Commit graph

270 commits

Author SHA1 Message Date
Misty 417c0f11bd The Grand Finale
Every Pokemon is now integrated, aside from regional forms and evolutions of those (except Evolotto, I'll do that later). I may now rest.
2025-09-13 18:25:24 -06:00
thornAvery b632b469c2
Shiny Pokedex Fix + Personal Gripe (#79)
* Tossing balls lag back to Crystal levels

* reversed order of text speed options

* fixed shiny palette on pokedex new entry

* fixed shiny palette on pokedex new entry + gamecorner

* added fix to celadon too

---------

Co-authored-by: Thorn Avery <thorn@avery.garden>
2025-09-04 10:48:15 +01:00
Zeta_Null 5b4eb17c1e Five + Six island maps with another RBY style remix 2025-08-07 23:13:20 -04:00
Misty da7c30545c Shellder Additions
First commit in a LONG time, it's good to be back :3
2025-07-26 15:09:19 -06:00
Llinos Evans c1b0ec142d reversions 2025-07-25 17:55:22 +01:00
Llinos Evans 919250bd73 revert 093bda0 2025-07-25 17:31:12 +01:00
Zeta_Null 95b59dfa8d Stalls + map tweaks 2025-07-24 16:12:29 -04:00
Misty e43cdc6ec2 Colorizing ShadowOne333 Sprites (Part 1)
Applying the palettes to the sprites received from ShadowOne333!
2025-02-02 18:37:12 -05:00
Misty 2abab09c87 Feradactyl Fix + rom builds now
Rom was messing up due to pics 25's size, so I fixed that alongside Feradactyl's bg color. Hopefully will get the moveset rebalances out soon.
2025-02-01 18:24:18 -05:00
Martha Schilling 48e26cd090 Mysteries of the Earth + Updated palettes
Put Giovanni's book in Cal's room, allowing people to access a bit of lore they may have missed in KEP.

Also, Ursaluna and Annihilape needed palettes in order for the ROM to build, which they now have!
2025-01-13 11:45:18 +00:00
Llinos Evans a14e978b98 Complete Inverse implementation, fix type matchups
Issues occurred resulting from an incomplete implementation of Inverse Battles from Commit #e59cc2b3292f3da336e89ef23b15b234bf469368.

Attempts to fix have been made through completing the implementation, which also accounts for proto-Fairy.

Additionally, some semi-invulnerable glitches have attempts made to resolve them, involving a generic list and 16bitification of the compare commands.

Damage processing seems iffy but this needs more testing. Type matchups function correctly, though.
2025-01-11 06:33:35 +00:00
Llinos Evans 59d2210951 13 dex entries
Done up to Exeggutor
2025-01-06 16:02:01 +00:00
Llinos Evans ac0d055474 Readme update, Lake of Rage changes, and must be 8-bit fixes
A slapdash of various little bits and pieces.
- Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC.
- Move constants now have their 16-bit IDs set up
- Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober
- Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files.
- Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?)
- Fixed AI scoring with Water Sport (hopefully)
- Updated the readme with some of our progress over the past 5 months.
2025-01-03 13:19:09 +00:00
Llinos Evans 2fe0d906ea Integrate Route 53
For some reason the map was in the game with no data, so I added it into the region with some signs. No connection to the nonexistent Ochre Town.
2025-01-01 19:39:59 +00:00
Llinos Evans 8f3e178a35 Comment in Ruddy Town House
This makes the Ballsmith a general "profession" in the Pokemon world, something not elaborated on outside of SW99. I made it so Chad mentions it too, instead of "BALL creator", which makes him out to be something different.

Celadon University can elaborate on this too.
2025-01-01 19:08:30 +00:00
Zeta_Null 4e939c6f79 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-30 13:49:00 -05:00
Zeta_Null 5e1c8913dc divemap formatting (still not working as far as I can tell) 2024-12-30 13:48:46 -05:00
Llinos Evans 70fd4e37fa lol serves me right 2024-12-30 16:42:12 +00:00
Llinos Evans 2b2a5617b8 Merge branch 'master' of https://github.com/PlagueVonKarma/jep-hack 2024-12-30 16:31:56 +00:00
Llinos Evans e27b9c6200 Savoy, Ruddy, and Coral houses 2024-12-30 16:31:54 +00:00
Zeta_Null 1c9dafa527 Water Sport doesnt Work Commit 2
I forgot the Sunglow Well underwater files, whoops
2024-12-29 22:13:37 -05:00
Zeta_Null 2207e15bc7 Water Sport doesnt seem to work correctly? 2024-12-29 22:11:46 -05:00
Zeta_Null fd7ae97fbd Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-28 16:31:05 -05:00
Zeta_Null b7a9f6569a ABLK files and Steven 2024-12-28 16:30:57 -05:00
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00
Zeta_Null 1f43ea285c Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-21 17:57:32 -05:00
Llinos Evans b02dd40973 More sprites and Burned Tower fix
Feraligatr has colour issues pls fix
2024-12-21 22:56:10 +00:00
Zeta_Null eeff49ca07 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-21 17:47:51 -05:00
Zeta_Null 6b06da949a Sunglow Flypoint Setup 2024-12-21 17:47:33 -05:00
Llinos Evans 9c02788f7d post-test fixes
Fixed Cianwood Gym Trainers
Fixed Mt. Mortar Suicune instacrash
2024-12-21 22:31:56 +00:00
Zeta_Null 63558a935f I forgot files. whoops 2024-12-21 16:07:54 -05:00
Zeta_Null f98a639b52 WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
Zeta_Null 67790a0e73 Colored Badges 2024-12-19 17:51:57 -05:00
Llinos Evans 1f1f59874e Gates, Marts, and Pokecenters!
Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
2024-12-19 21:47:03 +00:00
Zeta_Null 7efbb642d5 Johto Boy and HP Fix
Mildly scuffed implementation of blue checking your gender to be able to call you Johto Boy/Girl/Kid

Also fixed how fucking slow HP drain is when you have a lot. May require a make tidy to go into effect.
2024-12-10 15:57:25 -05:00
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
Zeta_Null 5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null 6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null 4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null 40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null 2eec67d7fd idle animation 2024-10-29 18:02:18 -04:00
Zeta_Null ef35ac92f5 Ajawalcan sprite and animation! 2024-10-29 17:45:23 -04:00
Llinos Evans d7d348eaca Fix route numbers and add wild data
BWAAAAAH ZETAAAA
2024-10-29 18:42:26 +00:00
Zeta_Null e4a9df2a82 Route 52 tweak to better fit the actual way things are meant to look on the region map 2024-10-29 01:41:19 -04:00
Zeta_Null 0ff271b1c2 meh okay ill just tweak the layout, might as well 2024-10-29 01:25:02 -04:00
Zeta_Null 53fe16d8a9 I need to stop forgetting to include some of the map files lol 2024-10-29 00:59:20 -04:00
Zeta_Null c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null 1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null 3a43c2009f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-10-28 14:20:49 -04:00