Commit graph

153 commits

Author SHA1 Message Date
Martha Schilling 9207bacc96 Vermilion City Eusine event fix
This makes the Vermilion City event where Suicune runs off a lot smoother. It now only activates once, Eusine loads correctly, and all the sounds play without overlap.
2024-09-20 19:38:19 +01:00
Martha Schilling 38dc9a11dd King of the Crypt
Dokuroar, in all of its skeletal glory, has been added to the bottom of Lavender Crypt as a static encounter. It doesn't move when you interact with it, though...at first.

Also, gave Dokuroar a 100% chance to hold a Thick Club (it's MADE of bones, come on), a Snorlax-level catch rate, the Slow EXP group, a decent exp yield, and a very, VERY slight stat update.
2024-09-17 21:18:22 +01:00
Llinos Evans 60d337d272 putting together the progression 2024-09-02 19:06:43 +01:00
Llinos Evans 42566c651a Initial HGSS-style Suicune Progression
Still need to set up the events properly. It's gonna take a while and a lot of testing. This makes the Clear Bell unnecessary and makes the Radio Tower director hand over a Master Ball instead.
2024-09-01 21:19:53 +01:00
LuciShrimp 4581e10cc2
Two new themes! (#40)
- ColdWinter
- CoolCave

(I am terrible with naming my tracks, read the description in the music files for better context)
2024-09-01 18:06:42 +01:00
Martha Schilling f83cb63217 Fix Unown ! and ?
hmm.
that expression...

that's the expression of someone who didn't update wram_constants.asm.
2024-09-01 17:48:01 +01:00
Llinos Evans 6a44f96575 Add Unown ! and ?
Taken from https://github.com/pret/pokecrystal/wiki/Add-a-new-Unown-form

There's some embedded palette errors that need fixing.
2024-09-01 14:54:29 +01:00
Misty 06ba5dad31 Distributing New Moves and the Rise of the Clubtail 2024-08-31 18:23:39 -04:00
Misty b1cbf46ec6 Fairy Moves and Correcting an Oops 2024-08-27 00:25:56 -04:00
Llinos Evans caee1c278c Add move effect for Coin Hurl
Thanks to Shellnuts for helping out.

Coin Hurl is now a max-150 base power move that scales with the user's wealth.
2024-08-27 00:54:58 +01:00
Llinos Evans 1f0cc46814 Anims for Uppercut, Coin Hurl, and Strong Arm
Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds

Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion.

Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression.
2024-08-26 23:39:23 +01:00
Llinos Evans 8e9d1e933f 3 anime reference trainers
This adds Duplica, Ritchie, and Casey to various Kanto areas, aiming to make the routes a bit more populated. They're also quite strong.

Minor rewrite on Silver's Victory Road quote to legitimise the lack of trainers, just like HGSS.
2024-08-26 09:57:49 +01:00
Llinos Evans caa6d9ceb3 New moves
This adds the SW97 and Fairy moves to the game. I have yet to do the effects for Coin Hurl, Synchronize, and Water Sport, but they seem relatively simple.

This also adds all the Fairy moves, including Moonblast, Strange Steam, and Play Rough, which become JEP-eligible under the game's criteria.

Animations not included. Sour Crystal may have what we're looking for, though.
2024-08-26 08:50:21 +01:00
Llinos Evans 1a43922f29 name list for the uninspired
this will not have consequences in the future, no sirree. *gets bombarded with childcare ads when my browser fucks up*
2024-08-26 07:34:58 +01:00
Llinos Evans 213966aa3c Mystic Ice
May be fucked in some way but my rom is being weird with building and im tired
2024-08-25 21:52:47 +01:00
Martha Schilling cbf8cbb18c Hyoshu-Yang & Hyoshu-Yin (Rework)
A rework of the immediately previous rework. Huh.

Changes the Komainu name to Hyoshu, and implements the Yin form too, complete with stats, moves, and a very WIP sprite.
2024-08-23 21:57:52 +01:00
Llinos Evans 8643d40ab1 Komainu-Yang (Rework)
This reworks Shi-Shi into Komainu, a legendary Pokemon more in-touch with the mythology surrounding its design origins. It'll have two forms, centred around the yin/yang, considering its origins. See spreadsheet for more information.

Also rip fly shi-shi
2024-08-18 17:23:19 +01:00
Llinos Evans 0f7ce337f5 ROM builds, assign music, update Tanobi/Trustan/Foxfire
This updates the file structure so the ROM builds properly. It also updates the base stat files of Trustan, Tanobi, and Foxfire (name tbc), and updates Tanobi's name as was meant to be done a while ago.

I've also assigned Luci's music as she describes in her track files.
2024-08-18 15:23:29 +01:00
LuciShrimp 81dd4d64d0
First new music batch (#31)
* First new music batch

First batch of original themes:
- Birdon theme
- WIP Desert type theme
- Funky theme(Maybe)
- Upbeat route theme
- Calm route theme
- TowerThing theme(Navel Rock?)
- South City theme

* Create lavendercrypt.asm

* JEP Themes with finished descriptions

* New Music - Constants

Added the new tracks to audio.asm and music_constants.asm

* And the music pointers(Silly mode)

Okay, now *this* should do the trick!

* AAAAAAAAAA

EEEEEEEEE
2024-08-18 14:45:05 +01:00
Llinos Evans 6e832f06d8 Haunted House groundwork
Adds the Haunted House with wild data, warps, and most of the house itself done.

Gengar Doll is set to be a boss fight, needs walking sprites among other things.

BG events need a bit more fleshing out.

Needs integration for the loose board mechanic.

Otherwise extremely fleshed-out.
2024-08-15 20:49:25 +01:00
Llinos Evans edccae1d74 Channeler Squad
This adds the Channeler trainers to Lavender Crypt and updates Mediums and Channelers to use the `PAL_NPC_EMOTE` NPCPAL. Over to you, Misty!
2024-08-08 17:37:51 +01:00
Llinos Evans d5fcc7d0d3 Add Kuye, Sigal, Carl, and Sham
This adds the four new trainer classes as discussed before and updates the leader file while we're at it. Uther is also finally named properly. Lorelei gets her new trainersprite from the CBB scratchpads.
2024-08-08 15:31:15 +01:00
Llinos Evans 4432dd4d2f Sevii Region groundwork
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
2024-08-06 15:30:37 +01:00
Llinos Evans 0dd22ececa Summer Beach House (buggy!)
This adds the Summer Beach House from Pokemon Yellow to Route 19, in an effort to make Kanto a bit more interesting.

The code for teaching Pikachu is very buggy right now and someone should check it out. I usually throw code out if it isn't functional but this seems extremely close to working.
2024-08-04 02:27:27 +01:00
Llinos Evans 88390e8282 Gamer Girls exist now
This adds the Game Boy Girl sprite from the RG asset leak, allowing for a bit more diversity among traders. Should be good!
2024-08-03 18:28:09 +01:00
Zeta_Null 150708bbd3 Sevii Islands Work 2024-08-01 17:51:41 -04:00
Martha Schilling ff9243c7fb The Swines, A Dragonfly and the changed Giraffe
- Adds Mamoswine, alongside the new Hirsuswine, a slower and more tanky alternate evolution. Design by me, sprite by zuperZACH.

- Adds the framework for an alternate Yanma evolution, currently dubbed Pending03. It's designed to be based on a clubtail, albeit one that uses its tail like an actual weapon.

- Adds the framework for Emordrome, an alternate Normal/Ghost Girafarig evolution where the dark head grows and takes control. In order to not make the line any more complicated, Calflac has been removed entirely.

- Added cries for the Cubburn line.
2024-07-31 20:35:18 +01:00
Zeta_Null 33d68feaf3 Mt. Ember (Outside)
Currently have a ledge edited to let you get through to the top of the map. Interior, Summit, and warps not set up yet.
2024-07-31 15:28:30 -04:00
Zeta_Null 4035bf36f0 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-30 19:00:19 -04:00
Zeta_Null 1c6fb9f07c Kindle Road
- It's added
2024-07-30 19:00:03 -04:00
Llinos Evans 1bc5644edc Bug Catching Contest gives a funny Gligar
If you win the Bug Catching Contest, the man will give you an Earthquake Gligar.

The code that gives it a special move is a bit fucked up because I tried to add a Farfetch'd function, but I can't be bothered to finish the functionality because I'm stupid (it is actually quite easy I'm just lazy)
2024-07-30 20:53:14 +01:00
Zeta_Null d765610c04 TREASURE BEACH
just some basic map layout and connections shit
2024-07-30 14:03:33 -04:00
Zeta_Null 1e0220bf06 Sevii bullshit at 3 AM
- Sevii islands tileset
- One Island mapping
- Sevii islands SGB and roof colors
2024-07-30 03:09:24 -04:00
Llinos Evans 19fcd7d5be Winner's Path gets Rock Smash wild data
whoopsie daisy i forgotti

labelled as victory in case victory road wants it too

pupitar seems fitting since it's a very competitively-centred mon
2024-07-29 21:56:11 +01:00
Llinos Evans 76c497dd99 Partial Safari Game implementation
This adds some infrastructure for the Safari Game, specifically;
- The guards who let you in; the ticket is given and Safari Balls are provided; you also get the leaving early and so on. Bit janky at times.
- Infrastructure for the step system, albeit unfinished; the steps aren't initially counted and there's no kicking out process yet.

All in all, it's now playable, but the loss conditions are not yet finished. I shall now lay down in a dark room.
2024-07-29 18:42:40 +01:00
Llinos Evans 5ef2108ce4 Fix Rocket Music bug, add Ariana/Archer to places
This fixes the executive music bug and ensures Giovanni also gets it. I removed the female Executive since it's usually just Ariana. Can use it another time if something comes up, but right now, no need.
2024-07-29 16:03:21 +01:00
Llinos Evans d55f848761 HGSS-style first rival fight
Now the rival doesn't awkwardly say his name is ???, using the trainer card from HGSS instead. Includes the funny lookaround gaffe among other bits. Changed the trainer class as well, making it seamless.
2024-07-29 15:30:04 +01:00
Llinos Evans 6d7f07292b Jacky's House (& Jacky & Knuckles)
This adds various house tiles that allow the creation of the game house from SW97. It's been heavily altered to include the SNES (from RBY), Virtual Boy, and N64.

Here, you can fight Jacky once a day to farm Gold Leaves, which will be currency for a Move Reminder. It should refresh just fine but definitely give it a closer look, I'm not exactly confident.

I also made a start on a GSCified sofa but it looks kinda weird.
2024-07-27 13:54:53 +01:00
Llinos Evans 7114109368 Route 50
This adds Route 50 to the game, as well as Jacky, albeit without the gate or house that you can warp to within.

I decided that the game house will be where Shinjuku Jacky hangs out this time! He'll battle the player and give them uhhh idfk you figure it out

Also I don't know what to call West City. It's a rather sea-blueish colour, sort of like duck egg blue. Sort of a Pacific Teal, right? I need another gay person to give colour ideas.
2024-07-27 11:34:14 +01:00
Llinos Evans 6b12b3d992 Lavender Crypt puzzle maps
The connections between maps, as well as Dokuroar's boss battle, are not finished. However, everything else is, including the warps themselves. My brain is just a bit too small for a puzzle like this, so I require assistance.
2024-07-26 16:55:36 +01:00
Llinos Evans fa99cbc839 Fix Sepia City flypoint
HOW WERE YOU BUILDING?????
2024-07-26 13:28:14 +01:00
Llinos Evans e43decef70 Pokemon Pagoda
This gives Sepia City all of its locations.

The pagoda uses references to the Five-Story Pagoda story from 1891, with Sages using various 成语 translated into English.

This also adds the Elder class, assigning it to Li and (now) Roen.

The Elder in the pagoda is not yet battle-able as I haven't really fit anything into the story. No cutscenes, etc, it's all too early.
2024-07-26 13:17:15 +01:00
Llinos Evans 675e112bee Sepia Museum
It's an art museum where you can get your legendary beasts sculpted for now, though I haven't added the functionality. There's a world where it could be for any Pokemon but that implies we make individualised icons...
2024-07-26 01:49:14 +01:00
Llinos Evans cd08f11fa4 Sepia City Gym & badge infrastructure
Nihon badges now count and Sepia City has its Gym Leader. All fully functional.

I've also distributed the transfer-exclusive Kanto Pokemon items to their relevant owners, plus the Polkadot Bow.
2024-07-25 15:29:35 +01:00
Llinos Evans 7a5cbd31dc White City progressgating
This commit adds some events to the White City gate that prevent the player from getting too ahead of themselves. I've also expanded Route 66 and Winner's Path so you don't get that ugly gate ending too early.

Oh, and Cal has his teams and some notes for the future chucked in.

The player needs to dumpsterfuck Green to access White City now!
2024-07-25 12:55:45 +01:00
Zeta_Null 6c2a1d2707 Hey do you like this new gate. What do you mean it's 3 in the morning. 2024-07-25 02:58:36 -04:00
Zeta_Null 0161dc096d Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-24 23:36:05 -04:00
Zeta_Null 56554e2558 Spaceworld SGB palettes for Nihon! 2024-07-24 23:35:23 -04:00
Llinos Evans 37980e84d0 Lots of new trainer classes & pics, port kep cries
This adds Tohjo Giovanni, Archer, Ariana, Prof. Blue, and fixes various bugs with my last commit. Also fixes the bug with Chris's img not having an embedded palette.

I also ported over all the KEP cries that are available as a bunch were incomplete or seemingly being remade.

Next step is to integrate much of this.
2024-07-25 02:18:19 +01:00
Zeta_Null 4f728f1697 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-24 17:21:59 -04:00