Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:
- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
- Adds Powder Snow; GSC stats, was cut from RBY.
- Articuno, Jynx, Buu, Glaceon, Alolan Sandslash, and Alolan Ninetales get Powder Snow at L1.
- Glaceon also gets Powder Snow over Aurora Beam at L1; a nerf that makes it more accurate to its PLA learnset. Glaceon doesn't normally get this move.
- Moltres now gets Flamethrower at L51, fixing an error that GSC fixed. Leer is off by exactly 10 spaces. Leer has been made an L1 move, making it consistent with Articuno's Powder Snow. Does not affect legality, given the Tradeback Tutor.
- Because I'm pedantic, Zapdos gets Thunderbolt as an L1 move like Articuno's Ice Beam, so they all stay the same. Does not affect legality.
Misty's worst nightmare.
FIGHTING type
55 Power
15 PP
80 Accuracy
Effect: Flinch (30% chance)
Learned by Hitmonchan, Machop, and Mankey at L1. Primeape, Machoke, and Machamp have it in their L1 learnsets as well.
Learned by Carapthor at L10 as an evolution move. Also part of its L1 learnset.
Dark Void and friends aren't in and probably won't be, I dunno yet.
I think Kowtow Cleave is really badass so I gave it to Night Slash too.
Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different.
Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself.
The FIGHT debug function helps a lot with this whole thing, so test with that.