Commit graph

641 commits

Author SHA1 Message Date
May Evans a85f88d03d buff slot rewards but again 2022-09-04 02:03:55 +01:00
May Evans 91b766d519 Update slot_machine.asm 2022-09-04 01:50:39 +01:00
May Evans e2c1037033 Maximise DVs, WRAM fix..?
Implements a fix with the WRAM stack space that pret mentioned.

DVs should be forced to max with the changes I added, will need testing.
2022-09-04 00:56:58 +01:00
emaskyesmogon 392f7abb97 Yellow Trainer Arrays
Allows more freedom in enemy design
2022-09-02 20:34:43 -06:00
May Evans a8a3da768f Debug enhancements 2022-09-01 17:47:53 +01:00
May Evans 2e6dd87335 Fix the Game Corner prizes
They are now engoodened.
2022-09-01 17:29:16 +01:00
emaskyesmogon 149d9d6f4b Merge branch 'master' of https://github.com/plaguevonkarma/kep-hack 2022-09-01 08:51:21 -06:00
emaskyesmogon 5944210393 Eevees and More
Adds the five eeveelutions we don't have, evo items for Glaceon and Sylveon, fixes Rhyperior's dex entry, renamed the Super Rod to Fishing Rod, and commented out the OW Crocky/Kabutops for now
2022-09-01 08:37:35 -06:00
MementoMartha 20b6899169 Finished adding Rhyperior 2022-09-01 10:16:49 +01:00
emaskyesmogon 1893b4c7cf expanded Pokemon size
Rhyperior files are dummies and will need to be properly edited with sprites, Rhydon evo data, etc, but it (and the other files included) show that the trainer and pokemon sprite indexes have been separated, which allows us to add the other KEP mons
2022-08-31 20:47:02 -06:00
May Evans 550fcb6f5d fix item finder issue properly 2022-08-31 17:52:21 +01:00
MementoMartha 53e0cbf9f5 Learnsets, Sun Stones and Evos, oh my 2022-08-31 16:43:33 +01:00
May Evans c1d2bc7678 more fixes 2022-08-31 15:50:28 +01:00
May Evans a216a0f2e7 more bug fixes 2022-08-31 15:28:36 +01:00
May Evans 648289d4a9 lots of bug fixes
added a log for them in the readme
2022-08-31 15:18:16 +01:00
May Evans 7c6bbb630f Fix a bunch of single player battle engine bugs
went through a bunch of the tutorials here;
https://github.com/pret/pokered/wiki/Bugs-and-Glitches#blaine-uses-super-potion-even-when-his-pok%C3%A9mon-arent-below-10-health

Overall:
- Blaine is no longer addicted to Super Potions
- CoolTrainerF no longer switches a lot
- Transformed Pokemon aren't presumed to be Dittos (very important given Animon)
- Status curing items don't remove modifiers anymore
- Learning new moves plays the sound in the correct bank
2022-08-31 14:42:36 +01:00
May Evans cab111d01b Remove artificial save delay
Taken from this tutorial: https://github.com/pret/pokered/wiki/Remove-Artificial-Save-Delay

This makes saving far faster like in RG. The game artificially lags itself.
2022-08-31 14:26:56 +01:00
MementoMartha f5a7cc9ffc Pokemon data, Gym Leader teams, palette updates and a couple of other fixes 2022-08-31 11:47:05 +01:00
MementoMartha ac45c8b5bc Adding move data, types, and some Pokemon data 2022-08-31 10:17:48 +01:00
May Evans a022479e28
Merge branch 'master' into master 2022-08-31 03:05:37 +01:00
emaskyesmogon 7d80a09f58 Update intro.asm 2022-08-30 19:30:09 -06:00
May Evans 4c539b8954 PRESENTS subtitle restoration
from: https://github.com/pret/pokered/wiki/Restore-the-PRESENTS-subtitle-under-the-Game-Freak-logo-in-the-intro-animation
2022-08-31 02:19:47 +01:00
Rangi bbb0e7e82d
Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
SatoMew ac7263b1ad
Update comments related to Swift and Substitute checks (#380)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-11 21:22:57 -04:00
Chatot4444 8b19405590
Replace Hard-Coded Number With Constant (#381)
Replace a hard coded $a in CheckMapForMon with NUM_WILDMONS
2022-08-11 07:51:18 -05:00
Rangi 498da6ab09 Clarify how Metronome picks a move 2022-07-26 00:01:21 -04:00
Rangi 8f81e71f19 Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
Rangi a66adbcc5c Sync Pokédex rating text with pokeyellow 2022-07-10 19:26:18 -04:00
Rangi 927b5a4700 Identify Pokédex rating text 2022-07-10 19:16:17 -04:00
Colton G. Rushton cc46b0e510
wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
vulcandth 70cbb48328
party_struct constants and ExchangeBytes size (#364)
Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-07-04 01:08:17 -04:00
vulcandth fcd6e5a1b2
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flashing_Blizzard (#369) 2022-06-30 21:24:33 -04:00
vulcandth 610ec0fd22
VC ExchangeBytes Aliases (#363)
Co-authored-by: aaaaaa123456789 <aaaaaa123456789@acidch.at>
2022-06-22 20:15:58 -04:00
Rangi 4e96f9d232 cp MR_FUJIS_HOUSE -> cp POKEMON_TOWER_7F + 1
Fixes #362
2022-06-17 22:58:46 -04:00
vulcandth edb55e00f8
Rename SLP to SLP_MASK (#361)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:52 -04:00
vulcandth 6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
vulcandth d7808d110f
Improved Virtual Console patch identifiers (#357) 2022-06-06 17:22:34 -04:00
vulcandth 0fd9ba5670
Add hSerialConnectionStatus vc_assert (#354) 2022-04-17 14:44:57 -04:00
vulcandth fe8d3c51a4
Build the Virtual Console patches with make red_vc and make blue_vc (#351) 2022-03-26 16:59:36 -04:00
Rangi 7e78c1171d Gen 1's Minimize graphic was not a complete 8x8 tile 2022-03-04 18:21:12 -05:00
Rangi 09e92c554c Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
Yoann Fievez f68af5c6e9
Add some constants for options (#344)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-05 19:45:09 -04:00
Yoann Fievez 8349bfd8e6
Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
Rangi 2ee8ce26da Comment on the CooltrainerFAI bug
Fixes #308
2021-11-03 17:07:08 -04:00
Rangi 58d08bff43 Identify some percentage constant values 2021-11-02 19:57:08 -04:00
Amber Brault 30acb46b98
Fix typos (#334) 2021-09-26 21:57:55 -05:00
Rangi 7ee8a6509e wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
SnorlaxMonster 319c29c751 Correct comments on SwitchAndTeleportEffect
The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
2021-06-14 21:47:19 +10:00
Rangi f9ae7b1240 More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
Rangi c2ad19728a Reformat MoveBoulderDustFunctionPointerTable 2021-05-31 13:09:33 -04:00
Rangi 8701ef4d61 Improve some RAM formatting 2021-05-31 11:46:10 -04:00
Rangi 346ce9454a Use macros for bit arrays 2021-05-23 22:09:02 -04:00
Rangi c8626595b4 Use BANK("Pics #") for Pokémon and trainer pics 2021-05-06 23:04:00 -04:00
Rangi 6a31663c96 Use {interpolation} to generate sequences of RAM labels
Fixes #319
2021-04-27 15:49:59 -04:00
Rangi dd690920c9 Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
2021-04-17 19:06:56 -04:00
Rangi 4b64b146e4 Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant 2021-04-13 20:08:38 -04:00
dannye 5eff10358e Merge branch 'master' of https://github.com/pret/pokered 2021-04-10 22:38:40 -05:00
Rangi 2954013da1 Trim extra newlines from some files 2021-04-08 12:51:25 -04:00
dannye 63c3f5221b Fix slots reward sfx priority 2021-04-03 15:18:48 -05:00
dannye 17044ab7eb Fix battle sound pitch/tempo modifiers 2021-04-03 13:02:22 -05:00
dannye b2afaae7ab Fix remaining uses of fade 2021-03-30 01:06:32 -05:00
dannye fa206ce835 Fix incorrect sfx id
AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-30 01:03:30 -05:00
dannye 3508dc8e1d Remove last few red audio variables 2021-03-29 00:42:28 -05:00
dannye c1278c478e Fix pokeflute in battle sfx
and other small improvements
2021-03-28 23:23:45 -05:00
dannye 5f87413b23 Move crysaudio ram from sram to wram 2021-03-28 12:26:46 -05:00
dannye 459b5bd615 Misc clean up and small improvements 2021-03-28 02:23:54 -05:00
Rangi 95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
dannye e8dd755e18 Merge branch 'master' of https://github.com/pret/pokered 2021-03-23 01:19:51 -05:00
dannye 5c9c7bf362 Clean up handling of extra effective status effects 2021-02-21 11:43:38 -06:00
Rangi 95353fdefa Identify hUILayoutFlags 2021-02-13 19:48:34 -05:00
SatoMew 5d9957293c Delete unnecessary comment 2020-11-29 22:47:51 +00:00
SatoMew 083cb38e33 Update related tile animation constants 2020-11-29 21:28:38 +00:00
SatoMew 242b2e05cf Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
Rangi 6adbaefde1 Keep wGrassMons and wWaterMons together with a UNION 2020-11-28 17:11:12 -05:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
dannye afc4ce2dc5 Use more joypad constants 2020-11-07 21:07:07 -06:00
Rangi 0da16c1625 Use STARTER1 and STARTER2 for the title screen 2020-11-07 10:27:03 -05:00
Rangi 13d4d533f7 Sync more with pokeyellow 2020-11-06 10:33:58 -05:00
Rangi e16dec874a Sync more with pokeyellow 2020-11-05 16:55:39 -05:00
Rangi 2a4b8b5a24 Remove trailing whitespace 2020-11-05 15:17:39 -05:00
Rangi 2db54ecb9b Sync more with pokeyellow 2020-11-05 13:23:57 -05:00
Rangi 379a563c43 All battle back pictures end with "b" 2020-11-05 11:04:20 -05:00
Rangi d3e81422d5 Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
Rangi abaf9fee7c Port some formatting from pokeyellow 2020-11-04 16:31:47 -05:00
Rangi bc287b9b80 Some formatting changes 2020-10-19 20:26:35 -04:00
SatoMew 2ff7b40d82 Replace ghost Marowak's ambiguous constant 2020-09-22 18:38:29 +01:00
Rangi 8ce20e5c31 Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
Rangi bfd9f617c9 Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
Rangi 6ee9cb9f97 Document more hidden object data and behavior 2020-08-30 15:45:41 -04:00
Rangi 407b813250 Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
Rangi f82097b894 Identify some map object related constants 2020-08-17 14:22:27 -04:00
Rangi 204bf74a7f Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
Rangi 69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi 76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi f53341efa1 Define constants for subanimations' base coords and frame block modes 2020-07-17 15:16:54 -04:00
Rangi 3c1cdbc4d0 Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
Rangi 30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi 452803af27 $c9 was "の" in Japanese 2020-07-16 23:02:34 -04:00
Rangi 884ef9c1a8 Factor out animation tilemaps 2020-07-16 22:23:31 -04:00
Rangi 6f7337bbb1 Define constants for subanimation transform types 2020-07-16 22:14:39 -04:00
Rangi 2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi 0db7ee08ff Use a macro for BattleTransition_DoubleCircle data 2020-07-16 20:11:00 -04:00
Rangi 7bcb4b19c7 Un-deduplicate gfx/intro_credits/gengar.png's tiles 2020-07-16 19:56:52 -04:00
Rangi cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Rangi 84abdb0237 $ec = "▷" 2020-07-16 12:48:42 -04:00
Rangi 76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi 594c58a289 Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
Rangi 58f1089370 Define constants for default trainer DVs 2020-07-16 09:40:30 -04:00
Rangi 4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi be326c6565 Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible 2020-07-14 15:14:32 -04:00
Rangi f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi a49ca6ef41 Factor out MapBadgeFlags and EscapeRopeTilesets data tables 2020-07-08 10:31:44 -04:00
Rangi 51ac538c25 Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
Rangi 4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi 1e593d8f8c Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
Rangi 13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi 45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi 06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi 77ed5f3820 Use ASCII quotes in comments 2020-07-06 21:15:12 -04:00
Rangi f113361952 Use DEX_* constants for StarterDex 2020-07-06 19:50:36 -04:00
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi 9c2be80bf3 text_linkpromptbutton -> text_waitbutton
Fixes #260
2020-07-06 12:40:36 -04:00
Rangi 8a79315635 Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
Rangi 405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi 2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi 7ab43f4d17 Port _RemovePokemon documentation from pokeyellow 2020-07-05 16:41:45 -04:00
Rangi b0aa4cb14a Port two HRAM labels from pokeyellow 2020-07-05 16:35:06 -04:00
Rangi a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi b2369b0961 Port credits command constants from pokeyellow 2020-07-05 15:35:38 -04:00
Rangi 155695cbfe Use constants for damage limits in CalculateDamage
Fixes #255
2020-07-05 15:12:29 -04:00
Rangi b30b14f322 Correct comments in AISwitchIfEnoughMons
Fixes #244
2020-07-05 14:40:20 -04:00
Rangi d9db3d7495 Update map hide/show data labels
Fixes #235
2020-07-05 14:38:08 -04:00
Rangi 139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi 36f8cd1477 UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET_PAL_DEFAULT 2020-07-04 16:16:29 -04:00
Rangi e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi 053afc4634 Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
Rangi 6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi 35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi 62e137f6ce Factor out data/sprites/ 2020-07-03 16:58:55 -04:00
Rangi 9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi ccb01731fe Make suggested edits:
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
2020-07-03 15:57:35 -04:00
Rangi e882708b85 Split up engine/events/hidden_object_functions 2020-07-03 13:23:51 -04:00
Rangi c9c59dc343 Reorganize constants/
To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi 87ef75c173 Add engine/movie/oak_speech/ subdirectory 2020-07-03 01:11:23 -04:00
Rangi f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
Rangi 929c7f6f7d Remove RAM address comments 2020-06-27 23:03:39 -04:00
Rangi 6b19b301f4 Move trade bubble from gfx/icons to gfx/trade 2020-06-27 22:44:05 -04:00
Rangi eeb45036e2 Individual images for party menu icon graphics 2020-06-27 22:16:01 -04:00
Rangi 76d02feca0 Move mon_nest_icon.png to gfx/town_map 2020-06-27 21:43:32 -04:00
Rangi d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi 0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
Daniel Harding bdeb494add
Merge pull request #243 from Nog-Frog/rename-unused-cd40
Name UnusedCD40
2020-06-21 12:23:10 -05:00
Akatsuki-py a3b6d69efc remove two whitespaces 2020-06-06 10:50:05 +09:00
Akatsuki-py 09f07502b3 fix SubtractAmountPaidFromMoney comment 2020-06-05 04:32:12 +09:00
Nog-Frog 7ecfd641fb Name UnusedCD40
Every man deserves a name :)
2020-05-29 10:07:53 +03:00
Daniel Harding 6119945fca
Merge pull request #241 from Nog-Frog/Fix-Sent-To-Box
Change "Set to box" to "Sent to box"
2020-05-27 14:34:34 -05:00
Daniel Harding d29d0224e5
Merge pull request #239 from Akatsuki-py/use_rept
Use rept macro in CopyHealingMachineOAM
2020-05-27 14:34:06 -05:00
Nog-Frog 39f0bcb987 Change "Set to box" to "Sent to box" 2020-05-26 15:14:46 +03:00
dannye 9a8811b492 Misc minor clean up
spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
akatsuki-py 07165f25dc use rept macro 2020-05-24 04:58:12 +09:00
Akatsuki-py 1682aeb62a Fix comment from Y pos to X pos 2020-05-01 02:27:49 +09:00
Daniel Harding 5048f24816
Merge pull request #223 from pret/audio-macros
Audio macros
2020-02-05 17:59:01 -06:00
Thomas Winwood d8605df73d Use percent macro for trainer AI packages 2019-11-23 19:47:46 +00:00
dannye 20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi 092be231cc Merge branch 'master' of https://github.com/pret/pokered 2019-07-07 00:44:30 -04:00
Rangi f99a715fae Replace some hard-coded values with constants 2019-07-07 00:44:21 -04:00
dannye e538d12236 Update home/audio.asm from pokecrystal 2019-04-21 19:37:53 -05:00
dannye a8133da3ee A few missed SFX constant IDs 2019-04-21 18:38:26 -05:00
dannye 735d5bd4c2 Manually merge pokecrystal audio files
and remove more CrystalComplete leftovers
2019-04-21 15:13:17 -05:00
dannye b1108ba91e Merge branch 'master' of https://github.com/pret/pokered 2019-04-13 17:21:23 -05:00
dannye e2c81e10f1 Merge commit '42cfe3d36192aca4d0c4ca222be0088c03236e0d' 2019-04-13 16:30:36 -05:00
Rangi c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
luckytyphlosion dcaca64f5e Clean up pre-linkerscript remnants. 2018-11-18 18:29:24 -05:00
Pokeglitch 808c2509b0 Updated constants for intro 2018-06-23 11:37:58 -04:00
Pokeglitch 01fe449837 Updated the intro 2018-06-22 23:06:05 -04:00
dannye 98f09b6d26 Use rgblink dmg mode 2018-03-24 13:41:54 -05:00
yenatch c80eddf988 add wEvosMoves instead of using eevee 2018-03-21 18:55:09 -04:00
bitman44 2056bdda52 Cleaned up name formatting 2018-03-21 06:51:03 -05:00
bitman44 8251c6138e Replaced instances of Mon### with the Pokemon's name 2018-03-20 20:27:28 -05:00
yenatch f75049feef Use rgbgfx and c tools instead of the submodule. 2018-03-10 18:53:04 -05:00
xCrystal 237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
xCrystal 94b9a86c8b Uppercase battle status constants 2017-12-30 00:59:48 +01:00
dannye 9dc48a1be7 Replace hardcoded address offset 2017-12-02 14:40:34 -06:00
dannye 19e4e188ce Catch a missed hide/show ID 2017-10-29 13:22:17 -05:00
yenatch 5c24193831 Merge pull request #167 from Pokechu22/rgbds-0.3.3
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye 7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
Antonio Niño Díaz 9ea25bc8cd Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
dannye e9f33ce19c Typo: SFX_POKEFLUE → SFX_POKEFLUTE 2017-05-08 02:54:20 -05:00
dannye 87eed68710 Insert Crystal audio engine and music
most credit goes to Sanqui
2017-05-07 15:30:08 -05:00
Joe Farebrother 39d31cecb2 Gave names to the functions and labels and adresses used in DivideBCD
and added a few comments
2017-03-19 21:09:24 +00:00
Joe Farebrother ce35f2f7a1 Gave the labels in _MoveMon more descriptive names and added a few comments 2017-03-19 20:35:40 +00:00
YamaArashi 46fbe5531b fix incorrect comment 2017-01-16 14:42:15 -08:00
YamaArashi 7c3a90bf01 use actual predef label 2017-01-07 11:13:52 -08:00
YamaArashi 3068ab2e19 use text constants in poison.asm 2016-12-31 17:36:05 -08:00
YamaArashi bf67f7174d split code out of main.asm 2016-12-31 17:23:54 -08:00
YamaArashi 77c3e22a4e use more HRAM constants 2016-10-29 10:32:03 -07:00
YamaArashi 4d61c35172 correct mistaken comments 2016-10-29 02:04:48 -07:00
YamaArashi bb1bf5e6a7 link battle action constants 2016-10-29 01:44:13 -07:00
YamaArashi d1162fec71 correct comments about teleport effect 2016-10-16 22:30:32 -07:00
YamaArashi c2381bb3e6 split bank 1 into files 2016-09-17 18:17:57 -07:00
YamaArashi 6f1ac06e03 pull some bank 1 code out of main.asm 2016-09-17 17:37:32 -07:00
dannye 52bb07ca18 Replace unnecessary tabs with spaces 2016-07-27 22:33:48 -05:00
dannye 5207a14af3 Redo audio header macro 2016-07-27 22:08:13 -05:00
dannye 25c27785aa A few missed hardcoded decimal points 2016-07-18 01:48:34 -05:00
dannye 7c01509b6b Merge branch 'master' of https://github.com/pret/pokered 2016-07-18 01:32:24 -05:00
dannye 80bae03975 Clean up text commands 2016-07-18 01:17:03 -05:00
YamaArashi 3a6a300da4 sync text 2016-06-12 10:11:31 -07:00
YamaArashi bcb251261d sync tileset WRAM labels 2016-06-12 01:07:52 -07:00
YamaArashi 61ee396786 more syncing with pokeyellow 2016-06-12 00:52:14 -07:00
YamaArashi fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
dannye a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye 48e0125bd6 Remove some leftover address comments 2016-06-12 01:42:19 -05:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
pikalaxalt d8dae96f35 Implement handy text macros from yellow 2016-06-09 21:20:02 -04:00
pikalaxalt b8dfee5114 dbw door tiles 2016-05-22 11:40:49 -04:00
pikalaxalt 31b118ab42 Merge branch 'master' of https://github.com/pret/pokered 2016-05-13 17:59:46 -04:00
pikalaxalt 93fe306475 Split default names strings into separate lines to make it less unpleasant to read 2016-05-13 17:58:34 -04:00
IIMarckus 3fd6787692 Clean up more Yellow ifdefs. 2016-03-22 00:10:23 -06:00
Marcus Huderle 6de584fe66 Remove hardcoded length values in items.asm 2016-02-21 12:59:33 -08:00
Marcus Huderle 213f6dfc98 Remove hardcoded values for CopyData in battle core. 2016-02-20 13:54:52 -08:00
PikalaxALT 1980a5befc Macrofy sprite status data in WRA0 2016-01-29 11:20:47 -05:00
dannye 32a464b0f0 Fix logically incorrect label 2016-01-27 23:08:50 -06:00
YamaArashi 8a5a7d8e68 fix typoes 2016-01-09 03:03:55 -08:00
PikalaxALT cd3eb9867b Fix a typo 2016-01-05 21:55:39 -05:00
PikalaxALT 28dc5686b0 Fix game time labels 2016-01-03 14:18:33 -05:00
dannye 351146024b Fewer underscores in constants 2015-12-14 22:09:30 -06:00
dannye 8026d47585 No more S_ 2015-08-30 22:15:32 -05:00
dannye 5facf8377a No more wram_constants.asm
unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30 22:05:50 -05:00
dannye 38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi 4cfcc2f589 replaced hardcoded values in ItemUseMedicine 2015-08-30 01:08:01 -07:00
YamaArashi 4f43e47fc9 rename ItemUseBall labels 2015-08-30 00:15:59 -07:00
YamaArashi 30063216cd use the new battle type constants 2015-08-29 23:35:58 -07:00
YamaArashi 38d771dc44 commented pokeball function 2015-08-29 23:21:54 -07:00
YamaArashi b6a7e5e9cf documented flags and misc. fixes 2015-08-29 17:15:05 -07:00
YamaArashi b6ac1018c2 add border constant and clear up misnomer 2015-08-14 02:46:12 -07:00
YamaArashi 599a6aeaaf named battle and learn move variables 2015-08-14 00:36:06 -07:00
YamaArashi f6d618090a Named a test battle variable 2015-08-13 19:13:47 -07:00
YamaArashi 132d036752 named more variables 2015-08-12 22:14:31 -07:00
YamaArashi 64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
YamaArashi 43fddc803f constants for IntroMoveMon 2015-08-10 23:23:00 -07:00
dannye fb0a630c06 More joypad constants 2015-08-11 00:34:32 -05:00
dannye 4aedff0217 Replace hardcoded name lengths with NAME_LENGTH 2015-08-10 23:51:20 -05:00
dannye 1df1e9181e Use better wram labels in sram
this way, sram doesn't have to refer to the actual content of wram
2015-08-10 23:05:17 -05:00
dannye dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
dannye 66bc517605 Merge branch 'master' of https://github.com/YamaArashi/pokered 2015-08-10 00:00:12 -05:00
dannye 8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
YamaArashi 2b01815999 commented audio code 2015-08-08 22:32:44 -07:00