Added Dunsparce, Diglett, and Wiglett to 25% for their dex entries, also added Squeamata
Moved Phanpy and Teddiursa as they appear early-game and we don't want to promote a bad experience. That's Dunsparce's job.
Adds the Haunted House with wild data, warps, and most of the house itself done.
Gengar Doll is set to be a boss fight, needs walking sprites among other things.
BG events need a bit more fleshing out.
Needs integration for the loose board mechanic.
Otherwise extremely fleshed-out.
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!
Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.
I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
- Adds Mamoswine, alongside the new Hirsuswine, a slower and more tanky alternate evolution. Design by me, sprite by zuperZACH.
- Adds the framework for an alternate Yanma evolution, currently dubbed Pending03. It's designed to be based on a clubtail, albeit one that uses its tail like an actual weapon.
- Adds the framework for Emordrome, an alternate Normal/Ghost Girafarig evolution where the dark head grows and takes control. In order to not make the line any more complicated, Calflac has been removed entirely.
- Added cries for the Cubburn line.
This adds Route 50 to the game, as well as Jacky, albeit without the gate or house that you can warp to within.
I decided that the game house will be where Shinjuku Jacky hangs out this time! He'll battle the player and give them uhhh idfk you figure it out
Also I don't know what to call West City. It's a rather sea-blueish colour, sort of like duck egg blue. Sort of a Pacific Teal, right? I need another gay person to give colour ideas.
Ported from Pokemon October.
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Alterations have been made in that the treemonset has been diversified a bit further, having Munchlax like in DPP. They're L60, intended to be used in Nihon.
I haven't placed the grandma in the region yet, intending for her to be in Old City.
- Fixed a bug where you couldn't walk through one of the Kanto rock tiles
- Fixed a bug where you couldn't go back through the Winner's Path cave exits
- Fixed a bug where some trainers would glitch when walking on Silent Hills mapgroups
- Optimised the Silent Hills spriteset
- Modified Painter Dali and Super Nerd Gregg's teams
- Modified Winners Path's wild data to feature L56 Chanseys for use with the Repel Trick.
- Fixed some text so it scrolls better
This route is unnumbered for now, because it's technically the last Nihon Route (numbered 23 in-prototype) and I don't know how to number it yet. It's easily find/replaced once we're sure, anyway.
Wild data uses the prototype's plus a couple edits, levels are kept low as you're actually entering here.
It's official: Nihon is connected to Johto and Kanto now!
This makes and connects Winner's Path Outside to Victory Road Gate. Also fixes bugs in Winner's Path that caused signs to crash the game.
Next, making the route that connects to Silent Hills, and reintegrating Mt. Silver!
This implements Winner's Path into the game, complete with trainers and wild Pokemon. There's still a lot to do, though.
The Debug Lady that gave Celebi now gives Furret because it gets all the important HMs, which we need to...test things. Naturally, you have all the badges now too!
Worked on the map and added wild data. It's mostly Kanto stuff as it was in FRLG - the Sevii Islands are Kanto after all. Slowking in the water because there's not really anything else and it's kinda neat. Shuckle is in by Misty's suggestion.
Now has wildmons, a map, and a few signs.
It seems the map usually has street stalls, so we would need tiles made for this before the map is in a presentable state. Any ideas?
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going.
Look at how Pokemon sprites are loaded for reference.
- Yanma is no longer available at night on Route 35.
- Ilex Forest has nighttime Kotora and some slight night encounter reshuffles.
- Mt. Mortar is given a slight wallop over the head, levels are dampened down a chunk.
Toedscool, Toedscruel, Blottle, Pendraken, Kolta, Balumba, Magnetite, Magnezone, and Gavillain.
Balumba has a small chance to hold a Fairy Feather, which makes it vaguely obtainable.
Kolta is now found in the day in the Burned Tower, whereas Houndour is seen at night. Technically balances it, right?
Gavillain is a rare Dark Cave encounter on the Blackthorn side, dragons and all that.
Balumba is a rare encounter in the National Park!
I am really not sure about Tricules and Scizor being here, it's just so early...we can give it a whirl though. The day restriction alone seems to be enough of a balancing measure.
Added Heracross since we want that increased Johto frequency.
This boosts the levels on tons of encounters and distributes more Johto Pokemon (plus newly-added ones). Still a long way to go. More stuff labelled too.
This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though.
I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
This commit adds Nihon Route 49. It has everything necessary to work, but the wild Pokemon don't seem to spawn. I've added infrastructure that should allow this to happen, and it works for Kanto, so I am presuming that some other tomfoolery is at work.
I've also added Folage and Barreau, and implemented Folage into the Headbutt Tree table. This was to give them to the Bug Catcher on the route.
This fully adds Cliff Cave itself. The rest of the route isn't there, but you can access the cave via the Debug Room, featuring a crudely made cave structure.
I've also modified the Rock Smash wild data to feature some additional Pokemon. The Beach has a 20% Corsola, and Dark Cave has a 20% Phanpy, among other bits. Level scaling has also been applied.
The Cliff Cave music isn't right, I believe...but I don't know what it's actually meant to use, I haven't played HGSS since it was current gen.
New Pokemon have been added and distributed across the region.
Leafeon
Glaceon
Sylveon
Coinpur - Night time on early routes over Rattata. I want to make an argument for branch evolving into Moibelle at night or if female.
Perrserker - Unobtainable for now.
Gentlarva - Ilex and Viridian Forest.
Pupal - Evolve Gentlarva.
Carapthor - Evolve Pupal.
Kotora - Mt. Mortar outside, Viridian Forest.
Gaotora - Evolve Kotora
Gorotora - Evolve Gaotora
Raitora - Evolve Kotora
Bittybat - Union Cave and other early routes.
Paraspor - Ilex & Viridian Forest
Vulpiii - Route 36, Burned Tower 1F
Annihilape - Trade Primeape
Pupperon - Route 36, Route 37, Burned Tower B1F
Increases frequency of Phanpy encounters to be morning/day and replace Geodude in that time span. Adds 5% Jigglypuff from Silver that was removed (you'll see a lot of silver additions, it was a very based game)
Still need to fix the Headbutt trees and fishing groups, but this is a great start.
At a glance:
- Houndour and Slugma are now in the Burned Tower. Magby is also now featured as well as Magmar.
- Ilex Forest now uses mostly Johto Pokemon, including Yanma, Ledyba, and Spinarak.
- Larvitar is now in Mt. Mortar, and Marill is now an all-day encounter.
- Sneasel is now an all-day encounter in the Ice Path.
- Misdreavus replaces Gastly outside of Sprout Tower at night. That's Routes 31, 32, and 36.
- Murkrow is now a 10% encounter on all the routes near Ecruteak City. That's Routes 38, 42, and 37.
- Route 38 also has the all-day Snubbull encounters from GS, and uses Silver's data to have a Meowth-Moibelle dichotomy later.
- Route 42 also uses Gold's wild data, featuring Mankey, Flaaffy, and Girafarig. With Murkrow at night, this route is now very Johto-y.
- Route 43 also has Gold's Flaaffy and Girafarig, but keeps the presence of Furret from Crystal.
- Viridian Forest now has wild data built from Ilex Forest.
Markers for unimplemented Pokemon to be used have also been added. Buu as a nighttime Jynx replacement, etc.