Adds fossils, Black Augurite, and a few other neat items to Mt. Moon Crater, given it's where the "ancient" Paradox Pokemon are. Seemed cool to me. Also does a few misc things
I gave the readme a facelift to show what's what, and also added notes on the new evolution conditions.
Some notes on evo condition changes;
- Set Sirfetch'd to be a Heart Stone evolution, seems fitting.
- Reverted Pikachu back to stone -> trade, as this is the most consistent with what people will rationally do. People **will** try to trade for Gorochu according to the mythos behind the whole thing, there's really not much wiggle-room.
- Swapped the Vileplume and Bellossom to match SW97 and base Vileplume, it's just confusing to veterans otherwise.
Things to consider:
- Making the Porygons consistent, right now they just aren't. Either add the Up-Grade or make Porygon2 trade as well.
- Adding the Politoed evolution to Poliwag as well to match early material that implied such.
This adds gym scaling for every leader, plus Koichi of the Fighting Dojo.
Me and Ema decided to give Koichi scaling, as he is a gym leader in everything but class. I will likely give Yujirou the same treatment once he's all set up.
The parties have not been set up, assuming Martha is working on them.
An important note: space is somewhat limited on trainers now, so the leaders will need implementing incrementally. You will most likely have to remove unnecessary trainers to make this work.
This code has been tested on 8 Badges and loads the rematch team, which implies it works correctly. It needs to be tested with progression and the like, though.
I've also renamed the "Pocket Lapras" a la the "Miraidon's Poke Ball" concept from SV, which can be used later.
Essentially, I bruteforced making it work; made the tiles we desire be warps for us instead. You do this by noting the bottom-left tile of the block for some reason, so tile $30 of forest will be a warp tile even though it really looks like it shouldn't be. As far as I can tell, there are no consequences for this war crime code as long as you don't put a warp where it shouldn't be.
This was surprisingly easy to add, albeit a bit awkward. I learned how to add trainer battles without headers this way, so I may go back to CeladonU and restructure with this in mind.
This commit adds a fully functioning Professor Oak fight, using the Rival party choice script as a launchpad. You can desynchronise the choices easily, just a few number changes. I used the S. S. Anne 2F and Route 22 scripts to hodgepodge it together.
Because of how I did this, Oak is fully re-fightable, taking inspiration from XY Serena's daily re-fights.
I tried to add a Yes/No prompt, but it would still pull you into the fight, presumably because it's calling a beforebattle script before the code. It's a bit of a hassle and my CeladonU code sucked, so I decided to leave it out for now.
It's intended to be unlocked once you enter the Hall of Fame, thus that change there. That hasn't been tested properly so uhhhh *shrug*
This reduces the amount of Para present in the early-game; my playtest had me feel that there were a few too many.
So what I did here was;
- Replace an encounter entry with Pidgey, which was seen in Yellow. Additionally, I replaced the Butterfree with the popular L9 Pidgeotto, which to me makes a lot more sense. You should grind for Butterfree.
- The end trainer uses a Venonat, a Pokemon I think we could feature more early-game (like in Yellow again)
Additionally, I also tweaked Route 24-25 to have the early Venonat like Yellow does. This ensures the Yellow learnset changes come into play. I also added Pidgeotto back here over the Butterfree, I still don't think it should be available this immediately...
This is a pretty hefty commit, so let's break it down.
- Fixes Pokedex entries for Bittybat, Bulbasaur, and Shellder.
- ...presumably fixes the options menu.
- Adds a Fishing Group and water wild data to Diglett's Cave, also reduces the encounter rate. More to come.
- Modifies parties, including evolving Rival 2's starter.
- Attempts to fix the Ultra and Safari Balls by making `BallFactor` 4, which appears to be the intended number. Tests yielded positive results.
- Restores a ton of Japanese references that got removed in localisation, including some errors.
A simple 1-character change that does so much. Usually, the game delays it by 2 frames per pixel, so changing it to 1 doubles the speed. If it remains too slow, I believe it can be removed entirely, but I'm avoiding it in case of bugs.
I also changed the debug Pokemon to Croakozuna as Pound is s/e vs Dark, allowing for an easier visual. Rhydon changed to Rhyperior for the same reason; more damage, better visual.
This restores much of the 1996 Tajiri lore to the Kanto Pokedex. Sourced from Dr. Lava's translations.
You can see this as a more mature, uncensored Pokedex. It contains more biological details and relates the Pokemon to real-world animals. I believe this can enhance the "dreamy" feel of the region to some degree, but could be off-putting to newer fans.
Some Pokemon did not need new dex entries due to either sharing the information with the book, or being Mew.
Scream Tail's dex entry was also reworked due to overflowing.
Some grammar enhancements were also made.
* Wild data added to the Mt. Moon Crater
* CoolTrainer NPC (young Sada) added to the Pewter Museum of Science.
* [EXPERIMENTAL] Added the Scarlet Book to the hidden item list for the Pewter Mueseum of Science.
Notes;
* This commit will not work without SV Pokemon being implemented.
* The Scarlet Book has not been placed correctly. The tileset for the museum doesn't load properly in Polished Map, so I'm kind of stumped. Neither has Sada.
Things to do:
* Add an NPC to Mt. Moon B2F that blocks off the crater, along with a warp there. NPC should disappear when you have 8 Gym Badges.
The map functions and the ROM builds. It has no wild data, and nothing goes to it.
What's done;
- Map design, I think this is one of the best I've ever done, especially within these limits.
- Integration, set up a warp and you can go there, easy.
What's not done
- Wild data
- Fishing group
- Water mons
- Event signs
- Young Sada in Pewter Museum of Science
Very simple map to produce.
This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead.
Anyway, some stuff on the map;
- Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later.
- Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits.
- A clue on how to get the Old Sea Chart is not-so-subtly included.
The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it.
Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
This is a reference to another bit of the Tamamushi booklets, where they talk about the Pokemon that can fly without wings.
Also, shortened one of the text chains. In general, they need to be much shorter.
Very dissatisfied with the map as-is. Needs a lot of work, possibly another tileset based on the `interior` one. I tried adding one but came across constant problems and the one I came up with kind of sucked. No events or warps yet.
I am 90% sure something will bug out, can't test the map right now for obvious reasons. Tested everything else, though.
Mostly copied data from Cinnabar Volcano while commenting out Vermillion Dock Mew info to move it.
Wild data has been added along with a fishing group, just dummied out slots.
Old Sea Chart is a clone of the Citrine Pass which is all it needs to be. It is obtainable near the truck.
- Replaces tiles east and west of Cerulean so you can roam back to Mt. Moon and over to Rock Tunnel with no issue.
- Adds the Faraway Island sign, with a - "JI" bit to represent Mr. Fuji. This was in the Japanese release, but never got translated internationally. "I depart" may need fine-tuning, as it implies he died; this was a mistranslation, obviously.
- Added a text bank for the Mew encounter to make Martha's job easier later.