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643 commits

Author SHA1 Message Date
Llinos Evans 5cf0a7930e Wild data refinements
Some of the wild data on these routes needs to be looked at long and hard. Many of them have an extreme amount of variance that ends up making it harder for players to find what they actually want - note that in these games, it does take a while to get through a single one. In general, reduce the variance. Some areas feel a bit chaotic as well, I noticed Barunda in a few places that felt off.

Victory Road has been refined, with the Hitmon repeats made more accurate to LGPE - they are encountered individually on different floors. I have upgraded much of the area's residents, such as adding Rhydon from FRLG and turning Onix, Graveler, and Marowak into Trampel, Crocky, and Guardia. Steelix is a worthy consideration. I've kept Machoke and Golbat to serve as "blanks" to KO for exp on weaker Pokemon the player may have. It could still be refined, but this is a step in the right direction.

I've decided to put Kotora in the "Pikachu slot" in Viridian Forest as a compromise for the lack of an early Electric-type when Pikachu isn't chosen. It's at Level 3, so it will take longer to train by comparison - thus, by this point, it cannot compete with the starter Pikachu, as that will be around Level 10-12.
2023-07-25 09:23:06 +01:00
Llinos Evans 07a71f2ab3 Implementing post-stream bug fixes
This addresses some issues found during my last KEP stream.
- Take Down TM on Silph 5F to Earthquake, ensuring that TM does not go unused.
- Bill's Garden now features Lapras and has level deviation.
- Mt. Moon B1F's area where you access Mt. Moon Square now uses an upward-facing ladder, giving the illusion of going to a summit-like location. This makes its current odd location make more sense while not invalidating the progression regular Mt. Moon has.
- Melanie should now give Bulbasaur correctly.
- The Karate Master now has a failsafe for if you got a Hitmon, where he is guaranteed to not refight you before the post-game.
- Fixed a 17 error Old Dance Jacket reported with the Up-Grade NPC's text.
- Fixed nickname screen corruption when getting the Pikachu/Eevee mode starters.
- Fixed some curious warp issues with Lavender Tower by reversing 3F. Could use with some tinkering. Silph still needs fixes.

Credits have also been made more precise in the interests of better open source derivatives. Felt a bit odd expanding my credits so much, but this also made me realise I need to touch grass more frequently. I have also made our Open Source policy more precise.
2023-07-24 01:08:46 +01:00
Llinos Evans 08b976a08b FRLG Legendary Battle theme
LuciShrimp strikes again! A demake of the Legendary Battle theme from FireRed/LeafGreen.

This theme is set to change down the line, possibly taking elements from the Emerald theme Mew uses to differentiate itself more. Mainly committing as the infrastructure has been put in place.
2023-07-23 21:06:28 +01:00
Martha Schilling c5eff723b1 A couple of bug fixes
More still need to be done but I'm separating the commits so I don't get overwhelmed lol

- Fixes a bug with the Up-Grade NPC in Saffron. He now properly shows up only after defeating Giovanni.

- Fixes a bug where Silph could be entered before receiving the Poke Flute.

- Silph Gauntlet 5F has a complete remodel, more closely matching the original map found in the leaks.

- One of the Fuchsia Gym Trainers no longer uses a repeat Arbok.

- Wiglett and Wugtrio could learn Rock Slide via TM, which has now been fixed.

- Jacky uses a Porygon in place of Machop, as it ties into his polygonal, Virtua Fighter-inspired sprite.

- Chief uses a Gengar instead of Porygon2 to represent the Silph Scope.

- Omega's and Giovanni 2's levels have been toned down slightly.

- Lance now uses Crocky over Aerodactyl.

- Yujirou's non-initial teams have had their levels reduced to be the same level as the previously-fought Gym Leader, rather than the upcoming one.

- Updated README with additional credits.
2023-07-21 19:35:23 +01:00
Llinos Evans 8cd8f1ded0 Shinjuku Jack, final Mewtwo theme
This renovates the Celadon Mansion Roof House to feature a faithful restoration of Shinjuku Jack. Notes are in the script file.

Also, LuciShrimp's Mewtwo theme is finished!
2023-07-16 17:14:43 +01:00
Martha Schilling 1624f3a157
Update scaled_parties.asm
I accidentally gave Koichi a repeat Hitmonchan instead of a Lee. Oops.
2023-07-16 10:31:01 +01:00
Martha Schilling 201faa3f40 Yay! Sapphic love!
Added dialogue for the two lover NPCs on Brunswick Trail. Yes, they're both very gay. Sue me.

Lover2's dialogue was written by my amazing girlfriend, so all credit to her on that one :3
2023-07-15 23:07:26 +01:00
Martha Schilling 91e06763dd Adding data for Silph Gauntlet Trainers (2, 3, 5F)
Adds the trainers themselves, dialogue still needs to be written but PvK can help with that

Currently they either don't see you or challenge you multiple times...probably issues with where the event constants are located, will sort out once I figure out the problem
2023-07-15 22:07:51 +01:00
Llinos Evans ffd03c1b06 Populating Brunswick Trail
This adds three trainers to Brunswick Trail, as well as the lover NPCs Martha wanted to write dialogue for (with placeholders for now).

Most trainers are merely commenting on the strong and energetic Pokemon, which I think matches the racing theme it has going on. This can be changed if need-be.

I have also removed all the noise on the Fake Tree sprite that got added when I imported the tile. Now, it's far more convincing.
2023-07-15 16:30:26 +01:00
Martha Schilling 21b3f0f5a7 More bug fixes!
- The Zapdos in Brunswick Glade now vanish correctly, due to fixing a desync in the hide/show data

- Brunswick Glade's palette displays correctly

- Improved Citrine City's theme a little

- Changed palettes for Cryithan's line to reflect their upcoming redesign

- Updated Cryithan's sprite
2023-07-15 00:07:05 +01:00
Llinos Evans 1c1b3063bf Brunswick Glade
This adds the intermittent area before Brunswick Grotto, where you'll encounter Galarian Zapdos periodically.

It seems the hide/show constants are desynchronised again, as the copies in the glade won't disappear.
2023-07-14 13:49:36 +01:00
Llinos Evans 3ef4cea23d Fix crash when losing to Yujirou
The reason was because not all the infrastructure for an actual battle was set up - this fixes it. It still has some strange text that appears though.

Also did some minor optimisations on the Vermillion Dock stuff - I think the direction I am taking Faraway Island will work. However, something in that script causes any and all special warps to crash in some way. I am not sure what it is that does it.
2023-07-14 12:16:28 +01:00
Llinos Evans 9015062b0a fix rod house
i committed crimes no one ever should

this nukes silph co 8f from the game
2023-07-13 05:45:43 +01:00
Llinos Evans d4384e1512 listen this really annoyed me for like 3 months
moved that one sign in viridian that intersected with the pregym in a misleading way that just looked really annoying on the map PLEASE let me have this
2023-07-13 03:17:36 +01:00
Llinos Evans 3e542c959e Yujirou Enhancements
It felt weird that Koichi would have Gym Scaling, but Yujirou would not. So, I changed that to be a thing. I pegged his level scaling to Brock's, mainly because Normal-types are absolutely ballbustingly broken in this game and it makes sense from a progression standpoint. In doing that, I realised some variety in scaling (like, -1 +1, occasional 2 type stuff) could be interesting.

I also fixed multiple bugs;
- Gym Trainers correctly reset when you leave; no visible effect except to me debugging.
- Above also fixed Yujirou not having his loss sequence after, well, losing. Reported by shawesome.
- In fact, Yujirou will even display his loss text after losing, something I learned from doing Professor Oak's new Citrine Pass functionality.
2023-07-13 03:05:19 +01:00
Llinos Evans a13b1a0a47 Finish Post-Game Letter & Citrine Pass
This makes it so that once you clear the game, you will be able to get the Silph Letter from your mom, and the Citrine Pass by beating Professor Oak.

You'll now walk to your mother upon leaving your room post-clearing the game, and she'll hand you the letter. This'll basically explain your next quest to you.

The Professor Oak event kind of destroyed my sanity but that's fine. It works. Thanks to Martha for the idea.

Considerations for a full bag are done and they were annoying. I decided to show off and do some comedy to alleviate the lost sanity.
2023-07-13 02:11:45 +01:00
Llinos Evans c4afafb9ac Groundwork
Letter is there, post-game warp is done, new post-game event where you receive the letter isn't working properly
2023-07-12 17:44:25 +01:00
Martha Schilling 0852d5f725 A few bug fixes
- Fixed a bug where attempting to Fly on Celeste Hill caused a huge memory corruption effect. Oops.

- Fixed text issues on Route 1 and Museum 2F

- Tidied up trainer parties a little more
2023-07-12 14:16:41 +01:00
Martha Schilling 85e1701879 okay this should be okay now
clearly I messed up somewhere
2023-07-11 00:40:58 +01:00
Martha Schilling f6efd42dd8 Revert "Initial Citrine City music"
This reverts commit ea3727e5b5.
2023-07-11 00:38:55 +01:00
Martha Schilling 5c18ca9f75 Initial Citrine City music
- Citrine City uses its own music track, being a revamped version of the unused trading music that was thought to be a town theme for several years. Could still use some work though.

- Improved Crocky's sprite a little, giving it the proper dimensions and improving the hairstyle a tiny bit

- Fixed an issue with Sylveon's Level 1 learnet
2023-07-11 00:38:22 +01:00
Llinos Evans 6c9265f0a2 Elite Four + Champion refights
This was an interesting thought exercise.

As you can see, this code adds a scaling function for when you reach the KEP post-game. These teams are very powerful and a strong test of the player's skills.

I did, however, remove the Legendary Pokemon from the first three's teams. They felt a little bit out there and kind of decrease the significance of the player's. Plus, we just went through hell adding conditional Hall of Fame respawns.

The Elite Four use refight text based on their LGPE appearances. It's honestly a little odd, so if it's too much, the FRLG conditional text could be used instead. I like the way Agatha's plays out, though...

Anyway, stupid hacky implementation done, please don't look at how I did the champion's trainer number.
2023-07-09 22:16:09 +01:00
Llinos Evans 0659fb1c65 Finishing Silph Co. 11F
That's a fair chunk out of my day...

This commit finishes everything about Silph Co. 11F. DON'T. TOUCH IT. Unless there's a bug, but OTHERWISE, do NOT touch it. Holy shit.

Here's everything featured;
- Jessie and James fight, ported over.
- Rocket grunt changed to the appointment one from the strange room on the other side that really shouldn't be there tbh
- Omega fight now doesn't have the "watch out" text as I needed to do a micro-optimisation TRUST ME it was NECESSARY (it was not, in fact, necessary)
- Giovanni now reuses Beedrill and has a generally stronger team, scaling with the fifth Rival fight.
- Omega refight has been added after some toiling with the Team Rocket intro text that absolutely should not have happened but did for some reason AAA
- Rocket trio text somewhat tweaked

Oh and I ported over the balance patch on the stats, including some neo-Cryithan onboarding.
2023-07-09 11:43:32 +01:00
Llinos Evans 024da50117
Merge pull request #15 from PlagueVonKarma/postgame-legendary-setup
Postgame legendary setup
2023-07-08 16:04:25 +01:00
Llinos Evans f4eccdb77e Update IndigoPlateauLobby.asm 2023-07-08 16:03:50 +01:00
Llinos Evans 8a87ce000e Bug Fixes
Fixes the following bugs:
- Restores the Museum Guy's functionality that was removed when trying to allow Brock skip. Now works fine.
- Attempt to fix Yujirou's Sabrina-like glitch. If this doesn't fix it, look at Sabrina between RB and Y
- Attempt to fix some Misty text.
- Changed Squirtle check to use EVENT_BEAT_SURGE over the ThunderBadge. Same effect, saves a line of code, generally easier.
- Reverts a really old and shoddy DV generation system back to vanilla.

Also, I changed some gym/rival teams to reflect new philosophies from Discord discussion.
2023-07-08 10:01:27 +01:00
Llinos Evans f9f5a7f1b0 Groundwork
The script currently doesn't work how I want it to, and I don't know why.
2023-07-06 16:02:58 +01:00
Llinos Evans 9528f45ce2 minor bits and pieces
- Tweaked debug team for easier testing of actual trainers
- Hopefully(?) fixed nasty plot anim
2023-07-06 16:02:31 +01:00
Llinos Evans ab72fa0e51 Trainer variety enhancements
- Toned down a significant amount of "repeats"; times where you repeatedly fight the same Pokemon or an evolution line.
- Integrated beta Pokemon more.
- Also, imported the LGPE retranslation of Bill. In Japanese, he isn't a PokeManiac, but a "Pokemon fanatic".
2023-07-05 20:03:31 +01:00
Llinos Evans 6ba59391c1 Post-Playtest Bug Fixes
- Finishes the Vermilion Beauty event. One silly mistake involving the choice was fixed, and a workaround for wBeautyChoice failing in strange places implemented. Functionally the result I wanted.
- Implemented the Yellow spriteset for Vermilion City with minor adaptations. Fixes that funny issue I found on stream.
- Viridian Pre-Gym was fixed, reworking some events.
2023-07-05 17:59:21 +01:00
Martha Schilling baa94d76ae Functioning Galarian Moltres
- Moltres now functions correctly, seeing you like a normal trainer would.

- Slightly tidied up Brunswick Trail and Celeste Hill Outside's maps

- Celeste Hill Outside and Cave now play Digda01 as a music track
2023-07-04 12:59:54 +01:00
Martha Schilling 6a03f31b66 Now builds debug and non-debug rom files
Also fixes a bug I introduced a while ago where I accidentally added an extra sign into Fuchsia City. Oops.
2023-07-03 23:11:04 +01:00
Llinos Evans ee001744dc Fix Galarian Articuno
Very simple, very embarrassing glitch. One bird to go.
2023-07-03 17:29:21 +01:00
emaskyesmogon 4ca73c9dfd Merge branch 'master' of https://github.com/plaguevonkarma/kep-hack 2023-07-03 09:37:05 -06:00
emaskyesmogon d193a3dc14 Silph Co rerouting
This condenses Silph Co A LOT to make it easier to navigate. All warps have been tested.
2023-07-03 09:37:00 -06:00
Llinos Evans 0aab4fb5e8 Mystery Box bugfixes and improvements
- Meltan is now loaded in engine/battle/wild_encounters.asm, allowing its level to be fixed at 5 and avoiding various glitches. This also fixed the "running from Meltan ends the Mystery Box game" bug.
- Candy Jar now gives a message when it's full, more transparent to the player.
- Fixed a bug where the increment text wouldn't load properly, it was very silly.
2023-07-03 15:41:31 +01:00
Llinos Evans 3866a69a25 Vermilion Officer Jenny, other things
- Adds Officer Jenny from Yellow to Vermilion City. Due to spriteset restrictions, Roingus Girl has been removed; the self-insert felt a little weird anyway.
- Fuchsia City's map has been redone a little bit to more closely resemble the LGPE version, being far more walkable and aesthetically appealing.
- A Firefighter has been added to Cerulean Gym!
2023-06-30 21:51:05 +01:00
Martha Schilling 97a99c3744 Fixing Rod House map error
For some reason the Daycare and the Super Rod house use the exact same map interior pointers? This commit uncouples them so edits can be made to the Daycare while leaving that house unaltered.

(also have some small text fixes I made ages ago and never pushed lol)
2023-06-30 14:51:46 +01:00
Llinos Evans a3c81c549c Charmander & Rod House move
This adds Damien, the Charmander trainer, with text changed to be more accurate to his character.

I've also moved the Pewter Rod House nearby, as it makes more sense for it to be in the Water-type area. However, it seems to load oddly.

I have also integrated the Pikachu/Eevee Mode more, with architecture that it can make it more easily modified. This'll come into play for the Squirtle event.

I have also erased further misinformation the game gives about burns, and changed the Viridian Pre-Gym accordingly, to talk about confusion, which lacks a Trainer Tips sign.
2023-06-28 16:31:14 +01:00
Llinos Evans c716be39da Daycare Revamp (except Bulbasaur)
In the name of making Pikachu/Eevee mode more accurate to Yellow, the starter trio are being made obtainable. However, I am also improving it in some respects to make it more accurate.

In the anime, the Hidden Village is between Cerulean and Vermillion, so Yellow's implementation is inaccurate. It also pushes the Jynx trader out of the house, which is undesirable.

Thus, Melanie has been placed in the Day Care to give more reason to go there, as well as make the Day Care look more like the one from FireRed and LeafGreen. In the name of this, a PC has been added as well, allowing for easier utility around the Day Care itself.

Bulbasaur is currently allergic to hiding for some reason but we'll figure that out later.
2023-06-28 01:04:09 +01:00
Llinos Evans 83483f035b The Great Constant Compression of June 2023
This is a large-scale compression of KEP's current hide/show constants. RBY's works extremely oddly and is limited to 256 entries.

The problem with how RBY's hide/show stuff works, is that even though there are tons of unused constants, you...can't actually remove them. The constant list is tied to the hide/show data entries, so if you replace it with something else, well, now you just have two objects tied to the same constant. If you made the Route 2 item a boss, and someone picked up the item on Route 2, the boss would also disappear, and vice versa. So, we have to get creative.

I have reduced what we have to 248, but I think I miscounted when doing the funny list somewhere in the actual list when making sure the hex stuff is ok. Either that, or there's an error somewhere that Martha will, by some obscene miracle of humanity, discover. Anyway, this was achieved by turning multiple current overworld items into hidden ones, keeping them in the game whilst keeping to that all-important limit.

I also removed the items in Pokemon Tower 4F for this, just needed a little boost. Well, as you can see by the number, I technically didn't, I just miscounted like 20 times. Look, it's 10:11 PM, my stomach is in pain from an insane injection, and I don't even know if that map will come back, cut me some slack. Or add it back. You definitely can.
2023-06-27 22:17:07 +01:00
Llinos Evans 262c862a76 Fighting Dojo script revamp
This restructures the Fighting Dojo to match the new map, as well as add a few more features and safety mechanisms.
- Koichi, the Karate Master, now plays the Gym Leader theme when fought.
- Hitmontop is now an optional reward.
- Post-Game Rematch is available in addition to the gym scaling to be consistent with other Gym Leaders.
- A safety lock is on the Poke Balls prior to defeating the Karate Master, as the new structure now demands it. Indeed, this is why the reward area in vanilla is like that.
- Architecturally, there is now only one EVENT_GOT_HITMON constant, which is all that was actually needed in the vanilla game. Extreme microoptimisation, as event constants appear to be 16-bit.
2023-06-27 21:09:38 +01:00
Llinos Evans 18dd9715d0 Fighting Dojo Map changes
Needs Hitmontop placed in the middle
2023-06-27 14:00:39 +01:00
Llinos Evans 27cc616c0d Fix "Oak's Last Pokemon" line
Done by refactoring the Fighting Dojo greed line.

Also shifted some wild levels for extra variance.
2023-06-27 13:42:48 +01:00
Llinos Evans 9a24ec74d8 Vermilion Beauty Bug Fixes & more
- Vermilion Beauty no longer skips text to hand you your Pokemon
- Vermilion City text boxes are fixed
- Cancelling TMs and causing crashes when trying different ones is fixed (thanks to some old code by BlueZangoose, it was a vanilla bug!)
- Minor enhancement to the Candy Jar that seems to make Meltan more stable.
- Fixed a fallthrough error that caused Mewtwo's theme to play for every wild encounter (very cool, but also oops)
2023-06-22 18:54:25 +01:00
Llinos Evans c445892d7f S.S. Anne healer and other bits
This adds the S.S. Anne healer from FRLG that's notorious for gaslighting newer players who just think she's there.

This also adds an extremely early Mewtwo theme. It's far from finished, just happens to be in this commit as I was testing it in debug - thanks to Luci for working on this!

Updated bug list as well with things my friend Crunter found.
2023-06-21 21:06:08 +01:00
Llinos Evans beab109a16 Some work on GMolt fight
Currently, the movement is buggy and the battle repeats. It works without the movement, though...

Alternatively, give Galarian Moltres trainer sight.
2023-06-20 17:29:42 +01:00
Llinos Evans 8979403c5d Groundwork for Galarcuno in Garnet Cavern
This sets up most of the content necessary for Galarian Articuno's event. In SwSh, it has 2 copies, so I'm doing that here too.

Right now, the fight doesn't work properly and the copies don't hide properly. Otherwise, it's roughly how we want it to be.
2023-06-18 17:18:38 +01:00
Llinos Evans f1c8a3bdbb gzap minor tweaks
Moved gzap near the start to begin the quest.

Fixed a text issue where it should have been "done". Saves an A press.
2023-06-18 10:09:39 +01:00
Llinos Evans c356ee81f5 Saffron Guards are now British
They desire the caffeine...

Mt. Moon Square no longer breaks game balance.
2023-06-18 09:12:42 +01:00