- Rhyhorn's evolution line get moves at earlier levels, and now learns Rock Slide and Earthquake by level up.
- Clefairy gets Body Slam by level up.
- Nidoking and Nidoqueen get Earthquake by level up. Nidoreign instead gets Rock Slide and Body Slam.
- Grimer and Muk get moves at earlier levels, and also Acid and Haze (from Smujj)
- Scyther gets Wing Attack much earlier. Scizor keeps Double Team as a level up move, instead getting Iron Head at Level 1.
- Tangela and Tangrowth get moves at earlier levels, and also Night Shade (from Burgela)
- Geodude's evolution line now get Rock Slide by level up.
- Paras and Parasect get Absorb (from Paraspor).
- Psyduck learns Tail Whip earlier.
- Magnemite's evolution line get moves at earlier levels.
- Koffing and Weezing get moves at earlier levels.
- Seel and Dewgong get moves at earlier levels, and also Powder Snow.
- All Tauros forms get a new move by level up (Body Slam, Low Kick, Flamethrower and Water Gun respectively) and learn Tail Whip much earlier.
- Trampel gets moves at earlier levels, plus Body Slam and Earthquake as level up moves.
- Gavillain gets ThunderShock, with a few moves pushed back to later levels.
- Sharpoon gets moves at earlier levels, plus Smart Strike.
- Bittybat's evolution line get moves at earlier levels, and Golbat evolves into Crobat slightly earlier.
- Doduo's evolution line get moves at earlier levels, plus Quick Attack (from Dodaerie)
- Jynx gets Powder Snow as a level up move.
- Meowth, Persian and Perrserker get moves at earlier levels.
- Vulpiii's evolution line get moves at earlier levels.
- Ribbito and Croakozuna get moves at earlier levels.
- Omanyte, Omastar, Kabuto, Kabutops and Aerodactyl all learn Rock Throw by level up.
- Seadra gets Pin Missile.
- Ministare and Iguanarch get moves at later levels, and Ministare evolves slightly later to match Dragonair.
- Sandshrew and Kantonian Sandslash get Earthquake by level up.
- All 3 cocoon Pokemon their pre-evolution's moves as Level 1 moves, and try to learn Harden each level before evolving again.
- Beedrill gets Fury Attack slightly earlier.
- Pendraken gets moves at earlier levels.
- Weirduck gets moves at earlier levels, and evolves into Golduck slightly earlier to match vanilla.
- Golduck also gets moves at earlier levels.
- Guardia gets a few moves it was missing from prior evolutions.
- Orfry gets Fury Attack slightly later, but both Goldeen and Seaking get moves at earlier levels. Seaking also gets Swords Dance by level up.
- Ponyta and Rapidash get moves at earlier levels.
- Bellignan gets a few moves it was missing from prior evolutions.
- Hitmontop learns Focus Energy earlier.
- Wugtrio gets moves at later levels to match Dugtrio.
- Sirfetch'd learns Leer and Double Kick later, but all other moves earlier.
- Melmetal no longer gets Smart Strike.
- Alolan Dugtrio gets Sand-Attack and a slight moveset shuffle.
- Alolan Golem gets Defense Curl, Rock Slide by level up, and a slight moveset shuffle.
- Galarian Slowbro and Slowking learn moves at later levels, with Slowbro getting Withdraw and Sludge.
- Various evolved Pokemon getting L1 moveset additions to remain consistent.
I've been at this for like 2 hours, I don't care how scuffed this code is, I just wanted to make the entrance to Giovanni's room look smoother and less obvious-
- Added another counter to the Game Corner prize room, adding Abra, Clefairy and Dratini back as prizes.
- Fixed Thorn Avery's and Zeta Null's names in the credits
- Small map changes to postgame areas
- Polished the new dex entries again
- Mewtwo no longer gets Waterfall and Roar from tradebacks
- Fixed a bug where you couldn't surf in the water on the Ferry tileset
- Gave Giovanni's room the same palette as Rocket HQ
- Minor text fixes
- Fixed an issue where LAST_MAP wouldn't update when sailing to Citrine
This adds a new tileset for the Seagallop Ferry. Had to remake the tileset from scratch using the S.S. Anne one. Very awkward!
The map could be made to look more like the FRLG one but that's neither here nor there.
- Adds Powder Snow; GSC stats, was cut from RBY.
- Articuno, Jynx, Buu, Glaceon, Alolan Sandslash, and Alolan Ninetales get Powder Snow at L1.
- Glaceon also gets Powder Snow over Aurora Beam at L1; a nerf that makes it more accurate to its PLA learnset. Glaceon doesn't normally get this move.
- Moltres now gets Flamethrower at L51, fixing an error that GSC fixed. Leer is off by exactly 10 spaces. Leer has been made an L1 move, making it consistent with Articuno's Powder Snow. Does not affect legality, given the Tradeback Tutor.
- Because I'm pedantic, Zapdos gets Thunderbolt as an L1 move like Articuno's Ice Beam, so they all stay the same. Does not affect legality.
- Added the unused rainbow palette for Celadon Gym.
- Fixed Faraway Island using Vermilion's palette.
- Rocket Hideout now uses the same palette as the Game Corner
- Minor text fixes
Misty's worst nightmare.
FIGHTING type
55 Power
15 PP
80 Accuracy
Effect: Flinch (30% chance)
Learned by Hitmonchan, Machop, and Mankey at L1. Primeape, Machoke, and Machamp have it in their L1 learnsets as well.
Learned by Carapthor at L10 as an evolution move. Also part of its L1 learnset.
This gives various Rockets and Scientists Voltorb and Electrode, Pokemon that were discovered in Silph Co., to add a bit more immersion.
Naturally, Chief will use it too, which comes with the benefit of reducing Magnezone's insane prevalence in late-game parties.
Ruby Dex Entry:
> Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery.
This was deleted when I was sprucing up the final Silph Co. floor, but I decided to restore it instead.
Because of the weird way PCs work, I made it so the text is a literal bg event on a monitor, true to the text. I think it works fine.
The text was changed to use `prompt` instead of `done` to fix text scrolling issues.
- Moved one of the trainers in the Celadon Uni PokeCenter to stop him from being in the way of the nurse
- Buffed one of the Scientists in the Mansion
- Moved the nurse and Weezing trader on the SS Anne slightly
- Boosted Meltan's catch rate because having it be that low is ridiculous
- Increased Luxwan's height because real swans are not that small
- Changed a Cue Ball's party to allow his dialogue to make sense
- Wild level balancing around Vermilion City
- Fixed a small Pokedex display bug
- Text fixes
- Cinnabar Volcano now requires Strength to complete, and contains several trainers, including 3 Firefighters.
- The entrance to Mansion B2F has been changed to a warp pad instead of a staircase.
- Removed the boulders in B2F to fix a bug and to prevent softlocks.
- Minor text fixes.
Here's one for all the people that wanted another wacky interaction with the shady salesman!
He stands outside the Safari Zone selling his own Safari Balls. They act the same way, they're called the same thing, but they're looking a little off...hey, is that paint peeling off?
Anyway, this acts as a way to get Safari Balls outside of the Safari Zone, like in SwSh! Whether or not you wanna pretend that they're real, it's still neat that he's selling them to you for a good price.
I'm committing this for someone to have a look at my apparently-garbage code and figure out what I'm doing wrong because i CANNOT figure this out on my own
- Tiles now animate correctly while still being sped up (credit to jojobear13!)
- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam
- Gave Celeste Hill Cave the same palette as the exterior areas
- Fixed an inconsistency in Koga's pre-fight script
in the middle of a breakdown here but i'm committing this because I don't wanna have an overwhelming number of changed files like the Big One
- Fixed a bug where an item couldn't be picked up in Mt. Moon Crater
- Gave new cries to Leafeon, Glaceon, Perrserker, Gentlarva, Carapthor, Gorotora, Magnezone, Tangrowth, Tricules, Magmortar and Meltan. Pupal and Lickilicky also got new cries but they'll probably be changed later
- Changed Citrine's map slightly for hopefully the final time, removing the tall grass to allow the Old Man Glitch to work there
- Brought Pokemon Tower 5F back for some reason
- Moved the Rocket Grunt on Silph 11F closer to the Omegadge door
- 'Fixed' a warp issue on Faraway Island, can definitely be improved though
- Gave Gapdos 10 more base special because i forgot the first time
- Fixed a typo in Hitmontop's dex entry
- Fixed some inconsistencies in Gao and Gorotora's movesets
- Added the unused ice tiles to Seafoam Islands and Garnet Cavern (credit to Vortiene)
- Added a stats page to the Pokedex that displays base stats and the type of caught Pokemon (again, credit to Vortiene)
- Made Sandshrew more common in Mt. Moon
- Improved the 'already caught' icon
- uncapitalised all new instances of "trainer" in the text to make it more consistent
- HOPEFULLY fixed the issue where the SS Anne still couldn't be reboarded
(oh and also Magnetite too i guess)
- Finally updated Oak's Pokedex rating checks to accommodate the higher number of Pokemon.
- Albatross strikes again, bringing updated sprites for Alolan Ninetales and Exeggutor, plus Aqua and Blaze Breed Paldean Tauros! Combat Breed is still the same.
Please note that the game is still unfinished, I'm hoping I can have the proper time and motivation to knock out the last few bugs and unimplemented features. Doing my best, okay? :3
~ MM
- Added LuciShrimp's amazing demake of the Area Zero theme! Plays in Mt. Moon Crater.
- Lickilicky now has access to Explosion and Selfdestruct.
- Sirfetch'd forgot how to Fly.
- Steelix is now even more susceptible to getting BubbleBeamed to death since it now has 10 less base Special.
- Small changes to a handful of trainer parties.
- Changed some encounter tables, mainly making Ramoose more scarce and Tangela more common.
- Blissey, Magmortar and Rhyperior all receieved updated sprites by Albatross!
- Jynx also receieved an updated sprite, giving it the purple skin it has in later generations.
- Minor level changes.
- Updated README.
I made Mt. Moon Crater when KEP's ROM Hack was just starting, and in retrospect, it looked horrible. Lots of random things all over the place, not very layered, it really just looked like a normal route. Here, I've attempted to layer the crater more cleanly, added a "Zero Lab," and all-around improved the tree placement. Hopefully, this makes it more enjoyable to explore.
Gorochu now has another horn. That's it.
Gave Cheep and Jabetta Meditate as a tradeback move.
Mr. Rime lost Fire Punch, probably behind the couch or something. Shame.
- Gave Magmortar the wrong Special initially, it should be 95. Yes, this makes Magmortar really bad, but it's just how the Special conversion would work.
- Similarly, Tricules has had its Speed reduced, so it can have the proper role of being a slower, bulkier Pinsir.
- Removed the extra staircase in Red's House properly.
Just some very minor things I'm pushing while I work on the stubborn Silph Gauntlet Guard.
- Fixed the misshapen Poke Ball and Pikachu sprites on the 3DS Border, and gave Shocks the updated grey palette.
- Moved a trainer in Rock Tunnel that was accidentally made optional.
- Fixed some wording in Gavillain's dex entry
- Made wild encounters in Rock Tunnel have more consistent levels.
Updated back sprites have been added for Galarian Rapidash and Weezing, Alolan Dugtrio and Muk, and Tangrowth!
Also fixed an issue where Omegadge had 3 less base speed than it should, putting it just below Gawarhed in terms of BST. Oops.
- New Celeste Hill Gate location so the entrance into the location makes more sense. Also took the opportunity to include more lore. This replaces Pokemon Tower 4F.
- Fixed a bug that caused the Cat icon to not animate correctly.
- Made the infinite Nugget glitch work properly because I was stupid and didn't test it.
- Luxwan now uses the Small Bird icon to fit with the rest of the line.
- Nidoreign has a new Pokedex entry and classification, centred on the Nido's origins in the Moon Rabbit of Asian mythology.
- Reused the double doors for the Route 2 gate, and added the warp for it
- Changed the Route 2 map to have the ledge on the path this irritated the fucking LIFE out of me
- Pokemon Tower takes you to the right place when going down.
- Kotora line now has Flash
- Refactored Gentlarva
- Route 2 gate now uses the double doors.
- New hidden Moon Stone where the Clefairy are in Mt. Moon
- Added a new Paradox Pokemon-themed border by Gecko557
- Shifted a ledge in Cerulean City that was off-centre in a really jarring way
- Added the Nugget glitch from FRLG because it's funny and cool
This adds a makeshift border, which will later be replaced with a proper KEP one (thanks Gecko557) The readme also includes a link to the software itself.
Responding to some feedback on YouTube, the Citrine Mart now features PP Ups and Max Elixers as renewable items. PP Ups have never been renewable!
Oh, and the Exp. All is now a key item because for some reason it wasn't before. Yikes.
Last commit for the night.
- Fixed the Arrow Tiles, it was very silly.
- Edited the text in Giovanni's Room to fix a gap, but also ended up adding citations and stuff to the file for the interested.
- Edited the map in Giovanni's Room to make a little more sense.
- Fixed some post-game Hall of Fame setup stuff.
- Edited Install.MD to be more idiot-proof
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.
- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them
- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.
- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.
- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.
- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively
- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!
- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones
- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.
- Garnet Cavern is now properly listed as a dungeon map
- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden
- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent
- Finished Gauntlet 6F except for the trainer text (PvK please help)
- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.
- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit
- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.
- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!
- Fixed a bug preventing the trade for Haunter from being accessed.
This re-frames the intro to have Red and Green be framed in a gender neutral manner. The main aim here is to be a bit more appealing to the NB types, be more consistent with the modern game's approach to gender, and allow people to feel comfier with Red's androgynous appearance.
Oh, and there's a confirmation option to utilise this more effectively, along with some cool transitions. Very happy with this commit.
This changes the animations for various vanilla moves with the aim of reducing photosensitive reactions. KEP is going to chiefly be played on emulators, and thus players will experience flashing that is meant to be dimmed by a Game Boy screen. This is dangerous, so here we are.
Many moves have been given black screens which 1) Look cool as fuck, Thunderbolt and Blizzard are really nice and 2) bypass flashing. Others have had their flashing reduced or outright removed.
Blizzard has been given special treatment, having the second part of its animation given an Ice Rise clip like Ice Beam. This, coupled with the darkness, looks ace.
Changed moves include:
Body Slam, Glare, Dazzling Gleam (oops), Disable, Blizzard, BubbleBeam, Confusion, Dream Eater, Explosion, Guillotine, Hyper Beam, Mega Kick, Mega Punch, Psychic, Reflect, Rock Slide, Selfdestruct, Spore, and Thunderbolt;
Short tests showed positive results. Revert if it fucks up anything.
PureRGB enhances Gen 1 AI in various ways, fixing notorious glitches and making it not do completely stupid things. I would use shin pokered's, but it may be too difficult for unfamiliar players, and has a bunch of outdated markers I'd have to spruce up.
Relevant changes:
- Burn effect calls have been replaced with Fire Blast's effect, replicating the burn spread use-case of Fire Blast
- Teleport references removed because pureRGB uses a unique version
- Any straggler references to effects not used in pureRGB
- Mist properly referred to as we only have one move that provides stat drop immunity.
Updated the sprite gallery too!!