Rangi
dd690920c9
Use rgbds 0.5.0 features:
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- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
2021-04-17 19:06:56 -04:00
Rangi
4b64b146e4
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
2021-04-13 20:08:38 -04:00
Rangi
95ec2cf039
Verify data table and name list sizes with assertion macros
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Fixes #312
2021-03-25 16:44:41 -04:00
Rangi
95353fdefa
Identify hUILayoutFlags
2021-02-13 19:48:34 -05:00
SatoMew
242b2e05cf
Label and document hFFD7 more accurately
2020-11-29 20:17:29 +00:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
13d4d533f7
Sync more with pokeyellow
2020-11-06 10:33:58 -05:00
Rangi
e16dec874a
Sync more with pokeyellow
2020-11-05 16:55:39 -05:00
Rangi
2db54ecb9b
Sync more with pokeyellow
2020-11-05 13:23:57 -05:00
Rangi
d3e81422d5
Sync home and macro code with pokeyellow
2020-11-05 10:50:30 -05:00
Akatsuki-py
5ec206d0c5
fix ExecuteCurMapScriptInTable's comment
2020-09-19 09:08:01 +09:00
Rangi
1143019ac6
Separate the two lists of unused names
2020-08-31 19:01:13 -04:00
Rangi
70eac3a1f7
Factor out data/tilesets/pair_collision_tile_ids.asm
2020-08-30 23:22:39 -04:00
Rangi
b506214f68
Identify some hSpriteDataOffset values
2020-08-30 16:33:14 -04:00
Rangi
2ff8f75b40
ld bc -> lb bc
2020-08-17 13:01:45 -04:00
Rangi
69788c536b
Add comments associating constants with data, and identify some more data
2020-07-20 12:31:35 -04:00
Rangi
ef9cb892fd
cycling.png -> red_bike.png
2020-07-17 14:02:45 -04:00
Rangi
30ecbf6ea3
SONY -> RIVAL
2020-07-17 13:27:27 -04:00
Rangi
84abdb0237
$ec = "▷"
2020-07-16 12:48:42 -04:00
Rangi
76b882d952
Reformat map scripts' coordinate and movement data
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'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi
594c58a289
Revise some map scripts, mostly for getting items
2020-07-16 11:19:05 -04:00
Rangi
b9a113a9f4
Merge pull request #276 from TheFakeMateo/master
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Deobfuscate exit warps on indoor maps
2020-07-16 08:19:51 -04:00
TheFakeMateo
4ecff22f71
Deobfuscate exit warps on indoor maps
2020-07-15 18:12:58 -05:00
Rangi
4b4ad9894e
Disassemble the BLUEMONS.GB debug ROM
2020-07-15 13:35:39 -04:00
Rangi
5c0f33cb53
Use a 'trainer' macro for trainers in scripts/
2020-07-14 15:53:25 -04:00
Rangi
bbf2f51a02
Move all code out of home.asm into home/
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This results in 64 home/*.asm files, comparable to pokecrystal's 57.
2020-07-07 19:43:11 -04:00
Rangi
51ac538c25
Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION
2020-07-07 16:57:51 -04:00
Rangi
4a7d1513f3
Use 'tile' and 'tiles' macros
2020-07-07 16:21:26 -04:00
Rangi
1e593d8f8c
Remove c1x*/c2x* comments, use struct offset constants
2020-07-07 14:15:39 -04:00
Rangi
13129459f1
Sync coordinate macros with pokecrystal
2020-07-07 11:30:10 -04:00
Rangi
45ed05decf
Use HIGH() and LOW()
2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
2020-07-06 21:18:22 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
9c2be80bf3
text_linkpromptbutton -> text_waitbutton
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Fixes #260
2020-07-06 12:40:36 -04:00
Rangi
8a79315635
Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
2020-07-06 12:28:31 -04:00
Rangi
405889193e
TM/HM constants named after moves
2020-07-05 22:52:27 -04:00
Rangi
2b2ed54bbf
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
2020-07-05 17:51:29 -04:00
Rangi
b0aa4cb14a
Port two HRAM labels from pokeyellow
2020-07-05 16:35:06 -04:00
Rangi
139a28ff99
Port pokecrystal's formatting of text commands and special characters
2020-07-04 21:14:46 -04:00
Rangi
e4e0af4d67
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
2020-07-04 01:00:45 -04:00
Rangi
9b144cf647
home/pic.asm -> home/uncompress.asm; home/uncompress.asm -> home/pics.asm
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One does the actual decompression, the other synthesizes the decompressed data.
2020-07-03 23:05:25 -04:00
Rangi
053afc4634
Move more code from home.asm to home/
2020-07-03 22:57:43 -04:00
Rangi
6ef36800b0
Replace raw hex values with HRAM constants
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To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113
H_CONSTANTNAMES -> hConstantNames
2020-07-03 19:59:41 -04:00
Rangi
9878f01e29
Organize macros/ like pokecrystal
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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
6bd86e10c3
Reorganize home header
2020-07-03 13:03:21 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm ( #251 )
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Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
dannye
20c4116788
Update audio macro names
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change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00