Includes the same healing pad that was in Lavender Tower, as a reward for getting halfway! Trainers can't currently see you, which I'll fix once I've added the trainers on 2F and 3F.
This adds the first half of an event where you will find the Galarian Birds. It is not finished yet.
It currently bugs out when Galarian Zapdos tries to run away and I don't know why. Frame-by-frame, it seems to be when the player has to move. I've tried different things to make this less bad, but they don't work.
Here's how it's meant to go:
1) Articuno flies away (done)
2) Zapdos barges past the player like Silver does in GSC (bugs out)
3) Moltres moves in front of the player and engages (not done)
If anyone has a better way to do this, please let me know!
Minor changes;
- Connection for Brunswick-Citrine looks nicer
- Celeste has a few changes to make the event run easier.
The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available.
I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional.
Many bugs right now:
- Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard.
- Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care.
- I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it.
Misc. changes:
- Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail.
- Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
Right now I'm facing a weird bug where if you enter, you get the quote, but the fight doesn't start and it happens while you're stepping for some reason. Very odd.
This map is pretty much finished, save for the map sprites for Jessie, James, and the unused Cat (aka Meowth) being imported, as well as an & symbol. This adds everything else - the marts, the Rocket Trio fight, the meeting music, the tileset, the trainer class for Jessie/James, I could go on. A ton of work well-done.
Added map data for Citrine City, including wild spawns, as well as a fly location. Also fixed an issue where Bill's Garden couldn't spawn wild Pokemon. Citrine is also green for some reason.
This is a cave that connects Bill's Lighthouse and Route 10, only accessible after Surf is obtained. Contains a static Dragonite as a reference to the anime!
- Move Deleter and Move Relearner are added, featuring updated code from Shin Pokered, which took the code from Mateo's Red++ hack. They replace the Trader in Celadon University. The code has been updated quite a bit to fit the modern standards of pokered.
- The Trader has been moved to the trade room in Cinnabar Lab, which is thematically appropriate.
- Eevee's L1 learnset now appropriately features Tail Whip; this was a mistake made by Martha when porting Yellow learnsets.
- Fast Text cursor slot is fixed
- New ROM Bank stores the new maps as it got full when adding the move relearner/deleter - Maps 21 will still have space though.
- WRAM has been fiddled with, please please read the notes if you edit the Move Relearner area, it needs quite a bit of space.
- Wild data for Mt. Moon and Route 22 has been tweaked a little bit.
This map is fully functional but has a lot of bits to iron out, as well as a need for Gym Trainers. I'm also not wholly satisfied with Yujirou's team; maybe remove Eevee?
Yes, I designed an entire tileset for this. Fear me. Bow before me. Actually, don't, this was beyond rational thought.
Current issues;
- Yujirou's sprite doesn't work properly.
- Needs Gym Trainers (hell)
- Yujirou needs an event for being beaten, the refight, and more.
- Replaces the Old Rod with the Candy Sack, an item to evolve Meltan into Melmetal. Meltan and Melmetal aren't in yet.
- Improves Gym Leader and Elite Four AI by a lot. They still use items, they're just better. Fixes XSpecial use while we're at it; before, it didn't actually increase the stat...
- The Scarlet Book now takes up both shelves, one section for each Paradox Pokemon. I also moved the bookshelf so it looks nicer.
- Text in Celadon University has been reduced significantly, taking up less memory and being a bit more RBY-like. It has also been made more accurate (thanks to Daiginjo for translating my booklet!)
- The Magikarp researcher in Celadon University now gives TM Dragon Rage (no longer unused!)
- Added a guard for Mt. Moon Crater.
- Removed TrainerNamePointers, Blank Leader Name Code, and Dakutens/Hakutens using a guide published by YakiNeen.
- PP no longer uses a shitty graphic and is instead properly implemented into the font, optimising the status screen. Also displays in-battle which is kinda cool.
- Lorelei, Bruno, and Agatha now play the Gym Leader theme, not just Lance.
Still unsure how to fix Celadon University's trainers, all I know is a lot of the information should be taken from the Oak fight I did. The code is radically different and doesn't call trainer headers at all. You'll likely want to start from scratch.
The Mt. Moon Crater Guard's text is a little wonky, not sure what's up there. May have been from the way I accessed Mt. Moon in testing. Anyway, if you want to mess around feel free.
Adds fossils, Black Augurite, and a few other neat items to Mt. Moon Crater, given it's where the "ancient" Paradox Pokemon are. Seemed cool to me. Also does a few misc things
This was surprisingly easy to add, albeit a bit awkward. I learned how to add trainer battles without headers this way, so I may go back to CeladonU and restructure with this in mind.
This commit adds a fully functioning Professor Oak fight, using the Rival party choice script as a launchpad. You can desynchronise the choices easily, just a few number changes. I used the S. S. Anne 2F and Route 22 scripts to hodgepodge it together.
Because of how I did this, Oak is fully re-fightable, taking inspiration from XY Serena's daily re-fights.
I tried to add a Yes/No prompt, but it would still pull you into the fight, presumably because it's calling a beforebattle script before the code. It's a bit of a hassle and my CeladonU code sucked, so I decided to leave it out for now.
It's intended to be unlocked once you enter the Hall of Fame, thus that change there. That hasn't been tested properly so uhhhh *shrug*
I am 90% sure something will bug out, can't test the map right now for obvious reasons. Tested everything else, though.
Mostly copied data from Cinnabar Volcano while commenting out Vermillion Dock Mew info to move it.
Wild data has been added along with a fishing group, just dummied out slots.
Old Sea Chart is a clone of the Citrine Pass which is all it needs to be. It is obtainable near the truck.
Overall completes Celadon University sans a problem with sprites being a bit corrupted until you leave. New Magikarp Salesman-esque events in other pokecenters which is kinda neat