Commit graph

235 commits

Author SHA1 Message Date
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
Zeta_Null 5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null 6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null 4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null 40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null 2eec67d7fd idle animation 2024-10-29 18:02:18 -04:00
Zeta_Null ef35ac92f5 Ajawalcan sprite and animation! 2024-10-29 17:45:23 -04:00
Llinos Evans d7d348eaca Fix route numbers and add wild data
BWAAAAAH ZETAAAA
2024-10-29 18:42:26 +00:00
Zeta_Null e4a9df2a82 Route 52 tweak to better fit the actual way things are meant to look on the region map 2024-10-29 01:41:19 -04:00
Zeta_Null 0ff271b1c2 meh okay ill just tweak the layout, might as well 2024-10-29 01:25:02 -04:00
Zeta_Null 53fe16d8a9 I need to stop forgetting to include some of the map files lol 2024-10-29 00:59:20 -04:00
Zeta_Null c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null 1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null 3a43c2009f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-10-28 14:20:49 -04:00
Zeta_Null 1729f91f26 Whoops I fucked up a thing lol 2024-10-28 14:20:32 -04:00
Llinos Evans 5d9cf1aac2 Populate Coral City
Added various NPCs and signs to Coral City, giving some lore and such. Very basic and barebones.

I also added some extensive notes on what the city is meant to be, it's very misunderstood.
2024-10-27 10:59:35 +00:00
Llinos Evans 94436d0ef6 Fixed build issue, flypoints for coral/savoy, populate savoy
Savoy City is now full of savvy younglings ready to bombard people with old slang. I wanted it to be a capitalistic hellscape where all the young ones trying to keep up with the trends. A few older people, as well as those entering, do not appreciate the babel.
2024-10-26 23:09:40 +01:00
Zeta_Null 7a6d9b3b46 Coral City (High-Tech) 2024-10-24 18:12:34 -04:00
Zeta_Null 71739fddc2 some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
Zeta_Null 54c72fd12e Mart music and Music credits + Sepia Tweaks 2024-10-23 14:14:49 -04:00
Zeta_Null c00670604d Gate. 2024-10-23 02:51:43 -04:00
Zeta_Null eb10621ac6 I dont understand why that was making the error it was but yeah okay I guess we're good here 2024-10-23 02:11:35 -04:00
Zeta_Null 8a8e17cf01 Wait hold on did I fuck up the asm file here somehow 2024-10-23 01:37:42 -04:00
Zeta_Null da5862a041 Savoy City Map. Files arent properly included yet because for some reason things just don't build when I try. 2024-10-23 01:34:35 -04:00
Zeta_Null 42357756bc some fairly minor nihon tweaks 2024-10-22 19:44:06 -04:00
Zeta_Null c84c56eb86 Quiet Cave Tileset 2024-10-20 02:36:28 -04:00
Zeta_Null 83c8b7a0e7 Kanto Safari Zone Maps finished. Also whoops I forgot to include the maps last time 2024-10-17 02:48:50 -04:00
Zeta_Null 0d1b70ee56 Kanto Safari Zone Area 2 2024-10-17 02:05:36 -04:00
Zeta_Null 3949670f4f Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
2024-10-16 14:58:11 -04:00
Zeta_Null bb65f6a796 Whoops I forgot to save part of the thing for the four island connection lol 2024-10-15 21:29:29 -04:00
Zeta_Null fc56ea0fda Basic four island stuff. Get to unused routes later 2024-10-15 21:26:07 -04:00
Zeta_Null 541c3dcdff Whoops I forgot to finish this lol 2024-10-15 14:27:33 -04:00
Zeta_Null 1dc596e162 Three Island layouts 2024-10-14 16:12:59 -04:00
Zeta_Null 8b9927bc6f Three Island and properly implement nihon region check for the trainer battle theme (double check this doesnt accidentally also effect sevii) 2024-10-12 17:52:52 -04:00
Martha Schilling ab6051a5d5 "33 colors are indeed more than 4"
Fixed the build issues caused by Zach's newly pushed sprites having too many colours.

Also, adds my version of the GSC-style Soldier sprite.

Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.

Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
2024-10-10 21:26:50 +01:00
Martha Schilling 9207bacc96 Vermilion City Eusine event fix
This makes the Vermilion City event where Suicune runs off a lot smoother. It now only activates once, Eusine loads correctly, and all the sounds play without overlap.
2024-09-20 19:38:19 +01:00
Martha Schilling 38dc9a11dd King of the Crypt
Dokuroar, in all of its skeletal glory, has been added to the bottom of Lavender Crypt as a static encounter. It doesn't move when you interact with it, though...at first.

Also, gave Dokuroar a 100% chance to hold a Thick Club (it's MADE of bones, come on), a Snorlax-level catch rate, the Slow EXP group, a decent exp yield, and a very, VERY slight stat update.
2024-09-17 21:18:22 +01:00
Zeta_Null 848c79784f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-09-14 15:25:29 -04:00
Zeta_Null 2964cc14fa Haunted house work 2024-09-14 15:25:17 -04:00
Llinos Evans 60d337d272 putting together the progression 2024-09-02 19:06:43 +01:00
Llinos Evans f196adc8a1 just so i can do this on my laptop tmoz 2024-09-02 01:53:51 +01:00
Llinos Evans 42566c651a Initial HGSS-style Suicune Progression
Still need to set up the events properly. It's gonna take a while and a lot of testing. This makes the Clear Bell unnecessary and makes the Radio Tower director hand over a Master Ball instead.
2024-09-01 21:19:53 +01:00
Misty 06ba5dad31 Distributing New Moves and the Rise of the Clubtail 2024-08-31 18:23:39 -04:00
Llinos Evans d240c4b046 bits n bobs 2024-08-31 00:19:38 +01:00
Llinos Evans d8acbafc75 Stat exp., DV, & Hidden Power display
s/o Crystal Legacy for their DV & Hidden Power display code, which got this off the ground. Credited aptly.

I modified what they had with Stat Exp, but the menu is a little jank and scrolling is buggy. Someone wanna pick that up?
2024-08-28 14:01:06 +01:00
Misty b1cbf46ec6 Fairy Moves and Correcting an Oops 2024-08-27 00:25:56 -04:00
Llinos Evans e7a672a3a6 hi thorny 2024-08-27 03:31:07 +01:00
Llinos Evans 1f0cc46814 Anims for Uppercut, Coin Hurl, and Strong Arm
Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds

Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion.

Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression.
2024-08-26 23:39:23 +01:00
Llinos Evans 8e9d1e933f 3 anime reference trainers
This adds Duplica, Ritchie, and Casey to various Kanto areas, aiming to make the routes a bit more populated. They're also quite strong.

Minor rewrite on Silver's Victory Road quote to legitimise the lack of trainers, just like HGSS.
2024-08-26 09:57:49 +01:00