This makes it so you don't miss the Bottle Cap gift that Yujirou gives you, even if you beat the Elite 4 before him. There's a similar issue with the Fighting Dojo where the same thing happens but I'm less sure on how to fix that one...
Please stop asking me about the sprite limit i beg u
Ok so this commit does the following;
- Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides.
- Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job.
- Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more.
- Changes the rival's pathing so he, y'know, works on the new map...
- Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues.
- Removed the old oak email event; no visible difference.
Well, 'unique' is VERY loose here. He looks and behaves identically to a Black Belt still, just with a proper name and a higher payout. He replaces the unused Junior class.
In addition, I've brought back the text on the scrolls on the back wall in the Fighting Dojo that were accidentally inaccessible for a while.
This functionally turns the Silph Gauntlet into a battle tower of sorts.
I did notice some weirdness post-event-reset so definitely do some tests. It should be fine, though.
I'm trying to make the warp to Mt. Moon Crater a hole warp like the ones from Seafoam Islands, but I cannot seem to get to work at all, the hole just doesn't send me down. I know I'm clearly missing something, but I'm committing as-is in the hopes that someone could have a look at it
In the glade and trail
could possibly move some to the grotto itself; I wasn't sure what to put there
I realised that I don't have polishedmap on this laptop so you'll want to move the items elsewhere
I've been at this for like 2 hours, I don't care how scuffed this code is, I just wanted to make the entrance to Giovanni's room look smoother and less obvious-
- Added another counter to the Game Corner prize room, adding Abra, Clefairy and Dratini back as prizes.
- Fixed Thorn Avery's and Zeta Null's names in the credits
- Small map changes to postgame areas
- Polished the new dex entries again
- Mewtwo no longer gets Waterfall and Roar from tradebacks
- Fixed a bug where you couldn't surf in the water on the Ferry tileset
- Gave Giovanni's room the same palette as Rocket HQ
- Minor text fixes
- Fixed an issue where LAST_MAP wouldn't update when sailing to Citrine
This was deleted when I was sprucing up the final Silph Co. floor, but I decided to restore it instead.
Because of the weird way PCs work, I made it so the text is a literal bg event on a monitor, true to the text. I think it works fine.
The text was changed to use `prompt` instead of `done` to fix text scrolling issues.
- Cinnabar Volcano now requires Strength to complete, and contains several trainers, including 3 Firefighters.
- The entrance to Mansion B2F has been changed to a warp pad instead of a staircase.
- Removed the boulders in B2F to fix a bug and to prevent softlocks.
- Minor text fixes.
Here's one for all the people that wanted another wacky interaction with the shady salesman!
He stands outside the Safari Zone selling his own Safari Balls. They act the same way, they're called the same thing, but they're looking a little off...hey, is that paint peeling off?
Anyway, this acts as a way to get Safari Balls outside of the Safari Zone, like in SwSh! Whether or not you wanna pretend that they're real, it's still neat that he's selling them to you for a good price.
I'm committing this for someone to have a look at my apparently-garbage code and figure out what I'm doing wrong because i CANNOT figure this out on my own
in the middle of a breakdown here but i'm committing this because I don't wanna have an overwhelming number of changed files like the Big One
- Fixed a bug where an item couldn't be picked up in Mt. Moon Crater
- Gave new cries to Leafeon, Glaceon, Perrserker, Gentlarva, Carapthor, Gorotora, Magnezone, Tangrowth, Tricules, Magmortar and Meltan. Pupal and Lickilicky also got new cries but they'll probably be changed later
- Changed Citrine's map slightly for hopefully the final time, removing the tall grass to allow the Old Man Glitch to work there
- Brought Pokemon Tower 5F back for some reason
- Moved the Rocket Grunt on Silph 11F closer to the Omegadge door
- 'Fixed' a warp issue on Faraway Island, can definitely be improved though
- Gave Gapdos 10 more base special because i forgot the first time
- Fixed a typo in Hitmontop's dex entry
- Fixed some inconsistencies in Gao and Gorotora's movesets
- Added the unused ice tiles to Seafoam Islands and Garnet Cavern (credit to Vortiene)
- Added a stats page to the Pokedex that displays base stats and the type of caught Pokemon (again, credit to Vortiene)
- Made Sandshrew more common in Mt. Moon
- Improved the 'already caught' icon
- uncapitalised all new instances of "trainer" in the text to make it more consistent
- HOPEFULLY fixed the issue where the SS Anne still couldn't be reboarded
- Added LuciShrimp's amazing demake of the Area Zero theme! Plays in Mt. Moon Crater.
- Lickilicky now has access to Explosion and Selfdestruct.
- Sirfetch'd forgot how to Fly.
- Steelix is now even more susceptible to getting BubbleBeamed to death since it now has 10 less base Special.
- Small changes to a handful of trainer parties.
- Changed some encounter tables, mainly making Ramoose more scarce and Tangela more common.
- Blissey, Magmortar and Rhyperior all receieved updated sprites by Albatross!
- Jynx also receieved an updated sprite, giving it the purple skin it has in later generations.
- Minor level changes.
- Updated README.
- New Celeste Hill Gate location so the entrance into the location makes more sense. Also took the opportunity to include more lore. This replaces Pokemon Tower 4F.
- Fixed a bug that caused the Cat icon to not animate correctly.
- Made the infinite Nugget glitch work properly because I was stupid and didn't test it.
- Luxwan now uses the Small Bird icon to fit with the rest of the line.
- Nidoreign has a new Pokedex entry and classification, centred on the Nido's origins in the Moon Rabbit of Asian mythology.
- Reused the double doors for the Route 2 gate, and added the warp for it
- Changed the Route 2 map to have the ledge on the path this irritated the fucking LIFE out of me
- Pokemon Tower takes you to the right place when going down.
- Kotora line now has Flash
- Refactored Gentlarva
- Route 2 gate now uses the double doors.
- New hidden Moon Stone where the Clefairy are in Mt. Moon
- Added a new Paradox Pokemon-themed border by Gecko557
- Shifted a ledge in Cerulean City that was off-centre in a really jarring way
- Added the Nugget glitch from FRLG because it's funny and cool
This adds a makeshift border, which will later be replaced with a proper KEP one (thanks Gecko557) The readme also includes a link to the software itself.
Responding to some feedback on YouTube, the Citrine Mart now features PP Ups and Max Elixers as renewable items. PP Ups have never been renewable!
Oh, and the Exp. All is now a key item because for some reason it wasn't before. Yikes.
Last commit for the night.
- Fixed the Arrow Tiles, it was very silly.
- Edited the text in Giovanni's Room to fix a gap, but also ended up adding citations and stuff to the file for the interested.
- Edited the map in Giovanni's Room to make a little more sense.
- Fixed some post-game Hall of Fame setup stuff.
- Edited Install.MD to be more idiot-proof
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.
- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them
- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.
- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.
- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.
- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively
- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!
- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones
- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.
- Garnet Cavern is now properly listed as a dungeon map
- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden
- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent
- Finished Gauntlet 6F except for the trainer text (PvK please help)
- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.
- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit
- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.
- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!
- Fixed a bug preventing the trade for Haunter from being accessed.