This commit fixes the following bugs:
- Viewing the Town Map in Viridian Pre-Gym would show the player as being in Cerulean.
- Psychic, Psywave, Night Shade and Dazzling Gleam wouldn't shake the full screen
- Okay, NOW it's impossible to trap yourself in Cinnabar Volcano.
- Getting the Vermilion Beauty gift would lock you out from getting the Silph Co Lapras gift later.
- Text fixes
Removed a duplicate "for" in both of the Silph Chief's before battle texts. Additionally, in his loss text, moved the "I... I..." all to one line for the aesthetics.
In one of the trainer's after battle texts in Silph Gauntlet 5F, they start a sentence without capitalizing it. In this case, since it starts a new sentence, the word after the ellipsis needs to be capitalized.
The 4th trainer's after battle text has one of its lines cut off due to the scroll arrow and that same line overflows the textbox. This commit fixes it.
This commit fixes the following bugs:
- A guy in Celadon University was stuck in a tree due to being placed on the wrong tile.
- It was possible to walk out of bounds in Mt. Moon Crater due to buggy collision near the bottom of the map
- Hi Jump Kick had a slightly glitched animation
- It was possible to walk into a specific rock in both Cerulean Cave and Garnet Cavern. This was a vanilla bug too, but I'm fixing it proper now.
- There was no signpost outside Bill's Lighthouse where there should've been.
- Fixed two errors in the README
- The Fissure TM was not purchasable at the Citrine Rocket house
- Even if you had picked one of the original starters, you could still get the Charmander and Squirtle gifts as the NPCs would show up regardless.
- Trying to get the Squirtle gift with a full party and box would lock you out from getting it
- Fixed a text issue in Celadon Uni where the professor states the wrong TM
- Fixed two text issues in Silph Co
- Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer.
- Gave Oak and Chief custom AI found from proto assets (then changed to be less ass)
- Small amount of balancing
- Minor text fixes
- Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier)
- Added a gate between the two halves of Route 10 on the right side of Rock Tunnel that contains the Graveler trade NPC.
- Improved Faraway's encounter table.
- Made the music go silent before battling both of the postgame bosses for suspense reasons. It also sounds cool.
- Minor text fixes
- Now has a rematch team, just with boosted levels
- Has unique dialogue if you never picked up the Master Ball before fighting him, including after winning
- Has new dialogue on subsequent matches
We're nearly done.
Added some Cubones since it's featured in the Safari Zone in Yellow and Pokemon Origins. Changed the second Chansey's level to 7 for consistency.
Also fixed an error on the Safari Zone Area 1 sign that said Centre Area, which was fixed in FRLG. Thanks to Lyra made a website for pointing this out!
This functionally turns the Silph Gauntlet into a battle tower of sorts.
I did notice some weirdness post-event-reset so definitely do some tests. It should be fine, though.
Well, most of them, at least. All of the bosses before and including the Elite 4 have had custom movesets added, and I'll work on the remaining postgame trainers later. This still needs some testing to ensure they're all correct, but I'm committing this as is for now.
I've been at this for like 2 hours, I don't care how scuffed this code is, I just wanted to make the entrance to Giovanni's room look smoother and less obvious-
- Added another counter to the Game Corner prize room, adding Abra, Clefairy and Dratini back as prizes.
- Fixed Thorn Avery's and Zeta Null's names in the credits
- Small map changes to postgame areas
- Polished the new dex entries again
- Mewtwo no longer gets Waterfall and Roar from tradebacks
- Fixed a bug where you couldn't surf in the water on the Ferry tileset
- Gave Giovanni's room the same palette as Rocket HQ
- Minor text fixes
- Fixed an issue where LAST_MAP wouldn't update when sailing to Citrine
- Added the unused rainbow palette for Celadon Gym.
- Fixed Faraway Island using Vermilion's palette.
- Rocket Hideout now uses the same palette as the Game Corner
- Minor text fixes
This was deleted when I was sprucing up the final Silph Co. floor, but I decided to restore it instead.
Because of the weird way PCs work, I made it so the text is a literal bg event on a monitor, true to the text. I think it works fine.
The text was changed to use `prompt` instead of `done` to fix text scrolling issues.
- Moved one of the trainers in the Celadon Uni PokeCenter to stop him from being in the way of the nurse
- Buffed one of the Scientists in the Mansion
- Moved the nurse and Weezing trader on the SS Anne slightly
- Boosted Meltan's catch rate because having it be that low is ridiculous
- Increased Luxwan's height because real swans are not that small
- Changed a Cue Ball's party to allow his dialogue to make sense
- Wild level balancing around Vermilion City
- Fixed a small Pokedex display bug
- Text fixes
- Cinnabar Volcano now requires Strength to complete, and contains several trainers, including 3 Firefighters.
- The entrance to Mansion B2F has been changed to a warp pad instead of a staircase.
- Removed the boulders in B2F to fix a bug and to prevent softlocks.
- Minor text fixes.
Here's one for all the people that wanted another wacky interaction with the shady salesman!
He stands outside the Safari Zone selling his own Safari Balls. They act the same way, they're called the same thing, but they're looking a little off...hey, is that paint peeling off?
Anyway, this acts as a way to get Safari Balls outside of the Safari Zone, like in SwSh! Whether or not you wanna pretend that they're real, it's still neat that he's selling them to you for a good price.
I'm committing this for someone to have a look at my apparently-garbage code and figure out what I'm doing wrong because i CANNOT figure this out on my own
- Tiles now animate correctly while still being sped up (credit to jojobear13!)
- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam
- Gave Celeste Hill Cave the same palette as the exterior areas
- Fixed an inconsistency in Koga's pre-fight script
in the middle of a breakdown here but i'm committing this because I don't wanna have an overwhelming number of changed files like the Big One
- Fixed a bug where an item couldn't be picked up in Mt. Moon Crater
- Gave new cries to Leafeon, Glaceon, Perrserker, Gentlarva, Carapthor, Gorotora, Magnezone, Tangrowth, Tricules, Magmortar and Meltan. Pupal and Lickilicky also got new cries but they'll probably be changed later
- Changed Citrine's map slightly for hopefully the final time, removing the tall grass to allow the Old Man Glitch to work there
- Brought Pokemon Tower 5F back for some reason
- Moved the Rocket Grunt on Silph 11F closer to the Omegadge door
- 'Fixed' a warp issue on Faraway Island, can definitely be improved though
- Gave Gapdos 10 more base special because i forgot the first time
- Fixed a typo in Hitmontop's dex entry
- Fixed some inconsistencies in Gao and Gorotora's movesets
- Added the unused ice tiles to Seafoam Islands and Garnet Cavern (credit to Vortiene)
- Added a stats page to the Pokedex that displays base stats and the type of caught Pokemon (again, credit to Vortiene)
- Made Sandshrew more common in Mt. Moon
- Improved the 'already caught' icon
- uncapitalised all new instances of "trainer" in the text to make it more consistent
- HOPEFULLY fixed the issue where the SS Anne still couldn't be reboarded
(oh and also Magnetite too i guess)
- Finally updated Oak's Pokedex rating checks to accommodate the higher number of Pokemon.
- Albatross strikes again, bringing updated sprites for Alolan Ninetales and Exeggutor, plus Aqua and Blaze Breed Paldean Tauros! Combat Breed is still the same.
Please note that the game is still unfinished, I'm hoping I can have the proper time and motivation to knock out the last few bugs and unimplemented features. Doing my best, okay? :3
~ MM
- New Celeste Hill Gate location so the entrance into the location makes more sense. Also took the opportunity to include more lore. This replaces Pokemon Tower 4F.
- Fixed a bug that caused the Cat icon to not animate correctly.
- Made the infinite Nugget glitch work properly because I was stupid and didn't test it.
- Luxwan now uses the Small Bird icon to fit with the rest of the line.
- Nidoreign has a new Pokedex entry and classification, centred on the Nido's origins in the Moon Rabbit of Asian mythology.
- Fixed the Arrow Tiles, it was very silly.
- Edited the text in Giovanni's Room to fix a gap, but also ended up adding citations and stuff to the file for the interested.
- Edited the map in Giovanni's Room to make a little more sense.
- Fixed some post-game Hall of Fame setup stuff.
- Edited Install.MD to be more idiot-proof
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.
- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them
- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.
- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.
- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.
- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively
- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!
- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones
- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.
- Garnet Cavern is now properly listed as a dungeon map
- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden
- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent
- Finished Gauntlet 6F except for the trainer text (PvK please help)
- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.
- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit
- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.
- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!
- Fixed a bug preventing the trade for Haunter from being accessed.
- Most, if not all, Silph Co. warps have been fixed. Inappropriate ones have been removed.
- The Metal Coat can now be found where one corrupted Silph Co. warp was to fill dead space, and another is in the Power Plant, replacing Carbos.
- Bill now trades you Hisuian Arcanine after being saved.
- Bill's Grandfather now trades you Hisuian Electrode. Had to remove Crinkles, but Tangela is literally right next to Cinnabar, c'mon lol
- Toedscool can now be found behind Pallet Town, replacing Gloom and Weepinbell, making it more focused.
- Now you can't run from Omega! May expand this to more Pokemon depending on feedback and whether it's ok on processing. Main concern is making the run button too laggy - it raised some eyebrows.
* Moves the Mystery Box activation into Event Constants. This means that now, the Mystery Box activation is handled in the save, preventing some jank from happening when resetting.
* The "don't switch off the box yet" variable is now always unset after entering a map. Meltan itself allows the variable to keep being re-set, which is super handy. Now, whenever you enter and exit maps, it'll work properly.
* Flying, using an Escape Rope, and using Dig, all now unset the Mystery Box. If for some reason everything fucks up, this'll fix it.
* Fixed a text bug with the scientist in Celadon University.
* Fixed a menu alignment issue with the Vermilion Beauty.
* Attempted to fix the Battle Tent exit. Failed. This is a really, really bad bug, hopefully this gets sorted sometime.
Alright so this is the start of producing a new and improved pass system - one that actually works.
Long story short: Now there are three dock entrances. One for the S.S. Anne, one for Citrine City, and one for Faraway Island. I don't like it, but the old system literally just would not work, and with the time span in mind, I just want to use this instead.
Here's how it works;
- Usual S.S. Anne trigger is used, but with a new coordinate range.
- When triggered, check the coordinates the player is in; if it's not the usual S.S. Anne one, they're getting kicked to a new script.
- Use that to flag the player as usual.
Glitches:
- Triggering these multiple times causes strange jank, including crashes. I have the player forced into the new maps for now, but even going back can cause issues. I don't understand it.
- Citrine City's warp just...doesn't work, presumably due to a warp limit. However, after chopping off the warps so there's one each, it still happens.
These glitches need fixing before KEP can launch.
- Oak no longer appears in the lab prematurely you can all stop reporting that now
- Added some text warning about only needing to do Hyper Training once. The function as-is is really weird to add a conditional to and I'm a bit too tired to pull it off.
- All of the new Pokemon have been given their Nob Ogasawara-localised names, where applicable. Skimper, Bawligua, and Cryithan have completely new names, (Squeamata, Ministare and Iguanarch), made by me with a lot of help from Plague Von Karma!
- Squeamata and Ministare have new sprites courtesy of Albatross. Crobat and the Alolan forms of Golem, Persian, Sandslash and Raticate have also been updated.
- Sandy Shocks can no longer learn Metal Sound.
- Luxwan and Sirfetch'd can no longer learn Hyper Beam.
- A handful of Pokedex entries have been rewritten or altered slightly.
Credit to ViWalls for discovering most of these bugs in his playtest:
- Citrine City's theme has been made slightly louder.
- The book in Mr. Fuji's house had difficulties working properly, so it's been removed for now.
- Fixed issues where Silph Co. and the Fishing Rod house displayed incorrectly on the Town Map.
- Removed the unnecessary sign outside Celadon University.
- Fixed an issue where 2 NPCs in Cinnabar Lab and Pokemon Mansion, respectively, had incorrect text.
- Fixed a text issue in Pokemon Mansion where the final Mewtwo log would display incorrectly.
- Altered a piece of text in the secret area of Pokemon Mansion to avoid a text box error since the idea we had in mind for it was scrapped.
- Fixed a text issue in Viridian Pre-Gym where the text for the right-side poster overflowed past the edge of the textbox.