Commit graph

116 commits

Author SHA1 Message Date
Zeta_Null 0946334190 ledyba improvements + nihon tweaks (still needs pokegear realignment) 2025-07-25 17:01:05 -04:00
Llinos Evans 8e9f9d8657 rev 2025-07-25 17:59:04 +01:00
Llinos Evans c1b0ec142d reversions 2025-07-25 17:55:22 +01:00
Llinos Evans 919250bd73 revert 093bda0 2025-07-25 17:31:12 +01:00
Zeta_Null 95b59dfa8d Stalls + map tweaks 2025-07-24 16:12:29 -04:00
Llinos Evans 2b2a5617b8 Merge branch 'master' of https://github.com/PlagueVonKarma/jep-hack 2024-12-30 16:31:56 +00:00
Llinos Evans e27b9c6200 Savoy, Ruddy, and Coral houses 2024-12-30 16:31:54 +00:00
Zeta_Null 2207e15bc7 Water Sport doesnt seem to work correctly? 2024-12-29 22:11:46 -05:00
Zeta_Null 29fc26f144 underwater tileset shit, brings number of errors down to 20
it's currently missing the custom palette but if I did I'd need to fuck with the code for it anyway when I add it properly when this stuff works so I dont think that's a big deal
2024-12-29 16:50:30 -05:00
Zeta_Null fd7ae97fbd Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-28 16:31:05 -05:00
Zeta_Null b7a9f6569a ABLK files and Steven 2024-12-28 16:30:57 -05:00
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00
Zeta_Null 63558a935f I forgot files. whoops 2024-12-21 16:07:54 -05:00
Zeta_Null f98a639b52 WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
Zeta_Null 2e053211ec ITEMFIX: I hate working with WRAM
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE.

Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank.
Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
2024-12-13 01:00:32 -05:00
Zeta_Null 5e04430263 improved Kanto Safari Zone Collision 2024-12-10 22:12:02 -05:00
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
Zeta_Null 5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null 6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null 4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null 40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null 1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null 1729f91f26 Whoops I fucked up a thing lol 2024-10-28 14:20:32 -04:00
Zeta_Null 7a6d9b3b46 Coral City (High-Tech) 2024-10-24 18:12:34 -04:00
Zeta_Null 71739fddc2 some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
Zeta_Null c00670604d Gate. 2024-10-23 02:51:43 -04:00
Zeta_Null da5862a041 Savoy City Map. Files arent properly included yet because for some reason things just don't build when I try. 2024-10-23 01:34:35 -04:00
Zeta_Null 42357756bc some fairly minor nihon tweaks 2024-10-22 19:44:06 -04:00
Zeta_Null c84c56eb86 Quiet Cave Tileset 2024-10-20 02:36:28 -04:00
Zeta_Null 83c8b7a0e7 Kanto Safari Zone Maps finished. Also whoops I forgot to include the maps last time 2024-10-17 02:48:50 -04:00
Zeta_Null 0d1b70ee56 Kanto Safari Zone Area 2 2024-10-17 02:05:36 -04:00
Zeta_Null 3949670f4f Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
2024-10-16 14:58:11 -04:00
Zeta_Null fc56ea0fda Basic four island stuff. Get to unused routes later 2024-10-15 21:26:07 -04:00
Zeta_Null 541c3dcdff Whoops I forgot to finish this lol 2024-10-15 14:27:33 -04:00
Zeta_Null 1dc596e162 Three Island layouts 2024-10-14 16:12:59 -04:00
Zeta_Null 8b9927bc6f Three Island and properly implement nihon region check for the trainer battle theme (double check this doesnt accidentally also effect sevii) 2024-10-12 17:52:52 -04:00
Zeta_Null 2964cc14fa Haunted house work 2024-09-14 15:25:17 -04:00
Llinos Evans 6e832f06d8 Haunted House groundwork
Adds the Haunted House with wild data, warps, and most of the house itself done.

Gengar Doll is set to be a boss fight, needs walking sprites among other things.

BG events need a bit more fleshing out.

Needs integration for the loose board mechanic.

Otherwise extremely fleshed-out.
2024-08-15 20:49:25 +01:00
Zeta_Null 4905e4246f Lavender crypt/haunted house blockset 2024-08-14 18:22:00 -04:00
U-DESKTOP-IKOGN35\wazzu 34025863fd War Crimes and Ghost Times 2024-08-09 00:36:53 -04:00
U-DESKTOP-IKOGN35\wazzu 6e7f38d64c Lavender Crypt Syndrome 2024-08-06 21:45:01 -04:00
Llinos Evans 0dd22ececa Summer Beach House (buggy!)
This adds the Summer Beach House from Pokemon Yellow to Route 19, in an effort to make Kanto a bit more interesting.

The code for teaching Pikachu is very buggy right now and someone should check it out. I usually throw code out if it isn't functional but this seems extremely close to working.
2024-08-04 02:27:27 +01:00
Zeta_Null 150708bbd3 Sevii Islands Work 2024-08-01 17:51:41 -04:00
Zeta_Null e2b7782861 SGB Palette improvements and fixes!
- Spaceworld-ish SGB morning palettes
- Flash caves work now
- Menu Account displays without bugged colors
- Also small Mt. Ember tweaks and a collision fix
2024-08-01 01:09:22 -04:00
Zeta_Null 33d68feaf3 Mt. Ember (Outside)
Currently have a ledge edited to let you get through to the top of the map. Interior, Summit, and warps not set up yet.
2024-07-31 15:28:30 -04:00
Zeta_Null 1c6fb9f07c Kindle Road
- It's added
2024-07-30 19:00:03 -04:00
Zeta_Null d765610c04 TREASURE BEACH
just some basic map layout and connections shit
2024-07-30 14:03:33 -04:00
Zeta_Null 1e0220bf06 Sevii bullshit at 3 AM
- Sevii islands tileset
- One Island mapping
- Sevii islands SGB and roof colors
2024-07-30 03:09:24 -04:00