a Meltan he found lost. It's built off the Lapras guy in Silph.
Also changes the positions of some trader NPCs in the Pokemon Centres to match the others.
Alright, never put items after the floors. This is very, very bad, as it actually causes a myriad of problems whenever the game tries to assert the item list on its lonesome. Effectively, this has been adding floors. This caused the item descriptions to be offset by 21 spaces once you get to the TMs. The fact it worked before was a miracle.
Anyway, all considerations have been made when doing this, so it should all be just fine.
If you need to test if the items are ok, check the Up-Grade on Porygon, as it's the last in the list. Checks showed it was ok for me.
Also, Old Sea Chart now uses the localised name - Old Sea Map. This actually fits in-game, which is good.