Commit graph

21 commits

Author SHA1 Message Date
Llinos Evans
afa5b76639 Add Powder Snow, fix Moltres
- Adds Powder Snow; GSC stats, was cut from RBY.
- Articuno, Jynx, Buu, Glaceon, Alolan Sandslash, and Alolan Ninetales get Powder Snow at L1.
- Glaceon also gets Powder Snow over Aurora Beam at L1; a nerf that makes it more accurate to its PLA learnset. Glaceon doesn't normally get this move.
- Moltres now gets Flamethrower at L51, fixing an error that GSC fixed. Leer is off by exactly 10 spaces. Leer has been made an L1 move, making it consistent with Articuno's Powder Snow. Does not affect legality, given the Tradeback Tutor.
- Because I'm pedantic, Zapdos gets Thunderbolt as an L1 move like Articuno's Ice Beam, so they all stay the same. Does not affect legality.
2023-11-25 18:28:36 +00:00
Llinos Evans
f4b5e1d2f5 Add Uppercut
Misty's worst nightmare.

FIGHTING type
55 Power
15 PP
80 Accuracy
Effect: Flinch (30% chance)

Learned by Hitmonchan, Machop, and Mankey at L1. Primeape, Machoke, and Machamp have it in their L1 learnsets as well.

Learned by Carapthor at L10 as an evolution move. Also part of its L1 learnset.
2023-11-25 16:57:55 +00:00
MementoMartha
7e439981a2 A few tiny changes
- Gave Lorelei's room the cyan palette

- rearranged gym leader parties a little

- slightly better Tsubomitto sprite
2023-05-17 22:26:42 +01:00
Llinos Evans
760121d8fd Adding the last of the used moves
Dark Void and friends aren't in and probably won't be, I dunno yet.

I think Kowtow Cleave is really badass so I gave it to Night Slash too.

Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different.

Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself.

The FIGHT debug function helps a lot with this whole thing, so test with that.
2023-04-29 21:00:17 +01:00
dannye
772520c2c2 Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
Vortyne
17eaf761e3
Name some unnamed animation constants (#396) 2023-03-25 23:31:59 -04:00
MementoMartha
aba9da027c Struggle fixes 2022-09-12 22:16:45 +01:00
MementoMartha
ac45c8b5bc Adding move data, types, and some Pokemon data 2022-08-31 10:17:48 +01:00
vulcandth
6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi
95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
Rangi
69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi
e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi
c9c59dc343 Reorganize constants/
To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
yenatch
6866df277f Add comments for move ids. 2014-09-23 14:56:07 -07:00
yenatch
29aff84107 Enumerate move constants and add unnamed animation constants. 2014-09-17 12:36:49 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
yenatch
d0e2fc78c0 More move and effect constants. Use a constant for total move count. 2014-04-22 13:35:55 -04:00
Adam AKA Coolboyman
6bde08504f added a couple of new moves constants 2014-01-26 23:59:48 -08:00
U-Fish-PC\Daniel
23c7161bbc Clean up constants 2013-12-11 10:37:17 -05:00
yenatch
5dc5feb29c split related constants into constants/ 2013-12-05 01:34:12 -05:00