Marcus Huderle
36d588a83c
Merged with yenatch
2014-05-12 17:41:21 -05:00
Marcus Huderle
13e496cc90
Documented/labeled lots of move-effect-related stuff.
2014-05-12 17:29:30 -05:00
Marcus Huderle
271b5a8aaf
Documented reflect/light screen effect function. Labeled some related text.
2014-05-12 00:04:00 -05:00
yenatch
83d775e21a
Merge remote-tracking branch 'iimarckus/master'
2014-04-27 02:54:39 -04:00
yenatch
3b9740cb82
Comments and labels for saving the last blackout map.
2014-04-27 02:44:29 -04:00
yenatch
55b9929167
Use callba/callab macros for cross-bank calls.
2014-04-22 17:14:11 -04:00
yenatch
b73ed53ab7
Comment in-game trade evolution.
2014-04-22 13:37:07 -04:00
yenatch
d0e2fc78c0
More move and effect constants. Use a constant for total move count.
2014-04-22 13:35:55 -04:00
yenatch
fc8195cb82
Clean up rst vectors and interrupt labels.
2014-04-21 15:43:26 -04:00
IIMarckus
58c044c123
Comment where gym trainers get deactivated after beating the leader.
2014-04-21 02:40:45 -06:00
IIMarckus
65e7657318
Add labels and comments to the Fan Club.
2014-04-21 02:12:25 -06:00
IIMarckus
1040a2ccfa
Use decimal for levels, and replace some hardcoded RAM addresses.
2014-04-21 01:02:51 -06:00
IIMarckus
3294ef805b
Add a missed map constant.
2014-04-21 00:37:06 -06:00
IIMarckus
d036e24ae1
Improve comments/labels for Silph Co 7F.
2014-04-19 23:31:59 -06:00
IIMarckus
199ec815c6
Label a Route 11 gatehouse script better.
2014-04-19 21:44:51 -06:00
yenatch
7eeaad6ab0
More move effect constants.
2014-04-16 13:21:22 -04:00
yenatch
ed55794d11
Use map constants for hardcoded warp destinations.
2014-04-16 13:20:23 -04:00
yenatch
140b01bbd6
Use bits for status constants instead of masks.
2014-04-16 13:19:06 -04:00
U-Fish-PC\Daniel
803aa1f574
Merge branch 'master' of https://github.com/iimarckus/pokered
2014-04-16 07:54:36 -04:00
yenatch
b45dbd8970
Merge remote-tracking branch 'yenatch/png'
2014-04-15 21:29:01 -07:00
U-Fish-PC\Daniel
15f56e7ab2
Replace item constants
2014-04-07 16:39:11 -04:00
U-Fish-PC\Daniel
d6de00bbbb
Replace one-byte sound effect pointers
2014-04-07 16:16:45 -04:00
IIMarckus
7f8974dab5
Merge https://github.com/yenatch/pokered
...
Conflicts:
main.asm
2014-04-06 08:52:55 -06:00
U-Fish-PC\Daniel
391bbad29e
A little more map name consistency
2014-04-06 09:33:02 -04:00
yenatch
05c58eaa70
Fix tile padding for house and ship_port tileset graphics.
2014-04-05 16:53:25 -04:00
yenatch
01888c742d
Convert pngs in gfx/ to 1bpp and 2bpp.
...
All graphics are now png.
Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-05 16:41:36 -04:00
U-Fish-PC\Daniel
f8452ebeb8
Use dimension constants in warp data and add map name consisntency
2014-04-05 10:47:23 -04:00
yenatch
0c8b9e5222
"Fix" name indentation in credits.
...
This appears to have taken advantage of number chars being -10 through -1.
By adding to the middle of the screen, a number char could represent the number of tiles to indent.
Or not, which is why this commit exists.
2014-04-04 00:33:41 -04:00
yenatch
fc29a55d1e
Another bank.
2014-04-04 00:12:32 -04:00
yenatch
16c4f5756f
More tileset constants.
2014-04-04 00:12:19 -04:00
yenatch
868671dafa
Tileset constants in the wild.
2014-04-03 23:58:04 -04:00
yenatch
8a106a2c61
Name the tilesets and give them constants.
...
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
yenatch
56a3115141
Reference more static banks.
2014-04-02 12:47:49 -04:00
yenatch
8039c8db78
Japanese character conversion tables.
2014-04-02 02:17:41 -04:00
yenatch
134fe3b439
More Red pic labels and misc constants.
...
Also correct erroneous label "Unknown_72ede".
2014-04-02 02:17:01 -04:00
yenatch
0d51959c83
Use labels instead of static addresses in sound pointers.
...
Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00
yenatch
ebce80653c
Stop using [$ff00+$xx] syntax.
...
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-03-30 16:30:30 -07:00
yenatch
5e692b30db
Remove the last "\@"s on local labels.
2014-03-30 16:11:47 -07:00
yenatch
463b95b6b5
Yet another static rom address (Tset15_Coll)
2014-03-30 16:10:23 -07:00
yenatch
e5c8c8d3f0
Merge remote-tracking branch 'origin/master' into master
2014-03-29 22:54:04 -04:00
yenatch
caf92984d5
Merge remote-tracking branch 'huderlem/master' into master
...
Conflicts:
main.asm
2014-03-29 22:51:57 -04:00
Lin
3e0d3ce5cb
ledge tiles documented
2014-03-26 22:48:45 -07:00
Marcus Huderle
14dbeb36b0
Removed hardcoded address. Labeled a few functions.
2014-02-20 11:55:29 -06:00
U-Fish-PC\Daniel
4ddba9774e
Replace hardcoded song ids
2014-02-02 12:03:41 -05:00
U-Fish-PC\Daniel
ed4ac6d551
Merge branch 'master' of https://github.com/iimarckus/pokered
...
Conflicts:
main.asm
2014-02-01 08:46:53 -05:00
Marcus Huderle
38435ee672
Labeled Battle Center and Trade Center constants.
2014-01-29 14:39:44 -06:00
U-Fish-PC\Daniel
71d31fee0e
Fix BookshelfTileIDs format
2014-01-28 09:06:26 -05:00
yenatch
1b9ee46af9
Get rid of globals.asm. Use ::s to export labels between objects.
...
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
Adam AKA Coolboyman
6bde08504f
added a couple of new moves constants
2014-01-26 23:59:48 -08:00
yenatch
b4e8ec0901
Make text.asm an object
2014-01-23 15:55:33 -05:00
yenatch
b84ee8468c
Move text banks into text.asm
2014-01-23 15:44:40 -05:00
yenatch
0368685611
Split out move names
2014-01-23 15:38:10 -05:00
yenatch
fbda25d3d8
Split out the rest of map text
2014-01-23 15:34:42 -05:00
U-Fish-PC\Daniel
a60d16d89c
Merge branch 'master' of https://github.com/iimarckus/pokered
2014-01-23 14:02:16 -05:00
yenatch
7762afaf99
Split out route text
2014-01-23 00:22:31 -05:00
yenatch
6e5476d420
Even more map text
2014-01-22 23:37:40 -05:00
yenatch
bf743815fa
Silph Co 1f text was actually somewhere else
2014-01-22 19:07:39 -05:00
yenatch
9da43a2311
Move city and town map text into text/maps
2014-01-22 18:58:57 -05:00
yenatch
31f074542b
split out a bunch of map text
2014-01-22 17:47:55 -05:00
yenatch
b52bcd6597
split viridian and oaks lab text into text/maps/
2014-01-22 17:46:46 -05:00
yenatch
cddc935127
stamp out even more text macros in main
...
Conflicts:
main.asm
2014-01-22 17:46:00 -05:00
yenatch
b452726f9a
rename existing map text files and put them in text/maps/
2014-01-22 17:38:14 -05:00
yenatch
32de715f5f
Merge branch 'split-audio' into text
...
Conflicts:
main.asm
2014-01-22 17:37:22 -05:00
yenatch
2c2111b7a5
Merge remote-tracking branch 'iimarckus/master' into resplit-audio
...
Conflicts:
main.asm
2014-01-22 16:37:07 -05:00
yenatch
53a4432e68
use 'next' macro in strings
2014-01-22 01:21:41 -05:00
yenatch
fea5be4699
rename and add some text macros
...
cont replaces next, and next becomes a generic newline.
para replaces page (now used for pokedex entries).
dex ends a pokedex entry.
2014-01-22 00:55:41 -05:00
yenatch
1295e2a605
clean up missed text macros in main.asm
2014-01-21 21:09:31 -05:00
yenatch
3964e6a137
use text macros in main.asm
2014-01-21 21:09:31 -05:00
yenatch
ccd5d2387d
condense MapSongBanks
2014-01-21 14:29:14 -05:00
yenatch
5914bb67ac
use music constants everywhere
...
some sfx are treated as music, but don't have constants yet
2014-01-21 14:24:40 -05:00
U-Fish-PC\Daniel
966fa8a5cf
Label Pewter Movement Scripts
2014-01-13 14:19:48 -05:00
U-Fish-PC\Daniel
e39fe77f19
Replace false TX_RAM
2014-01-12 17:58:37 -05:00
yenatch
10bb09c4e2
split audio components into audio_red.o and audio_blue.o
2014-01-09 13:52:12 -05:00
U-Daniel-Laptop\Daniel
a2084b200c
Merge branch 'master' of https://github.com/dannye/pokered
...
Conflicts:
main.asm
2014-01-08 13:05:02 -06:00
Marcus Huderle
47ec18ffa3
Labeled some more hardcoded banks and the OldManItemList.
2014-01-07 21:19:25 -06:00
Marcus Huderle
fdb4498eb8
Labeled lots of hardcoded banks.
2014-01-07 12:12:05 -06:00
yenatch
94d755003e
split out the audio engines
2014-01-06 22:34:14 -05:00
Marcus Huderle
fb1ad40a10
Some more arbitrary labeling of unknown things.
2014-01-06 21:11:08 -06:00
Marcus Huderle
85f8430315
wram labels and text/function labels.
2014-01-06 12:10:06 -06:00
Marcus Huderle
e54be71308
Some OT and name WRAM labels.
2014-01-05 18:24:01 -06:00
yenatch
5033ed32a3
untranslated good rod fisherman text
...
Only fishing
It romance of a man!
Heboi fishing rod
Magikarp only I but such tangles
If it is this good fishing rod
It not you catch a better mon!
2014-01-04 18:10:34 -05:00
yenatch
30453b5c77
relabel good rod script in fuchsia house 3
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how
2014-01-04 06:26:51 -05:00
yenatch
99555a209f
more unknown data
2014-01-04 06:06:34 -05:00
yenatch
a0b3d29a37
unused intro animation data
...
just a blank entry
2014-01-04 05:41:46 -05:00
yenatch
7cedb7ff08
unknown coordinate data
...
related to the cable club?
2014-01-04 05:36:28 -05:00
yenatch
b926d25c39
TitleMon scrolling
2014-01-04 04:00:14 -05:00
yenatch
842bf15b5f
some ATTR_BLK sgb packets
2014-01-04 02:37:47 -05:00
yenatch
7bd34b8f4e
a dummy "TRAINER" string for trainer names
2014-01-03 22:19:12 -05:00
yenatch
093a5b9a4d
vermilion gym trash can puzzle data
2014-01-03 22:06:51 -05:00
yenatch
ffc0b8f9de
repeated critical move table and recomment MoreCalculateDamage
2014-01-03 16:21:07 -05:00
yenatch
d32e480f03
label remaining rom addresses
...
doesn't count incbins
2014-01-03 15:02:18 -05:00
Marcus Huderle
6ae2307ced
Misc. labeling and unknown moves list incbin.
2013-12-28 12:55:29 -06:00
U-Daniel-Laptop\Daniel
38c99e4f53
Merge branch 'master' of https://github.com/huderlem/pokered
2013-12-28 12:36:06 -06:00
U-Daniel-Laptop\Daniel
4281bee9e8
remove redundant addressess
2013-12-28 12:35:17 -06:00
Marcus Huderle
24988da53f
Credits order INCBIN and more labeling.
2013-12-27 11:41:54 -06:00
Marcus Huderle
124b9c2954
Fixed mislabeled pointer.
2013-12-26 17:40:11 -06:00
Marcus Huderle
c1c5b8ecb3
Labeled lots of hardcoded pointers. Hidden object pointers are all labeled.
2013-12-26 15:15:33 -06:00
Marcus Huderle
7092b24e80
Spinner Tiles facing directions INCBIN.
2013-12-26 13:17:38 -06:00
Marcus Huderle
0abba45a65
RocketHideoutElevator INCBINs.
2013-12-26 12:48:40 -06:00
Marcus Huderle
13c5037d29
SilphCoElevator INCBINs.
2013-12-26 12:41:25 -06:00