May Evans
7c6bbb630f
Fix a bunch of single player battle engine bugs
...
went through a bunch of the tutorials here;
https://github.com/pret/pokered/wiki/Bugs-and-Glitches#blaine-uses-super-potion-even-when-his-pok%C3%A9mon-arent-below-10-health
Overall:
- Blaine is no longer addicted to Super Potions
- CoolTrainerF no longer switches a lot
- Transformed Pokemon aren't presumed to be Dittos (very important given Animon)
- Status curing items don't remove modifiers anymore
- Learning new moves plays the sound in the correct bank
2022-08-31 14:42:36 +01:00
MementoMartha
ac45c8b5bc
Adding move data, types, and some Pokemon data
2022-08-31 10:17:48 +01:00
Rangi
bbb0e7e82d
Use the same music headers as pokecrystal ( #382 )
2022-08-11 21:23:08 -04:00
SatoMew
ac7263b1ad
Update comments related to Swift and Substitute checks ( #380 )
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-11 21:22:57 -04:00
Rangi
498da6ab09
Clarify how Metronome picks a move
2022-07-26 00:01:21 -04:00
Rangi
8f81e71f19
Identify some .asm_*
labels
2022-07-10 21:11:03 -04:00
Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM ( #370 )
2022-07-09 17:18:18 -04:00
vulcandth
fcd6e5a1b2
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flashing_Blizzard ( #369 )
2022-06-30 21:24:33 -04:00
Rangi
4e96f9d232
cp MR_FUJIS_HOUSE
-> cp POKEMON_TOWER_7F + 1
...
Fixes #362
2022-06-17 22:58:46 -04:00
vulcandth
edb55e00f8
Rename SLP
to SLP_MASK
( #361 )
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:52 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates ( #358 )
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New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
vulcandth
d7808d110f
Improved Virtual Console patch identifiers ( #357 )
2022-06-06 17:22:34 -04:00
vulcandth
fe8d3c51a4
Build the Virtual Console patches with make red_vc
and make blue_vc
( #351 )
2022-03-26 16:59:36 -04:00
Rangi
7e78c1171d
Gen 1's Minimize graphic was not a complete 8x8 tile
2022-03-04 18:21:12 -05:00
Rangi
09e92c554c
Use ~X instead of $ff ^ X
2021-11-23 21:00:07 -05:00
Yoann Fievez
f68af5c6e9
Add some constants for options ( #344 )
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-05 19:45:09 -04:00
Yoann Fievez
8349bfd8e6
Refactorize check button pressed ( #340 )
2021-11-05 15:40:15 -04:00
Rangi
2ee8ce26da
Comment on the CooltrainerFAI bug
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Fixes #308
2021-11-03 17:07:08 -04:00
Rangi
58d08bff43
Identify some percentage constant values
2021-11-02 19:57:08 -04:00
Amber Brault
30acb46b98
Fix typos ( #334 )
2021-09-26 21:57:55 -05:00
Rangi
7ee8a6509e
wcf4b -> wStringBuffer
2021-08-28 17:02:20 -04:00
SnorlaxMonster
319c29c751
Correct comments on SwitchAndTeleportEffect
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The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
2021-06-14 21:47:19 +10:00
Rangi
f9ae7b1240
More WRAM label cleanup (still needs UNIONs and renaming)
2021-05-31 16:25:16 -04:00
Rangi
8701ef4d61
Improve some RAM formatting
2021-05-31 11:46:10 -04:00
Rangi
c8626595b4
Use BANK("Pics #") for Pokémon and trainer pics
2021-05-06 23:04:00 -04:00
Rangi
6a31663c96
Use {interpolation} to generate sequences of RAM labels
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Fixes #319
2021-04-27 15:49:59 -04:00
dannye
5eff10358e
Merge branch 'master' of https://github.com/pret/pokered
2021-04-10 22:38:40 -05:00
dannye
17044ab7eb
Fix battle sound pitch/tempo modifiers
2021-04-03 13:02:22 -05:00
dannye
b2afaae7ab
Fix remaining uses of fade
2021-03-30 01:06:32 -05:00
dannye
fa206ce835
Fix incorrect sfx id
...
AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-30 01:03:30 -05:00
dannye
3508dc8e1d
Remove last few red audio variables
2021-03-29 00:42:28 -05:00
dannye
c1278c478e
Fix pokeflute in battle sfx
...
and other small improvements
2021-03-28 23:23:45 -05:00
dannye
5f87413b23
Move crysaudio ram from sram to wram
2021-03-28 12:26:46 -05:00
dannye
459b5bd615
Misc clean up and small improvements
2021-03-28 02:23:54 -05:00
Rangi
95ec2cf039
Verify data table and name list sizes with assertion macros
...
Fixes #312
2021-03-25 16:44:41 -04:00
dannye
e8dd755e18
Merge branch 'master' of https://github.com/pret/pokered
2021-03-23 01:19:51 -05:00
dannye
5c9c7bf362
Clean up handling of extra effective status effects
2021-02-21 11:43:38 -06:00
Rangi
95353fdefa
Identify hUILayoutFlags
2021-02-13 19:48:34 -05:00
SatoMew
083cb38e33
Update related tile animation constants
2020-11-29 21:28:38 +00:00
SatoMew
242b2e05cf
Label and document hFFD7 more accurately
2020-11-29 20:17:29 +00:00
Rangi
6adbaefde1
Keep wGrassMons and wWaterMons together with a UNION
2020-11-28 17:11:12 -05:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
dannye
afc4ce2dc5
Use more joypad constants
2020-11-07 21:07:07 -06:00
Rangi
13d4d533f7
Sync more with pokeyellow
2020-11-06 10:33:58 -05:00
Rangi
e16dec874a
Sync more with pokeyellow
2020-11-05 16:55:39 -05:00
Rangi
2a4b8b5a24
Remove trailing whitespace
2020-11-05 15:17:39 -05:00
Rangi
379a563c43
All battle back pictures end with "b"
2020-11-05 11:04:20 -05:00
Rangi
bc287b9b80
Some formatting changes
2020-10-19 20:26:35 -04:00
SatoMew
2ff7b40d82
Replace ghost Marowak's ambiguous constant
2020-09-22 18:38:29 +01:00
Rangi
8ce20e5c31
Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)
2020-08-31 10:58:41 -04:00
Rangi
bfd9f617c9
Use constants to delineate map types, and factor out more data
2020-08-31 10:23:19 -04:00
Rangi
69788c536b
Add comments associating constants with data, and identify some more data
2020-07-20 12:31:35 -04:00
Rangi
76289dfda0
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
Rangi
f53341efa1
Define constants for subanimations' base coords and frame block modes
2020-07-17 15:16:54 -04:00
Rangi
3c1cdbc4d0
Identify remaining tilemap IDs
2020-07-17 13:47:33 -04:00
Rangi
30ecbf6ea3
SONY -> RIVAL
2020-07-17 13:27:27 -04:00
Rangi
2454296d32
Update sprite names
...
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
884ef9c1a8
Factor out animation tilemaps
2020-07-16 22:23:31 -04:00
Rangi
6f7337bbb1
Define constants for subanimation transform types
2020-07-16 22:14:39 -04:00
Rangi
2f43a41100
Use a battle_anim macro for move animations' special effects and subanimations
...
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
0db7ee08ff
Use a macro for BattleTransition_DoubleCircle data
2020-07-16 20:11:00 -04:00
Rangi
cd71ae03af
Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
2020-07-16 19:50:48 -04:00
Rangi
58f1089370
Define constants for default trainer DVs
2020-07-16 09:40:30 -04:00
Rangi
f37cf959c9
Clean up some data, using macros for multiline list entries
2020-07-14 13:32:09 -04:00
Rangi
4a7d1513f3
Use 'tile' and 'tiles' macros
2020-07-07 16:21:26 -04:00
Rangi
13129459f1
Sync coordinate macros with pokecrystal
2020-07-07 11:30:10 -04:00
Rangi
45ed05decf
Use HIGH() and LOW()
2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
2020-07-06 21:18:22 -04:00
Rangi
77ed5f3820
Use ASCII quotes in comments
2020-07-06 21:15:12 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
2b2ed54bbf
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
2020-07-05 17:51:29 -04:00
Rangi
a77999f7f1
Logical spacing in data/sgb/sgb_palettes.asm
2020-07-05 16:15:01 -04:00
Rangi
155695cbfe
Use constants for damage limits in CalculateDamage
...
Fixes #255
2020-07-05 15:12:29 -04:00
Rangi
b30b14f322
Correct comments in AISwitchIfEnoughMons
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Fixes #244
2020-07-05 14:40:20 -04:00
Rangi
139a28ff99
Port pokecrystal's formatting of text commands and special characters
2020-07-04 21:14:46 -04:00
Rangi
e4e0af4d67
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
2020-07-04 01:00:45 -04:00
Rangi
6ef36800b0
Replace raw hex values with HRAM constants
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To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113
H_CONSTANTNAMES -> hConstantNames
2020-07-03 19:59:41 -04:00
Rangi
9878f01e29
Organize macros/ like pokecrystal
...
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
c9c59dc343
Reorganize constants/
...
To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
...
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
Rangi
929c7f6f7d
Remove RAM address comments
2020-06-27 23:03:39 -04:00
Rangi
d5089d3c62
Organize gfx/
2020-06-27 21:43:32 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm ( #251 )
...
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi
0a62d48df2
Move more tables from engine/ to data/
...
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
dannye
9a8811b492
Misc minor clean up
...
spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
Daniel Harding
5048f24816
Merge pull request #223 from pret/audio-macros
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Audio macros
2020-02-05 17:59:01 -06:00
Thomas Winwood
d8605df73d
Use percent macro for trainer AI packages
2019-11-23 19:47:46 +00:00
dannye
20c4116788
Update audio macro names
...
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
f99a715fae
Replace some hard-coded values with constants
2019-07-07 00:44:21 -04:00
dannye
e538d12236
Update home/audio.asm from pokecrystal
2019-04-21 19:37:53 -05:00
dannye
b1108ba91e
Merge branch 'master' of https://github.com/pret/pokered
2019-04-13 17:21:23 -05:00
dannye
e2c81e10f1
Merge commit '42cfe3d36192aca4d0c4ca222be0088c03236e0d'
2019-04-13 16:30:36 -05:00
Rangi
c779602459
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
Pokeglitch
01fe449837
Updated the intro
2018-06-22 23:06:05 -04:00
dannye
98f09b6d26
Use rgblink dmg mode
2018-03-24 13:41:54 -05:00
xCrystal
237aeb8fbd
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x
2017-12-30 01:54:27 +01:00
xCrystal
94b9a86c8b
Uppercase battle status constants
2017-12-30 00:59:48 +01:00
yenatch
5c24193831
Merge pull request #167 from Pokechu22/rgbds-0.3.3
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Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00