Commit graph

156 commits

Author SHA1 Message Date
Rangi 69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi a49ca6ef41 Factor out MapBadgeFlags and EscapeRopeTilesets data tables 2020-07-08 10:31:44 -04:00
Rangi 4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi 13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi 45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi 06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi 405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi 139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi 6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi 35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi 9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi 0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
dannye 20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
dannye b1108ba91e Merge branch 'master' of https://github.com/pret/pokered 2019-04-13 17:21:23 -05:00
dannye e2c81e10f1 Merge commit '42cfe3d36192aca4d0c4ca222be0088c03236e0d' 2019-04-13 16:30:36 -05:00
Rangi c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
dannye 98f09b6d26 Use rgblink dmg mode 2018-03-24 13:41:54 -05:00
xCrystal 237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
xCrystal 94b9a86c8b Uppercase battle status constants 2017-12-30 00:59:48 +01:00
yenatch 5c24193831 Merge pull request #167 from Pokechu22/rgbds-0.3.3
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye 7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
Antonio Niño Díaz 9ea25bc8cd Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
dannye e9f33ce19c Typo: SFX_POKEFLUE → SFX_POKEFLUTE 2017-05-08 02:54:20 -05:00
dannye 87eed68710 Insert Crystal audio engine and music
most credit goes to Sanqui
2017-05-07 15:30:08 -05:00
YamaArashi bf67f7174d split code out of main.asm 2016-12-31 17:23:54 -08:00
dannye 52bb07ca18 Replace unnecessary tabs with spaces 2016-07-27 22:33:48 -05:00
dannye 5207a14af3 Redo audio header macro 2016-07-27 22:08:13 -05:00
dannye 7c01509b6b Merge branch 'master' of https://github.com/pret/pokered 2016-07-18 01:32:24 -05:00
dannye 80bae03975 Clean up text commands 2016-07-18 01:17:03 -05:00
YamaArashi bcb251261d sync tileset WRAM labels 2016-06-12 01:07:52 -07:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
Marcus Huderle 6de584fe66 Remove hardcoded length values in items.asm 2016-02-21 12:59:33 -08:00
dannye 351146024b Fewer underscores in constants 2015-12-14 22:09:30 -06:00
dannye 38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi 4cfcc2f589 replaced hardcoded values in ItemUseMedicine 2015-08-30 01:08:01 -07:00
YamaArashi 4f43e47fc9 rename ItemUseBall labels 2015-08-30 00:15:59 -07:00
YamaArashi 38d771dc44 commented pokeball function 2015-08-29 23:21:54 -07:00
YamaArashi b6a7e5e9cf documented flags and misc. fixes 2015-08-29 17:15:05 -07:00
YamaArashi 599a6aeaaf named battle and learn move variables 2015-08-14 00:36:06 -07:00
YamaArashi 132d036752 named more variables 2015-08-12 22:14:31 -07:00
YamaArashi 64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
dannye 4aedff0217 Replace hardcoded name lengths with NAME_LENGTH 2015-08-10 23:51:20 -05:00
dannye 66bc517605 Merge branch 'master' of https://github.com/YamaArashi/pokered 2015-08-10 00:00:12 -05:00
dannye 8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
YamaArashi 2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
YamaArashi f658aff538 named wram variables 2015-08-07 05:20:37 -07:00
dannye f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
dannye 891627d4ba Rename rod functions 2015-08-05 09:33:32 -05:00
dannye d7c5c8cf22 Merge branch 'master' of https://github.com/xCrystal/pokered 2015-07-26 23:23:05 -05:00
YamaArashi 93255d6d17 yet more naming 2015-07-25 19:26:54 -07:00
YamaArashi 7f6d0d49b6 more naming variables 2015-07-24 20:27:59 -07:00
YamaArashi 82512e4491 named animation functions/variables 2015-07-24 14:39:45 -07:00
xCrystal bbb86671ea Use more wram labels and other constants 2015-07-24 10:49:33 +02:00
Daniel Harding c34156c5fb Merge pull request #107 from YamaArashi/master
enumerate events
2015-07-22 10:24:00 -05:00
dannye b4081e851a Rename sound effect files 2015-07-22 09:57:31 -05:00
YamaArashi 73171bfff5 named most of the used events 2015-07-21 10:36:03 -07:00
YamaArashi fcab935a0f enumerate events 2015-07-20 18:32:26 -07:00
YamaArashi db7d941d22 constants for flag actions 2015-07-19 20:45:34 -07:00
YamaArashi 1d86932cc9 naming 2015-07-19 17:52:26 -07:00
YamaArashi 02bd91b707 jpab/jpba macros 2015-07-19 11:56:13 -07:00
dannye 64b4cf624f Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/evos_moves.asm
	engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
YamaArashi c169073eed misc 2015-07-18 21:58:55 -07:00
dannye b96ef8d2d4 A few missed TX_ASM 2015-07-18 23:53:43 -05:00
dannye 148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
YamaArashi fc9af362ae fix variable naming 2015-07-18 08:17:46 -07:00
YamaArashi bd7d981593 menu stuff 2015-07-15 20:04:58 -07:00
YamaArashi 994c2cbf28 named wram variables 2015-07-14 23:16:06 -07:00
YamaArashi 01631a2e59 player animations, emotion bubbles, etc. 2015-07-14 14:32:49 -07:00
dannye b1cb378893 Comment naming screen
also use more joypad constants
2015-07-14 03:49:49 -05:00
YamaArashi 0066e09828 named party menu/naming screen wram variables 2015-07-13 15:40:33 -07:00
YamaArashi 4a8c9993ad named wram variables 2015-07-12 23:00:48 -07:00
U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
xCrystal e6185ac358 Label some attack animation functions 2015-03-31 21:09:43 +02:00
xCrystal 247b619e9a Some wram constants 2015-03-31 20:28:42 +02:00
U-Daniel-PC\Daniel 1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi 3870f5e10a named misc functions 2015-02-08 01:44:41 -08:00
YamaArashi 1347023128 move-related things 2015-02-08 00:17:03 -08:00
YamaArashi 72bbaed99f fixed hp bar wram label and misc 2015-02-07 22:18:42 -08:00
YamaArashi 4fd7a42b23 commented battle stuff 2015-02-07 16:24:16 -08:00
YamaArashi 83023cda19 commented menu stuff 2015-02-07 12:27:36 -08:00
YamaArashi 3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
xCrystal 9de54645c8 add constants for volatile statuses and more battle labels/commentary/constants 2015-02-04 23:22:46 -08:00
Marcus Huderle 3cf945bad4 Better documenting for GetMachinePrice and TechnicalMachinePrices. 2015-01-24 12:41:20 -08:00
yenatch dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
YamaArashi 0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi 91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
yenatch 365ae68d80 Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
YamaArashi 59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch 35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch 38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel 9eefed45f7 Use MAX_LEVEL instead of 100/$64 2014-06-10 17:06:30 -04:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00