Commit graph

14 commits

Author SHA1 Message Date
IIMarckus 7f8974dab5 Merge https://github.com/yenatch/pokered
Conflicts:
	main.asm
2014-04-06 08:52:55 -06:00
U-Fish-PC\Daniel 391bbad29e A little more map name consistency 2014-04-06 09:33:02 -04:00
U-Fish-PC\Daniel f8452ebeb8 Use dimension constants in warp data and add map name consisntency 2014-04-05 10:47:23 -04:00
yenatch 8a106a2c61 Name the tilesets and give them constants.
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
yenatch 0d51959c83 Use labels instead of static addresses in sound pointers.
Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00
yenatch c49dd99a98 Split wram.asm from poke{red,blue}.o into wram.o
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27 17:09:09 -05:00
Adam AKA Coolboyman 6bde08504f added a couple of new moves constants 2014-01-26 23:59:48 -08:00
yenatch 001270908a define music constants instead of running around with ((label-$4000)/3) 2014-01-21 14:08:06 -05:00
Marcus Huderle 24988da53f Credits order INCBIN and more labeling. 2013-12-27 11:41:54 -06:00
Marcus Huderle fe9df41b5f Labeled Special Effect pointers and ids. 2013-12-23 18:57:01 -06:00
U-Fish-PC\Daniel 23c7161bbc Clean up constants 2013-12-11 10:37:17 -05:00
U-Fish-PC\Daniel d4d4481df0 Move slot machine constants 2013-12-11 02:00:10 -05:00
U-Fish-PC\Daniel 9c4be8a91e Disassemble Slot Machine and Others 2013-12-11 01:44:39 -05:00
yenatch 5dc5feb29c split related constants into constants/ 2013-12-05 01:34:12 -05:00