Commit graph

238 commits

Author SHA1 Message Date
Zeta_Null
67790a0e73 Colored Badges 2024-12-19 17:51:57 -05:00
Llinos Evans
1f1f59874e Gates, Marts, and Pokecenters!
Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
2024-12-19 21:47:03 +00:00
Zeta_Null
7efbb642d5 Johto Boy and HP Fix
Mildly scuffed implementation of blue checking your gender to be able to call you Johto Boy/Girl/Kid

Also fixed how fucking slow HP drain is when you have a lot. May require a make tidy to go into effect.
2024-12-10 15:57:25 -05:00
Zeta_Null
52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
Zeta_Null
5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null
6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null
9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null
4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null
40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null
2eec67d7fd idle animation 2024-10-29 18:02:18 -04:00
Zeta_Null
ef35ac92f5 Ajawalcan sprite and animation! 2024-10-29 17:45:23 -04:00
Llinos Evans
d7d348eaca Fix route numbers and add wild data
BWAAAAAH ZETAAAA
2024-10-29 18:42:26 +00:00
Zeta_Null
e4a9df2a82 Route 52 tweak to better fit the actual way things are meant to look on the region map 2024-10-29 01:41:19 -04:00
Zeta_Null
0ff271b1c2 meh okay ill just tweak the layout, might as well 2024-10-29 01:25:02 -04:00
Zeta_Null
53fe16d8a9 I need to stop forgetting to include some of the map files lol 2024-10-29 00:59:20 -04:00
Zeta_Null
c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null
1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null
3a43c2009f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-10-28 14:20:49 -04:00
Zeta_Null
1729f91f26 Whoops I fucked up a thing lol 2024-10-28 14:20:32 -04:00
Llinos Evans
5d9cf1aac2 Populate Coral City
Added various NPCs and signs to Coral City, giving some lore and such. Very basic and barebones.

I also added some extensive notes on what the city is meant to be, it's very misunderstood.
2024-10-27 10:59:35 +00:00
Llinos Evans
94436d0ef6 Fixed build issue, flypoints for coral/savoy, populate savoy
Savoy City is now full of savvy younglings ready to bombard people with old slang. I wanted it to be a capitalistic hellscape where all the young ones trying to keep up with the trends. A few older people, as well as those entering, do not appreciate the babel.
2024-10-26 23:09:40 +01:00
Zeta_Null
7a6d9b3b46 Coral City (High-Tech) 2024-10-24 18:12:34 -04:00
Zeta_Null
71739fddc2 some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
Zeta_Null
54c72fd12e Mart music and Music credits + Sepia Tweaks 2024-10-23 14:14:49 -04:00
Zeta_Null
c00670604d Gate. 2024-10-23 02:51:43 -04:00
Zeta_Null
eb10621ac6 I dont understand why that was making the error it was but yeah okay I guess we're good here 2024-10-23 02:11:35 -04:00
Zeta_Null
8a8e17cf01 Wait hold on did I fuck up the asm file here somehow 2024-10-23 01:37:42 -04:00
Zeta_Null
da5862a041 Savoy City Map. Files arent properly included yet because for some reason things just don't build when I try. 2024-10-23 01:34:35 -04:00
Zeta_Null
42357756bc some fairly minor nihon tweaks 2024-10-22 19:44:06 -04:00
Zeta_Null
c84c56eb86 Quiet Cave Tileset 2024-10-20 02:36:28 -04:00
Zeta_Null
83c8b7a0e7 Kanto Safari Zone Maps finished. Also whoops I forgot to include the maps last time 2024-10-17 02:48:50 -04:00
Zeta_Null
0d1b70ee56 Kanto Safari Zone Area 2 2024-10-17 02:05:36 -04:00
Zeta_Null
3949670f4f Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
2024-10-16 14:58:11 -04:00
Zeta_Null
bb65f6a796 Whoops I forgot to save part of the thing for the four island connection lol 2024-10-15 21:29:29 -04:00
Zeta_Null
fc56ea0fda Basic four island stuff. Get to unused routes later 2024-10-15 21:26:07 -04:00
Zeta_Null
541c3dcdff Whoops I forgot to finish this lol 2024-10-15 14:27:33 -04:00
Zeta_Null
1dc596e162 Three Island layouts 2024-10-14 16:12:59 -04:00
Zeta_Null
8b9927bc6f Three Island and properly implement nihon region check for the trainer battle theme (double check this doesnt accidentally also effect sevii) 2024-10-12 17:52:52 -04:00
Martha Schilling
ab6051a5d5 "33 colors are indeed more than 4"
Fixed the build issues caused by Zach's newly pushed sprites having too many colours.

Also, adds my version of the GSC-style Soldier sprite.

Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.

Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
2024-10-10 21:26:50 +01:00
Martha Schilling
9207bacc96 Vermilion City Eusine event fix
This makes the Vermilion City event where Suicune runs off a lot smoother. It now only activates once, Eusine loads correctly, and all the sounds play without overlap.
2024-09-20 19:38:19 +01:00
Martha Schilling
38dc9a11dd King of the Crypt
Dokuroar, in all of its skeletal glory, has been added to the bottom of Lavender Crypt as a static encounter. It doesn't move when you interact with it, though...at first.

Also, gave Dokuroar a 100% chance to hold a Thick Club (it's MADE of bones, come on), a Snorlax-level catch rate, the Slow EXP group, a decent exp yield, and a very, VERY slight stat update.
2024-09-17 21:18:22 +01:00
Zeta_Null
848c79784f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-09-14 15:25:29 -04:00
Zeta_Null
2964cc14fa Haunted house work 2024-09-14 15:25:17 -04:00
Llinos Evans
60d337d272 putting together the progression 2024-09-02 19:06:43 +01:00
Llinos Evans
f196adc8a1 just so i can do this on my laptop tmoz 2024-09-02 01:53:51 +01:00
Llinos Evans
42566c651a Initial HGSS-style Suicune Progression
Still need to set up the events properly. It's gonna take a while and a lot of testing. This makes the Clear Bell unnecessary and makes the Radio Tower director hand over a Master Ball instead.
2024-09-01 21:19:53 +01:00
Misty
06ba5dad31 Distributing New Moves and the Rise of the Clubtail 2024-08-31 18:23:39 -04:00
Llinos Evans
d240c4b046 bits n bobs 2024-08-31 00:19:38 +01:00
Llinos Evans
d8acbafc75 Stat exp., DV, & Hidden Power display
s/o Crystal Legacy for their DV & Hidden Power display code, which got this off the ground. Credited aptly.

I modified what they had with Stat Exp, but the menu is a little jank and scrolling is buggy. Someone wanna pick that up?
2024-08-28 14:01:06 +01:00
Misty
b1cbf46ec6 Fairy Moves and Correcting an Oops 2024-08-27 00:25:56 -04:00