The connections between maps, as well as Dokuroar's boss battle, are not finished. However, everything else is, including the warps themselves. My brain is just a bit too small for a puzzle like this, so I require assistance.
This decensors the Fisher, Beauty, Female Swimmer, Medium, and Sage sprites, to match the Japanese version. The Elder class will use the censored Sage sprite, though it's possible a demake of the HGSS one could be in order down the line.
Still placeholders, but you can now build off these to GSCify them, and I guess it makes playtesting minutely more enjoyable.
Also added the student, jessie/james, and yujirou sprites, as well as made blaine have his default sprite, while copying his usual one to be used for chief.
This gives Sepia City all of its locations.
The pagoda uses references to the Five-Story Pagoda story from 1891, with Sages using various 成语 translated into English.
This also adds the Elder class, assigning it to Li and (now) Roen.
The Elder in the pagoda is not yet battle-able as I haven't really fit anything into the story. No cutscenes, etc, it's all too early.
It's an art museum where you can get your legendary beasts sculpted for now, though I haven't added the functionality. There's a world where it could be for any Pokemon but that implies we make individualised icons...
Turns out Lickilord had a lower base HP than Lickitung. Let's fix that.
Compared to Lickitung now, Lickilord has +10 HP, +55 Attack, +35 Defense, and +30 Speed, while its Special stats go totally unchanged.
Nihon badges now count and Sepia City has its Gym Leader. All fully functional.
I've also distributed the transfer-exclusive Kanto Pokemon items to their relevant owners, plus the Polkadot Bow.
This commit adds some events to the White City gate that prevent the player from getting too ahead of themselves. I've also expanded Route 66 and Winner's Path so you don't get that ugly gate ending too early.
Oh, and Cal has his teams and some notes for the future chucked in.
The player needs to dumpsterfuck Green to access White City now!
This adds Tohjo Giovanni, Archer, Ariana, Prof. Blue, and fixes various bugs with my last commit. Also fixes the bug with Chris's img not having an embedded palette.
I also ported over all the KEP cries that are available as a bunch were incomplete or seemingly being remade.
Next step is to integrate much of this.
This adds a ton of overworld sprites, some from KEP, others from SW97/99, for you all to mess around with. It also adds the prototype trainer sprites from SW99 to use with the old trainer classes, though some don't have modern GSC shading.
Unfortunately, the SW99 trainer sprites need palfixing and my PC can't be fucked running it for some reason.
Lots of potential here, particularly with making Mediums now use their distinct sprites, and having Channelers to fit into the mix. I'll be using these when fleshing out the Haunted House and Lavender Crypt.
South Guy still doesn't have a name, so internally, they are called such.
Green from KEP/TPP Anniversary Red has been imported too, because she's awesome like that.
Yes this commit has the cat sprite. All rise for the best thing ever.
I've made the credits more precise and transparent, and added the KEP Open Source Mission Statement that's used to govern its content reuse. I've also noted who is directly affiliated with the project and who isn't, in case someone from left-field gets asked weird questions.
Taken from SW97, seemingly an oversight. I think they should be there, the slow levels are pretty fitting if you're a "no u got stoned L ratio die" guy
# Conflicts:
# data/tilesets/nihon_old_attributes.bin
# data/tilesets/nihon_old_metatiles.bin
# maps/OldCity.ablk
Just going to redo what I did after this whoops
Adds a prep-style school to Sepia City, which talks about all those super intricate GSC mechanics. It also gave it the May98 front porch and sign.
I like to imagine they all have their little Munchlaxes being trained up, maybe stockpiling on Ultra Balls to catch their first Zapdos too.
This implements Old City, the Honey Grandma's House, and its Pokecenter+Mart. Bunch of other bits and pieces not added yet, need to figure out the lore for them.
Honey Grandma is designed to make it easier to get important Pokemon, rather than give access to anything new. Thus, she's Nihon-locked by being an Old City resident. Martha's Perfect Rod will follow this trend.
Gold Berry tree exists to make them renewable in-game, I think this is very important.
The flypoint seems bugged.
This adds the restoration of the Safari Zone from Pokemon October. There isn't a proper place for this yet, but there will be soon!
It seems to have issues with tiles, which I am assuming to either be the tilemap clearing or something relating to Zeta's custom ball palettes, since I had to add the Safari Ball. Can you get to that, @ZetaNull?
2ff835730b
also fixed the unnumbered route errors.