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356 commits

Author SHA1 Message Date
Llinos Evans ac0d055474 Readme update, Lake of Rage changes, and must be 8-bit fixes
A slapdash of various little bits and pieces.
- Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC.
- Move constants now have their 16-bit IDs set up
- Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober
- Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files.
- Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?)
- Fixed AI scoring with Water Sport (hopefully)
- Updated the readme with some of our progress over the past 5 months.
2025-01-03 13:19:09 +00:00
Llinos Evans 2fe0d906ea Integrate Route 53
For some reason the map was in the game with no data, so I added it into the region with some signs. No connection to the nonexistent Ochre Town.
2025-01-01 19:39:59 +00:00
Llinos Evans 8f3e178a35 Comment in Ruddy Town House
This makes the Ballsmith a general "profession" in the Pokemon world, something not elaborated on outside of SW99. I made it so Chad mentions it too, instead of "BALL creator", which makes him out to be something different.

Celadon University can elaborate on this too.
2025-01-01 19:08:30 +00:00
Llinos Evans 70fd4e37fa lol serves me right 2024-12-30 16:42:12 +00:00
Llinos Evans 2b2a5617b8 Merge branch 'master' of https://github.com/PlagueVonKarma/jep-hack 2024-12-30 16:31:56 +00:00
Llinos Evans e27b9c6200 Savoy, Ruddy, and Coral houses 2024-12-30 16:31:54 +00:00
Zeta_Null 2207e15bc7 Water Sport doesnt seem to work correctly? 2024-12-29 22:11:46 -05:00
Zeta_Null 161bc9374c WE BUILD AGAIN 2024-12-29 18:58:45 -05:00
Zeta_Null 288ca6e58f down to 9 errors 2024-12-29 17:41:01 -05:00
Zeta_Null d55e61a606 sprite fixes, down to 15 errors 2024-12-29 17:12:05 -05:00
Zeta_Null 29fc26f144 underwater tileset shit, brings number of errors down to 20
it's currently missing the custom palette but if I did I'd need to fuck with the code for it anyway when I add it properly when this stuff works so I dont think that's a big deal
2024-12-29 16:50:30 -05:00
Llinos Evans ef27eaf9ec Bring build errors down
This brings build errors down to 24 for zeta to deal with
2024-12-28 23:41:40 +00:00
Zeta_Null fd7ae97fbd Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-28 16:31:05 -05:00
Zeta_Null b7a9f6569a ABLK files and Steven 2024-12-28 16:30:57 -05:00
LuciShrimp 22e3c21f85
There's a Coral in my Sepia! (#49)
* There's a Coral in my Sepia!

Quick, get it out!

Anyways, here is the new Sepia theme, along with the less new Coral theme, the latter just sat on my drive for a few months. Oh well, it do be like that sometimes :^)

* Music to my cities!

(I hope I did this right)
2024-12-28 13:47:59 +00:00
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00
Zeta_Null eeff49ca07 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-21 17:47:51 -05:00
Zeta_Null 6b06da949a Sunglow Flypoint Setup 2024-12-21 17:47:33 -05:00
Llinos Evans 9c02788f7d post-test fixes
Fixed Cianwood Gym Trainers
Fixed Mt. Mortar Suicune instacrash
2024-12-21 22:31:56 +00:00
Zeta_Null 63558a935f I forgot files. whoops 2024-12-21 16:07:54 -05:00
Zeta_Null 99cf04ebea Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-20 23:52:23 -05:00
Zeta_Null f98a639b52 WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
Llinos Evans 622817ccb9 post-testing fixes
- Fixed Coinpur's classification
- Made rare type-boosting items as valuable as Charcoal with intent to have in marts
- Nerfed Fisher Ralph
2024-12-21 04:39:13 +00:00
Llinos Evans 1f1f59874e Gates, Marts, and Pokecenters!
Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
2024-12-19 21:47:03 +00:00
Zeta_Null 2e053211ec ITEMFIX: I hate working with WRAM
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE.

Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank.
Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
2024-12-13 01:00:32 -05:00
Zeta_Null 5e04430263 improved Kanto Safari Zone Collision 2024-12-10 22:12:02 -05:00
Zeta_Null 0d2aa6fb87 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-09 22:29:14 -05:00
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
Llinos Evans 7bcb1f2e10 minor tweaks 2024-11-24 19:56:45 +00:00
Zeta_Null 5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null 6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null 53820af8a3 Whoops that flypoint put you in a wall didnt it 2024-11-07 17:01:18 -05:00
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null 4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null 40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null 54905a9be9 SGB Morning Palettes
actual palettes are somewhat unfinished but the general idea is being applied now.

Untouched palettes (aside from whatever color was used for the water) are marked with a # next to them, though the palettes are all tentative.
2024-10-29 21:55:29 -04:00
Zeta_Null d5d8fe40d7 SGB Morning Palette Infrastructure
Does not include proper morning palettes yet, but will be easy to set up.
2024-10-29 19:22:02 -04:00
Llinos Evans 6728a22407 Ajawalcan is here! Also, Inoshika buffs.
This adds Ajawalcan's new name, using Mayan grammar and vocabulary resources to produce something truly befitting of the Kukulcan Pokemon. Before, we conflated Aztec and Mayan theology and have now chosen to squarely focus on the Mayan side of things, with Ruddy Ruins scheduled to be based on Chichen Itza.

* Bolles, D. & Bolles, A. (1996). A Grammar of the Yucatecan Mayan Language. Revised ed. Lancaster, California: Labyrinthos Press. ISBN 0-911437-49-5. Available at: http://www.famsi.org/reports/96072/grammar/index.html
* Boot, E. (2009). The Updated Preliminary Classic Maya - English, English - Classic Maya Vocabulary of Hieroglyphic Readings. Updated edition. Mesoweb Resources. Available at: https://www.mesoweb.com/resources/vocabulary/Vocabulary-2009.01.pdf
2024-10-29 20:37:29 +00:00
Zeta_Null 04153676a6 Coral Connection 2024-10-29 15:00:14 -04:00
Llinos Evans d7d348eaca Fix route numbers and add wild data
BWAAAAAH ZETAAAA
2024-10-29 18:42:26 +00:00
Zeta_Null 0ff271b1c2 meh okay ill just tweak the layout, might as well 2024-10-29 01:25:02 -04:00
Zeta_Null c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null 1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null cf1489967f Route 52 (Needs encounter data) 2024-10-28 15:32:57 -04:00
Zeta_Null 3a43c2009f Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-10-28 14:20:49 -04:00
Zeta_Null 1729f91f26 Whoops I fucked up a thing lol 2024-10-28 14:20:32 -04:00
Llinos Evans 94436d0ef6 Fixed build issue, flypoints for coral/savoy, populate savoy
Savoy City is now full of savvy younglings ready to bombard people with old slang. I wanted it to be a capitalistic hellscape where all the young ones trying to keep up with the trends. A few older people, as well as those entering, do not appreciate the babel.
2024-10-26 23:09:40 +01:00
Llinos Evans 94599c63e3 I promise I'm smart
I did not update the moves
2024-10-26 15:36:08 +01:00
Llinos Evans 9ee78dbf5a Avalop update
This turns Mimear into Avalop, but doesn't refactor the internal reference (so you see Mimear everywhere except in the names).
2024-10-26 15:33:02 +01:00
Llinos Evans 20519d700f Buffs to Kiwooked, Eucala, and Barreau
Thanks to Molk for the solid advice on handling these previously very underpowered Pokemon!
2024-10-26 15:27:08 +01:00