Commit graph

270 commits

Author SHA1 Message Date
Llinos Evans 4eb81eec25 OId City
This implements Old City, the Honey Grandma's House, and its Pokecenter+Mart. Bunch of other bits and pieces not added yet, need to figure out the lore for them.

Honey Grandma is designed to make it easier to get important Pokemon, rather than give access to anything new. Thus, she's Nihon-locked by being an Old City resident. Martha's Perfect Rod will follow this trend.

Gold Berry tree exists to make them renewable in-game, I think this is very important.

The flypoint seems bugged.
2024-07-22 23:40:53 +01:00
Llinos Evans d3fbd1f846 Safari Game battle type & bug fix
This adds the restoration of the Safari Zone from Pokemon October. There isn't a proper place for this yet, but there will be soon!

It seems to have issues with tiles, which I am assuming to either be the tilemap clearing or something relating to Zeta's custom ball palettes, since I had to add the Safari Ball. Can you get to that, @ZetaNull?

2ff835730b

also fixed the unnumbered route errors.
2024-07-21 23:36:56 +01:00
Llinos Evans bcfafaaf83 Honey Pot & Grandma
Ported from Pokemon October.
8114fead91
1a6f3e4f03
d00cd6fafd

Alterations have been made in that the treemonset has been diversified a bit further, having Munchlax like in DPP. They're L60, intended to be used in Nihon.

I haven't placed the grandma in the region yet, intending for her to be in Old City.
2024-07-21 23:00:43 +01:00
Martha Schilling 29c3858f45 Unnumbered Route? Not anymore!
Route 66 is what we've assigned it.
2024-07-21 22:57:44 +01:00
Llinos Evans 869986db26 uncommitted bits 2024-07-21 22:26:04 +01:00
Llinos Evans 0075e0d0ba bug fixes
fsr silent hills's connections are a bit buggy uhhh
2024-07-21 17:11:04 +01:00
Llinos Evans 61aeb76705 Nihon Gate maps/tileset
This adds the Nihon Gate tileset and gives Nihon its own gate style.

Kanto can be done another time.
2024-07-21 16:32:20 +01:00
Zeta_Null 1ecdf6d1d4 whoops blue wasnt blue in part of the cutscene lol 2024-07-21 03:44:33 -04:00
Zeta_Null b63a10d0ce mild improvements to tilesets + blue is blue now 2024-07-21 03:34:53 -04:00
Zeta_Null 6e6d2aeede Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-20 20:09:29 -04:00
Llinos Evans 9f29e38e59 Blue's Lab First Pass
This largely finishes the Blue's Lab commit from last night, adding all the bits and bobs to make the first initial cutscene. This essentially puts all the first plot threads into place: Impostor Oak, the Nihon League, and so on. This stuff is stupid unorthodox, I expect it to be an uphill battle.
2024-07-20 12:56:20 +01:00
Zeta_Null cdbaf2fe2a Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-19 21:30:43 -04:00
Llinos Evans 30e57c9e38 Blue's Lab Groundwork
So the scenes are massively unfinished and need some bug fixes, namely;
- Make the Silent Hills scene load properly.
- Finish the interior scene; have the player walk into the map.
- Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills)

Main issues come from the events not working like RBY:
- You cannot be walked directly into a warp!
- Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it.

If anyone more experienced wants to take a stab at it, by all means! This is looking really good!
2024-07-19 23:42:49 +01:00
Llinos Evans 13a253073b Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush.
- Added a depressed switch tile to accomodate the new functionality.
- New switch collision type for boulder puzzles.
- Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
2024-07-19 11:48:04 +01:00
Llinos Evans 980b8dc47a Bug fixes
- Fixed a bug where you couldn't walk through one of the Kanto rock tiles
- Fixed a bug where you couldn't go back through the Winner's Path cave exits
- Fixed a bug where some trainers would glitch when walking on Silent Hills mapgroups
- Optimised the Silent Hills spriteset
- Modified Painter Dali and Super Nerd Gregg's teams
- Modified Winners Path's wild data to feature L56 Chanseys for use with the Repel Trick.
- Fixed some text so it scrolls better
2024-07-19 08:19:25 +01:00
Llinos Evans 289b250e89 Unnumbered Route
This route is unnumbered for now, because it's technically the last Nihon Route (numbered 23 in-prototype) and I don't know how to number it yet. It's easily find/replaced once we're sure, anyway.

Wild data uses the prototype's plus a couple edits, levels are kept low as you're actually entering here.

It's official: Nihon is connected to Johto and Kanto now!
2024-07-18 17:51:01 +01:00
Llinos Evans 157bfdc15b Winner's Path outside & connected
This makes and connects Winner's Path Outside to Victory Road Gate. Also fixes bugs in Winner's Path that caused signs to crash the game.

Next, making the route that connects to Silent Hills, and reintegrating Mt. Silver!
2024-07-18 16:15:40 +01:00
Zeta_Null 28f2bcdcd9 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-17 20:55:46 -04:00
Zeta_Null e7db7084df pokecenter tweaks (consistent shadows across regions) 2024-07-17 20:55:16 -04:00
Llinos Evans 7ef292a431 (very rough) Winner's Path
This implements Winner's Path into the game, complete with trainers and wild Pokemon. There's still a lot to do, though.

The Debug Lady that gave Celebi now gives Furret because it gets all the important HMs, which we need to...test things. Naturally, you have all the badges now too!
2024-07-17 23:12:24 +01:00
Zeta_Null 4b9ed6021d Blue Forest Tweaks 2024-07-17 13:38:03 -04:00
Llinos Evans 2dd7fb99db Cave tileset tweaks & initial winner's path
This adds some RBY elements to the Cave tileset - including some rocks, a button, a sign(!), and the ice tiles. I've modified the rocks so they work with the tileset in-practice, I really liked using these in KEP. I've put together a really really really basic Winner's Path that'll be sorted out one day...
2024-07-17 16:02:43 +01:00
Llinos Evans f58959fbc4 Blue Forest map drawn
This adds all the necessary blockset pieces and such to Blue Forest so it can function. I'm not sure about the trees, but seemingly, neither was Zeta.
2024-07-17 15:21:00 +01:00
Llinos Evans 1b77f551f1 Viridian Forest fixes and enhancements
- Fixed various tile port issues and made various visual enhancements. Now generally closer to the Kanto styled Viridian Forest.
- Added Lass Ikue, a trainer referencing Ikue Otani, to the area where the Yellow Lass was. Required updating the spriteset but it seems fine.
- Added parties for all the trainers, which were missed on the initial import.
- Fixed various inaccurate capitalisations.
- Fixed gate warps. Considering adding a Honey girl here if we ever do that?
- Restored various RBY NPCs in the Pewter and Viridian gates to the forest, saying largely the same stuff. Just keeps things move lively.
2024-07-17 13:12:28 +01:00
Llinos Evans 2a8f18ca8d Egg Ticket exchange!
This restores the old Egg Ticket functionality, albeit without the funky animation. I renamed the area the Ticket Corner on that account. Lore relating to it has been restored.

I also fixed the fossil items (they're regular items now) and updated the readme.
2024-07-17 11:17:12 +01:00
Martha Schilling a291a6a45a GSC-style Fossil Aerodactyl/Kabutops sprites
Entirely done by yours truly! (With some help from Llinos on sorting out Aerodactyl's wing)

Also fixed the Pokedex fill command in the debug room.
2024-07-16 16:14:25 +01:00
Zeta_Null 82f9dab3fa Viridian forest works! Kind of. It's still a little screwy but you can get to it now. 2024-07-14 20:20:48 -04:00
Zeta_Null cff26c7af9 fossil guy adjustments 2024-07-13 18:08:08 -04:00
Zeta_Null 2c9d23b788 More Pewter Museum stuff 2024-07-13 16:58:26 -04:00
Zeta_Null 6129c24faf Museum tweaks
also route 45 had an unreferenced script that was causing issues so I commented out part of it
2024-07-13 15:31:42 -04:00
Zeta_Null 3a5f9e0db8 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-13 15:05:04 -04:00
Zeta_Null 913850d433 Trainerpic command and Fossils 2024-07-13 15:04:17 -04:00
Llinos Evans 21ca035aa1 Restore some lore and make Eon Mail and Egg Tickets obtainable
The Egg Ticket still needs its function to be usable, but is now at least obtainable in some way. This makes Buena's Password much, much more interesting.
2024-07-13 11:11:19 +01:00
Llinos Evans dadb188393 More accurate News Machine
Turns out it's that massive...thing.

The screen is all fuzz, but it seems like it was meant to change.

We ought to include this stuff
https://www.youtube.com/watch?v=CmvFT4PLAMQ&ab_channel=H%C3%A1%C4%8Dky

But it's hard, so I haven't done it (yet).

I don't think people would kill us if it was just this, but with random quotes from the time period, but...
2024-07-13 10:44:40 +01:00
Llinos Evans e8b342c8b8 ah woopsie daisy pardon me oh good heavens
fixed some warps and an error preventing it from building oops oh noes
2024-07-13 10:33:35 +01:00
Llinos Evans e61255bbf1 PCC enhancements (and GS Ball restoration)
This adds a bunch of PCC-related stuff to the building, most notably the GS Ball, making Celebi obtainable natively.

Chances are, we would repeat this for the MysticTicket and Mew.

This restores a bunch of text and adapts it to various bits and pieces. Of course, a lot still needs to be done. Very happy with how it's turning out, though!
2024-07-13 10:28:14 +01:00
Zeta_Null 9a54c174ef Zeta Discovers Pokepic 2024-07-13 01:00:42 -04:00
Llinos Evans 36d0916e8e Pewter Museum of Science
Most things are now done. Blockset is presentable, so expansion can be done with time.

Things not done:
- Scarlet/Violet Books (I want to do these like Bill's favourite Pokemon PC from RBY)
- Computer things for a fossil machine (Take from the Oak Lab tileset I sorted in KEP?? Or do what the RoA place does? Both require tileset modifications and map expansion)
- Aerodactyl/Kabutops fossil displays.

Pretty good, huh?
2024-07-12 23:33:26 +01:00
Zeta_Null bd29d71e81 Pewter Museum
Works pretty okay but floor 2 is bugged. Don't go there right now unless you're trying to fix it.
2024-07-12 16:34:52 -04:00
Zeta_Null a0334348ce Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-07-12 13:40:23 -04:00
Zeta_Null 362eea36d6 Lavender Crypt/Haunted House tileset + other tileset improvements
- Lavender Crypt/Haunted house tileset added with custom palette
- Sideways cave added to one of the Nihon tilesets for the sake of quiet cave
- Citrine tiles added to kanto tileset. I forget if I was totally finished with it but it's probably fine
2024-07-12 13:40:16 -04:00
Llinos Evans 03162890a2 Route 49 - Old City Gate
- Added the gate for Route 49 and Old City in preparation for adding it
- Fixed a glitch in Quiet Cave where a PokeFan/Beauty would become Jesus
- Made the exit to Quiet Cave clearer

Kris experiences a microaggression in the gate because it's funny
2024-07-12 18:20:35 +01:00
Llinos Evans 264e680290 PokeCom Center
This replaces the Goldenrod Pokemon Centre with the PCC. Further implementations haven't been made yet, it just exists.

Things to implement:
- Egg Ticket exchange
- GS Ball
- Regional trades
- Unreferenced text

Need to pay a closer look when I have actually got my PC with me...
2024-07-12 12:02:10 +01:00
Llinos Evans d8d111abf5 Fossil scientist is now functional tm
There's a couple bugs here and there, but it's good enough and I think the bugs are related to how I tested it.

Doesn't use specials because it seems to just cause comical glitches to occur.

The Museum and Ruins of Alph fossil guys will talk differently, implying they're different individuals. The Museum one talks like in HGSS, the RoA one talks like the RBY one and comments on the Unown researcher's lack of care for fossils.

Also reused some PokeCom centre lore.
2024-07-12 11:23:25 +01:00
Misty Cass 0b7b88d954 Gambling, Breeding, and Ressurection: My Kinda Night 2024-07-11 22:15:38 -04:00
Llinos Evans 0923b49ca4 Berry Forest!
Worked on the map and added wild data. It's mostly Kanto stuff as it was in FRLG - the Sevii Islands are Kanto after all. Slowking in the water because there's not really anything else and it's kinda neat. Shuckle is in by Misty's suggestion.
2024-07-11 20:49:09 +01:00
Llinos Evans 0083f7a549 Altering Cave wild data and mapdev
This gives Altering Cave its appearance and wild data according to the current spreadsheet revision.
2024-07-11 18:54:34 +01:00
Llinos Evans 967e87462f Route 48 deets
Now has wildmons, a map, and a few signs.

It seems the map usually has street stalls, so we would need tiles made for this before the map is in a presentable state. Any ideas?
2024-07-11 11:53:01 +01:00
Llinos Evans fc0c97f3ad Lavender Crypt
Very barebones - just placed in the Soul House with wild data and so on.

Will add more when the tileset is improved.
2024-07-10 12:42:53 +01:00
Llinos Evans 91e1763395 Breakable rocks now have items, add Club Fossil 2024-07-10 11:06:37 +01:00
Llinos Evans d633cfbaa4 Like 40 new maps
The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING.

Ground rules;
- All temp maps are 10x10 cave tileset goons with nothing in them
- Connections are NOT done
- Fishgroups and music are likely incorrect and/or unfinished
- No wild data

This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch!

All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts!
2024-07-10 01:50:43 +01:00
Llinos Evans 356b9183fb AA
no forget this
2024-07-08 00:33:06 +01:00
Llinos Evans 4972915076 Luxwan
Now the random farfetch'd are worth catching!

Also I fucked up the channels on the sprite can someone get that
2024-07-06 18:16:45 +01:00
Martha Schilling a5f7d81202 The Rise of Dokuroar
Perhaps a little biased that I'm finishing this one first, but this one's my personal favourite BetaMon.

- Sprite from Pokemon October currently

- Changed the Debug Mode second encounter to a shiny, so easier shiny form testing can be done
2024-07-04 11:25:28 +01:00
Misty afbd0f7680
Violet Waters and Lush Trees! (#19) 2024-07-04 10:28:47 +01:00
Martha Schilling 4d0a61454c Bug Fixes, missing files, the ROM builds now 2024-07-02 10:15:48 +01:00
Martha Schilling 1681f5def4 Shuckie changes + Lapras wild encounter buff
Kirk now takes back Shuckie after a day again. Also buffed the Union Cave Lapras 15 levels.
2024-07-01 19:44:40 +01:00
Martha Schilling af83085749 Gen 6+ Experience System
Makes the EXP. Share into a Key item and gives it to all party members.

Changed several item descriptions to be less garbage

Made the Dragon Fang boost attack like it should (Dragon Scale is left unchanged)

The Lottery now gives you a Lucky Egg if you win 2nd Prize, the EXP Share is still obtained from Mr. Pokemon
2024-07-01 18:58:19 +01:00
Martha Schilling 7554222e3c Random additions because Martha was bored
- Gave the Debug Room its own name and placement on the map, simply being '?????' and up in the top-left corner of Nihon.

- Added a feature where the shiny palette of a Pokemon can be seen by pressing Select on the Pokedex screen.

- Added preliminary sprites for Belledam, Bipulla, Burgela, Coinpur, Jungela, Pupperon, Stromen, and Tricules.

- Added preliminary shiny palettes for Bipulla, Bellignan, Burgela, Coinpur, Jungela and Tricules

- Changed Debug Room's layout again slightly

- Added another NPC to the Debug Room that gives you a bunch of useful items when spoken to, mainly all of the HMs and Apriballs, plus some Master Balls, Rare Candies and more.
2024-03-26 21:58:13 +00:00
Martha Schilling adb9e3c540 Kirk, Shuckie and the Antique Pot
- Adds Pockle, an evolution of Shuckle based on cut data from early 1999. Uses a custom sprite reminiscent of Shuckle's early 'pot' design, with the base sprite being used in Pokemon October, then heavily edited by me.

- Reworked the Shuckie event entirely. Shuckie is now 5 levels higher and holds a Berry Juice, and their OT has been changed to the better name used in HGSS. Kirk now no longer takes Shuckie back from you after a day, instead giving you an incentive to raise Shuckie's friendship. Once you raise it high enough, he gives you the Antique Pot, which (currently) acts like an evolution Stone for Shuckle.

- Kirk now no longer checks for the species as well, allowing the sidequest to be completed immediately by showing him an evolved Shuckie. This does mean that this can be bypassed with the right OT and ID, but you basically need ACE or RNG manip to achieve that so its a non-issue.
2024-03-26 00:26:25 +00:00
Martha Schilling 92e60de76d Update DebugRoom.asm
Adds a new NPC to the Debug Area that auto-completes the Pokedex when spoken to, plus gives you a free Celebi. Helpful for checking out dex entries, cries and other stuff like it.
2024-03-21 21:23:30 +00:00
Martha Schilling 51a7593d6f These Fires be Gouging, yo
The bolts are also raging but they look fucking dumb so who cares

- Adds Gouging Fire and Raging Bolt, complete with sprites and learnsets. Gouging Fire was done by Zeta_Null, and Raging Bolt was done by Albatross, who did a great job at making the giraffe-necked smilodon look less ridiculous.

- Added a proper dex entry for Wake, based on the ones added in SV's Indigo Disk DLC.

- Fixed a bug with Lickilicky and Lickilord's dex entries where they weren't terminated correcly

- Made Rock Slash less obscene, now acting like Stone Edge without the raised crit chance.

- Changed the layout of the Beginning World (Debug Room) ever so slightly.
2024-03-15 20:56:55 +00:00
Misty 0721a89fea WE FORGOT WYNAUT 2023-11-19 03:20:34 -05:00
Misty e85c0ac4d6 The Road To Violet City! 2023-11-19 01:09:06 -05:00
Llinos Evans b60dbd5afb Improve Debug Lady
This adds a bunch of stuff that's helpful for debugging to the lady, such as;
- All flypoints set up to now
- Pokedex
- Pokegear with map card
2023-11-05 12:37:20 +00:00
Llinos Evans 5e55e217be Revert "Gym Scaling proof of concept"
This reverts commit 442b9b9956.
2023-11-05 12:21:28 +00:00
Llinos Evans 442b9b9956 Gym Scaling proof of concept
pokecrystal requires a very different approach to gym scaling. This is based on the phone code.

Could absolutely be revised in a myriad of ways.
2023-11-05 12:14:20 +00:00
Llinos Evans be434c287e Cal and Silver's Houses
This covers everything but Blue's Lab.

Cal's House has Cal play the role of SW97 Gold, with his mother lamenting his leaving and his brother Ken praising his travels.

Silver's House is a carbon copy of the original. It's worth noting that Silver is less of an arsehole in SW97, so things could change wrt dialogue. This also violates some canon: It's heavily implied in HGSS onwards that Ariana is Silver's mother, chiefly because of her hair. It's worth noting that this hasn't been fully substantiated, and in GSC itself, Ariana has brown/purple hair in all interpretations, which is the basis for the theory. This warrants further discussion.
2023-11-04 11:19:21 +00:00
Llinos Evans aa3de1dbe2 Fully dynamic Pokecentres
This adds the Kanto Pokemon Centre maps, which combined with the Nihon versions, means every region has its own layout. This should make for some very immersive gameplay, no?
2023-11-04 09:29:49 +00:00
Llinos Evans c3065bd046 Nihon Pokemon Centre for Silent Hills
This adds the Pokemon Centre infrastructure for Nihon and Silent Hills's one.

For all future Nihon Pokemon Centres, they must refer to the 2F one for the warp, and the map blocks for 1Fs should use the Nihon variant.

Kanto will follow suit (eventually). The aim is to make a more immersive region structure.
2023-11-04 04:40:36 +00:00
Llinos Evans ebab1da7b4 Route 49_2
This completes the SW97 demo content, featuring translated text!
2023-11-04 02:54:06 +00:00
Llinos Evans e7fb81e28e Quiet Cave
This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though.

I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
2023-11-04 01:47:45 +00:00
Llinos Evans 8de60fe1a8 Add translated Route 49 details
Used Minamitoku's translation of Nihon Route 1 to add substance to Route 49. Now very accurate. Sioned may be moved inside, given he wasn't originally there.
2023-11-03 23:45:04 +00:00
Llinos Evans 9c824b3c5e Nihon Route 49, Folage, and Barreau
This commit adds Nihon Route 49. It has everything necessary to work, but the wild Pokemon don't seem to spawn. I've added infrastructure that should allow this to happen, and it works for Kanto, so I am presuming that some other tomfoolery is at work.

I've also added Folage and Barreau, and implemented Folage into the Headbutt Tree table. This was to give them to the Bug Catcher on the route.
2023-11-03 22:17:30 +00:00
Zeta_Null e9cab6db16 Snowy tileset palettes + Blue Forest start 2023-11-03 17:34:54 -04:00
Zeta_Null 2a3547c22e Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2023-11-02 15:53:54 -04:00
Zeta_Null 452e2ecb0f Nihon Tilesets
Blocks aren't set up properly yet but ASIDE FROM THAT
2023-11-02 15:53:47 -04:00
Llinos Evans bd35a6c862 Cubburn and Palssio families
This adds the Cubburn and Palssio families; Silent Hills can start proper development from here.
2023-11-02 14:37:12 +00:00
Llinos Evans 4c1d1132aa Cliff Cave & bits
This fully adds Cliff Cave itself. The rest of the route isn't there, but you can access the cave via the Debug Room, featuring a crudely made cave structure.

I've also modified the Rock Smash wild data to feature some additional Pokemon. The Beach has a 20% Corsola, and Dark Cave has a 20% Phanpy, among other bits. Level scaling has also been applied.

The Cliff Cave music isn't right, I believe...but I don't know what it's actually meant to use, I haven't played HGSS since it was current gen.
2023-11-02 12:00:07 +00:00
Llinos Evans 038970363f Kurt instamakes balls now 2023-11-01 20:31:28 +00:00
Zeta_Null d9bc71f5de Sinjoh Ruins test track!
Not broken up about it if we decide to just go with a demake of the original song for the sinjoh ruins but if we want a more original one here's a thing I slapped the fuck together lol

Currently plays in the Debug Room.
2023-11-01 00:38:02 -04:00
Zeta_Null e8482b7991 DEBUG ROOM!! 2023-10-30 17:44:30 -04:00
Zeta_Null bb95a16dcc Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2023-10-30 12:04:48 -04:00
Zeta_Null 1a919e157a Partial pewter museum fix attempt (still broken. Can't tell why) 2023-10-30 12:04:41 -04:00
Misty 5d1bf81944 Merge remote-tracking branch 'upstream/master' 2023-10-29 18:08:50 -04:00
Misty Violet d76255ec9f Stretchy Vines, Stretchier Tongues! 2023-10-29 17:57:22 -04:00
Llinos Evans 0f76cfc488 17 new Pokemon!
New Pokemon have been added and distributed across the region.

Leafeon
Glaceon
Sylveon
Coinpur - Night time on early routes over Rattata. I want to make an argument for branch evolving into Moibelle at night or if female.
Perrserker - Unobtainable for now.
Gentlarva - Ilex and Viridian Forest.
Pupal - Evolve Gentlarva.
Carapthor - Evolve Pupal.
Kotora - Mt. Mortar outside, Viridian Forest.
Gaotora - Evolve Kotora
Gorotora - Evolve Gaotora
Raitora - Evolve Kotora
Bittybat - Union Cave and other early routes.
Paraspor - Ilex & Viridian Forest
Vulpiii - Route 36, Burned Tower 1F
Annihilape - Trade Primeape
Pupperon - Route 36, Route 37, Burned Tower B1F
2023-10-29 21:41:15 +00:00
Llinos Evans e150889975
Merge branch 'master' into master 2023-10-29 17:39:31 +00:00
Llinos Evans dafc4aada7 Gorochu
This is the first use of the placeholder graphic. Works like a charm - copypaste the folder whenever you add something new.

This required me to change the layout.link for cries but it seems to work just fine. Earthtron cry is now available for use on other Pokemon, which I think could be neat for Shi-Shi.
2023-10-29 14:13:11 +00:00
Misty Violet 672cefbd96 The Big Bad Bugs and the Lunar Lord! 2023-10-28 01:46:11 -04:00
Llinos Evans 56bf3ef2b0 Finish Lake of Rage "town"
Well, sort of. There's still a lot you can do with Pryce's House, it needs more things.

I want to make it so Pryce only appears when the Red Gyarados has been defeated. Maybe he can give a TM or something too.

This commit does the following;
- Fix the weird landmarking because I was a dumb stupid idiot.
- Adds all the relevant signs.
- Adds Pryce's House over where the gym was. Just a cute, quaint little place.
2023-10-28 00:03:23 +01:00
Llinos Evans c1fa88db2a Running Shoes, new readme, Munchlax
This adds a readme with credits so far. Make sure to keep this updated so everyone knows what is and isn't done!

We also get the Running Shoes feature from the tutorial, finally making debugging bearable given how laggy Crystal's overworld can be at times.

Oh, and Munchlax.
2023-10-27 21:59:33 +01:00
Martha Schilling 37fbf884f3
Merge branch 'ZetaNull:master' into master 2023-10-27 17:09:09 +01:00
Zeta_Null a8a942cefb Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2023-10-26 15:26:09 -04:00
Zeta_Null 7f7ff6dc0b Nihon Music Attempt 2023-10-26 15:26:03 -04:00
Martha Schilling d4170f5fa8 Walking Wake and the Guardian Beast!
- Added preliminary data for Walking Wake and the new Legendary Pokemon Shi-Shi.
- Changed Bellignan's dex entry to reference how Sprout Tower was constructed.
- Changed some dialogue in Sprout Tower to reflect this.

Wake sprite by EyeDonutz
Shi-Shi sprite by me, but still unfinished. Will definitely rework sometime.
2023-10-26 16:16:00 +01:00
Llinos Evans a4854f63ba Trader NPC & Lake of Rage "Town"
This adds the Trader NPC to the Lake of Rage and restores its "town" environment.

The town is themed around evolution. The mart sells all the "normal" evolution stones, aiming to solve Johto's "stone problem" for Pokemon like Vulpix and Bellsprout. The Trader NPC actualises this, being at a point where most Pokemon are around Level 35-40, as is how we balanced it on Cinnabar Island in KEP.

The text is mostly revolved around the Gyarados, but this could shift.

The Gym isn't done - I don't have time to sort it at the moment - but I am thinking of making it a Pre-Gym. This doesn't make a lot of sense though, so maybe it should be changed to be the tower seen in an earlier build.
2023-10-26 13:51:05 +01:00
Llinos Evans b582a0e7aa Add Bellignan, fix evo stones
My first foray into adding Pokemon, here's Bellignan! Imported the sprite animation from Pokemon October. Works like a charm!

I also fixed the new evo stones, which didn't have their effects assigned yet.
2023-10-26 11:49:59 +01:00
Zeta_Null 05e2cdc3d2 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2023-10-26 00:28:44 -04:00
Zeta_Null 852ad77cb1 Pewter Museum Bullshit 2023-10-26 00:28:11 -04:00
Misty Violet d1e9accd44 TOTARTLE AND BLASTYKEgit status! (+Viridian Forest & Debug Stuff) 2023-10-25 23:52:47 -04:00
Zeta_Null ebce2ce200 More Kanto Graphical changes + JP PC signs
All tree variants now included in kanto maps, with an overhauled blue tree as opposed to the original because holy SHIT

Also Buoy graphics instead of Bollards in the middle of the ocean lol
2023-10-25 13:20:48 -04:00
Zeta_Null 59bdc864cd Kanto tileset and block upgrades
- Bollards from Yellow
- Roof tiles from Yellow and Blue
- Trees and Signs from Green, Blue, and Yellow
- Improved roof shading
- Japanese PC Pokecenter Icon in Kanto tileset
- Oaks RBY lab design
- Some small amount of usage of new sign tiles in some Kanto maps
- Pewter City Museum roof finally doesn't have a crack in it
- also a fix for some messed up collision in silent hills lol
2023-10-24 13:30:31 -04:00
Llinos Evans f983bc8f16 Prototype Safari Zone map
No scripts or Safari Game yet, but this removes the details of the Safari Zone's closure and adds the map back in. Fixed the entry zone and stuff while I was at it.

Fully functional.
2023-10-23 16:01:55 +01:00
Llinos Evans d4437ee259 minor tweaks
viridian forest and pewter museum crash on entry, cerulean cave needs the map dimensions fixed
2023-10-23 15:36:14 +01:00
Llinos Evans b42a806842 Pewter Museum & Viridian Forest warps
Required a little tinkering because I'm vain and wanted the door to be accurate. Please understand.

When doing Viridian Forest I had a bit of a moment and kept trying to use the entirely wrong building when it was staring me in the face. I am sorry.

I'm getting an 8-bit error on Mewtwo's object code in Cerulean Cave B1F. Misty may need to check this, I'm just getting these locations put in the overworld.
2023-10-23 14:47:32 +01:00
Llinos Evans e484b49503 Restore warps to Cerulean Cave
This adds the warp to Cerulean Cave into Cerulean City, including the small walk to Route 4. I've moved the Berserk Gene to be underneath where Mewtwo stands, since its location is no longer necessary.
2023-10-23 14:01:48 +01:00
Misty Violet 1473612318 forgot the bridge coordinates whoopsie 2023-10-23 03:51:16 -04:00
Misty Violet 0b9a92c472 Bridge Code 2023-10-23 03:42:22 -04:00
Misty Violet d0d6bbb8cf Fixing My Errors + More 2023-10-22 18:15:19 -04:00
Llinos Evans fa5f2111f9 these keep coming up 2023-10-20 22:40:33 +01:00
ZetaNull db9bde9c89
Merge pull request #1 from LadyMisticus/master
Maps & ASM Batches 1+2!
2023-10-20 17:00:42 -04:00
Zeta_Null cf907d225f Nihon Tileset
Added Nihon01 tileset
2023-10-20 16:57:41 -04:00
Misty 33bb62599e
Add files via upload 2023-10-20 16:28:18 -04:00
Llinos Evans 82e264f425 Nihon Map fixes
This fixes the Town Map for Nihon. Fly map and other bits and pieces may still require some tinkering. Needs further testing.
2023-10-20 18:30:54 +01:00
Zeta_Null 5e9e9b4b65 Fixed Typos and added unused SGB Colors for later use 2023-10-20 02:08:39 -04:00
Llinos Evans a8546f60c9 Nihon + Silent Hills Groundwork
Currently doesn't build due to a weird error

```
rgbasm -hL -Q8 -P includes.asm -Weverything -Wnumeric-string=2 -Wtruncation=1  -o data/maps/map_data.o data/maps/map_data.asm
error: data/maps/map_data.asm(3) -> data/maps/maps.asm(544) -> macros/asserts.as
m::assert_table_length(14):
    Expected constant expression: 'NUM_SILENT_HILLS_MAP' is not constant at asse
mbly time
error: data/maps/map_data.asm(3) -> data/maps/maps.asm(544) -> macros/asserts.as
m::assert_table_length(16):
    Assertion failed: MapGroup_SilentHills: expected 0 entries, each 9 bytes
error: Assembly aborted (2 errors)!
make: *** [Makefile:119: data/maps/map_data.o] Error 1
```
2023-10-20 06:23:47 +01:00
Zeta_Null 820c2257bc Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
Zeta_Null b3a3e27906 Initial giant enby Commit
- Changed name lists
- Made Overworld pink palette into purple palette
- Changed gender selection options
- Added Topaz's graphics (Enby Trainer)
- Changed more or less every gender check in the game to account for enby option
- Changed out Morty's palette on  the trainer card to a more purple one to facilitate Topaz's graphics

KNOWN ISSUES / THINGS TO CHANGE
- Topaz's sprite does not currently render correctly on town map (check if this is a map issue or if it occasionally will pop up elsewhere as well)
- Bag Palette is still green like the tutorial made it. Might change it to yellow or something later on.
2023-09-11 11:26:46 -04:00
Zeta_Null 2f8a41f833 First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
2023-09-10 12:35:35 -04:00