internally kind of sloppy, filenames refer to Pink as a few different things and none of them are by their final name lol
Haven't managed to get this to build the debug rom? Probably not a big deal, though you have to specifically run "make kep" instead of just "make"
Pushing everything I've done, currently doesn't build because the Galarian Birds filesize is too thicc for the section but I need to push this before I go mad
- Fixes a few bugs from the last commit, namely:
- The guy who gives you the Pocket Lapras having bugged text
- Being able to use it where you shouldn't (Cycling Road, Seafoam before the boulder puzzle)
- Pocket Lapras not having an item description
- As well as this, automatic item sorting has been added. Just press Start in the bag menu and all your items will get assorted into a convenient list.
- Changed a few item descriptions since some of them didn't terminate properly
- Freed up some space in the Home bank
This is still a bit glitchy:
- For some reason, unrelated text pops up after something is printed. I don't know why.
- Pocket Lapras needs to close the menu post-use. Probably very easy, something in engine\items\item_effects.
- The Pocket Lapras needs to default to Lapras as the text. This is a bit difficult as the item effect is actually used by Surf itself, so you may need to add a function that the Pocket Lapras loads before jumping to the real function (basically just loading the LAPRAS species ID for the text, ask me if you need help)
- Cycling Road needs to run the routine to force you onto the bike after using the Pocket Lapras, or simply have it check for if you're on a ForceBikeSurf map and yell at you. Both work.
I don't have time to finish this right now but it's at least obtainable.
Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.
- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.
- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
- Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
- Slam has the user move forward while attacking.
- Mega Kick has the user move back, then lunging forward while attacking.
- Jump Kick has the user move forward while attacking, as well as a sound effect change.
- Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
- Both confusion-inflicting status moves show birds circling the enemy.
- Hyper Beam is slightly slower, and shakes the screen after the hit.
- Drill Peck uses the same circling star animation as Horn Drill.
- Solar Beam has a 'gathering energy' effect while lighting up the screen.
- SmokeScreen is a lot faster.
- Skull Bash shakes the screen and moves the user horizontally while attacking.
- Hi Jump Kick made slightly faster.
- Dazzling Gleam lights up the screen and has been made slightly longer.
- Acid Armor has been given a proper animatio, and no longer makes the user invisible.
- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.
- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.
- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.
- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.
- Slight encounter tweaks to Route 23
- Level buffs to Victory Road's wild encounters
- Minor text fixes
-
I was gonna push the rest of the 1.3 stuff at the same time, but these are probably the biggest additions so I'm committing them now just to be safe.
- Made a variant of the Gym Leader battle theme that's pitched down a bit, using it for the battles against the Elite Four (basically what Diamond and Pearl did for its own Elite Four theme). Oak uses it too, given his apparent involvement with the Pokemon League as shown by the email in his lab and his history with Agatha.
- Also, a slower, heavier pitched version of the Rival's encounter theme has been added, which I'm thinking will play in his Pokemon League room if it gets used. This one currently can't be heard in-game, it's just in the files and will stay there until 1.3 comes out or until it gets cut.
- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2)
- Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme.
- Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices.
- Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla.
- Gave the postgame Morimoto fight a better selection of moves.
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:
- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
- Added a gate between the two halves of Route 10 on the right side of Rock Tunnel that contains the Graveler trade NPC.
- Improved Faraway's encounter table.
- Made the music go silent before battling both of the postgame bosses for suspense reasons. It also sounds cool.
- Minor text fixes
- Now has a rematch team, just with boosted levels
- Has unique dialogue if you never picked up the Master Ball before fighting him, including after winning
- Has new dialogue on subsequent matches
We're nearly done.
okay look I did this months ago and now I'm finally pushing it
This gives Giovanni's Room its own theme, which is a slower-tempo version of the Rocket HQ theme that's missing channel 1.
Well, 'unique' is VERY loose here. He looks and behaves identically to a Black Belt still, just with a proper name and a higher payout. He replaces the unused Junior class.
In addition, I've brought back the text on the scrolls on the back wall in the Fighting Dojo that were accidentally inaccessible for a while.
This functionally turns the Silph Gauntlet into a battle tower of sorts.
I did notice some weirdness post-event-reset so definitely do some tests. It should be fine, though.
Finally, he's here for you
It's the last member of the KEP crew
This Mon's so strong, it isn't funny
Can make a Dark-type cry out for mummy
Can push a boulder with relative ease
Makes Strength puzzles seem such a breeze
He may move slow, he can't learn Fly
But this Mon's one hell of a guy!
In the glade and trail
could possibly move some to the grotto itself; I wasn't sure what to put there
I realised that I don't have polishedmap on this laptop so you'll want to move the items elsewhere
FINALLY managed to get this working. The bugged warps are now working and the jank ones are less jank. Also removed the cocoon's pre-evolved moves again.
I've been at this for like 2 hours, I don't care how scuffed this code is, I just wanted to make the entrance to Giovanni's room look smoother and less obvious-
This adds a new tileset for the Seagallop Ferry. Had to remake the tileset from scratch using the S.S. Anne one. Very awkward!
The map could be made to look more like the FRLG one but that's neither here nor there.
- Adds Powder Snow; GSC stats, was cut from RBY.
- Articuno, Jynx, Buu, Glaceon, Alolan Sandslash, and Alolan Ninetales get Powder Snow at L1.
- Glaceon also gets Powder Snow over Aurora Beam at L1; a nerf that makes it more accurate to its PLA learnset. Glaceon doesn't normally get this move.
- Moltres now gets Flamethrower at L51, fixing an error that GSC fixed. Leer is off by exactly 10 spaces. Leer has been made an L1 move, making it consistent with Articuno's Powder Snow. Does not affect legality, given the Tradeback Tutor.
- Because I'm pedantic, Zapdos gets Thunderbolt as an L1 move like Articuno's Ice Beam, so they all stay the same. Does not affect legality.
Misty's worst nightmare.
FIGHTING type
55 Power
15 PP
80 Accuracy
Effect: Flinch (30% chance)
Learned by Hitmonchan, Machop, and Mankey at L1. Primeape, Machoke, and Machamp have it in their L1 learnsets as well.
Learned by Carapthor at L10 as an evolution move. Also part of its L1 learnset.
- Cinnabar Volcano now requires Strength to complete, and contains several trainers, including 3 Firefighters.
- The entrance to Mansion B2F has been changed to a warp pad instead of a staircase.
- Removed the boulders in B2F to fix a bug and to prevent softlocks.
- Minor text fixes.
in the middle of a breakdown here but i'm committing this because I don't wanna have an overwhelming number of changed files like the Big One
- Fixed a bug where an item couldn't be picked up in Mt. Moon Crater
- Gave new cries to Leafeon, Glaceon, Perrserker, Gentlarva, Carapthor, Gorotora, Magnezone, Tangrowth, Tricules, Magmortar and Meltan. Pupal and Lickilicky also got new cries but they'll probably be changed later
- Changed Citrine's map slightly for hopefully the final time, removing the tall grass to allow the Old Man Glitch to work there
- Brought Pokemon Tower 5F back for some reason
- Moved the Rocket Grunt on Silph 11F closer to the Omegadge door
- 'Fixed' a warp issue on Faraway Island, can definitely be improved though
- Gave Gapdos 10 more base special because i forgot the first time
- Fixed a typo in Hitmontop's dex entry
- Fixed some inconsistencies in Gao and Gorotora's movesets
- Added the unused ice tiles to Seafoam Islands and Garnet Cavern (credit to Vortiene)
- Added a stats page to the Pokedex that displays base stats and the type of caught Pokemon (again, credit to Vortiene)
- Made Sandshrew more common in Mt. Moon
- Improved the 'already caught' icon
- uncapitalised all new instances of "trainer" in the text to make it more consistent
- HOPEFULLY fixed the issue where the SS Anne still couldn't be reboarded
(oh and also Magnetite too i guess)
- Finally updated Oak's Pokedex rating checks to accommodate the higher number of Pokemon.
- Albatross strikes again, bringing updated sprites for Alolan Ninetales and Exeggutor, plus Aqua and Blaze Breed Paldean Tauros! Combat Breed is still the same.
Please note that the game is still unfinished, I'm hoping I can have the proper time and motivation to knock out the last few bugs and unimplemented features. Doing my best, okay? :3
~ MM
- Added LuciShrimp's amazing demake of the Area Zero theme! Plays in Mt. Moon Crater.
- Lickilicky now has access to Explosion and Selfdestruct.
- Sirfetch'd forgot how to Fly.
- Steelix is now even more susceptible to getting BubbleBeamed to death since it now has 10 less base Special.
- Small changes to a handful of trainer parties.
- Changed some encounter tables, mainly making Ramoose more scarce and Tangela more common.
- Blissey, Magmortar and Rhyperior all receieved updated sprites by Albatross!
- Jynx also receieved an updated sprite, giving it the purple skin it has in later generations.
- Minor level changes.
- Updated README.
Updated back sprites have been added for Galarian Rapidash and Weezing, Alolan Dugtrio and Muk, and Tangrowth!
Also fixed an issue where Omegadge had 3 less base speed than it should, putting it just below Gawarhed in terms of BST. Oops.
- New Celeste Hill Gate location so the entrance into the location makes more sense. Also took the opportunity to include more lore. This replaces Pokemon Tower 4F.
- Fixed a bug that caused the Cat icon to not animate correctly.
- Made the infinite Nugget glitch work properly because I was stupid and didn't test it.
- Luxwan now uses the Small Bird icon to fit with the rest of the line.
- Nidoreign has a new Pokedex entry and classification, centred on the Nido's origins in the Moon Rabbit of Asian mythology.
- Reused the double doors for the Route 2 gate, and added the warp for it
- Changed the Route 2 map to have the ledge on the path this irritated the fucking LIFE out of me
- Pokemon Tower takes you to the right place when going down.
- Kotora line now has Flash
- Refactored Gentlarva
- Route 2 gate now uses the double doors.
- New hidden Moon Stone where the Clefairy are in Mt. Moon
- Added a new Paradox Pokemon-themed border by Gecko557
- Shifted a ledge in Cerulean City that was off-centre in a really jarring way
- Added the Nugget glitch from FRLG because it's funny and cool
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.
- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them
- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.
- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.
- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.
- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively
- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!
- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones
- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.
- Garnet Cavern is now properly listed as a dungeon map
- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden
- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent
- Finished Gauntlet 6F except for the trainer text (PvK please help)
- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.
- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit
- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.
- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!
- Fixed a bug preventing the trade for Haunter from being accessed.
- Most, if not all, Silph Co. warps have been fixed. Inappropriate ones have been removed.
- The Metal Coat can now be found where one corrupted Silph Co. warp was to fill dead space, and another is in the Power Plant, replacing Carbos.
- Bill now trades you Hisuian Arcanine after being saved.
- Bill's Grandfather now trades you Hisuian Electrode. Had to remove Crinkles, but Tangela is literally right next to Cinnabar, c'mon lol
- Toedscool can now be found behind Pallet Town, replacing Gloom and Weepinbell, making it more focused.
- Now you can't run from Omega! May expand this to more Pokemon depending on feedback and whether it's ok on processing. Main concern is making the run button too laggy - it raised some eyebrows.
* Moves the Mystery Box activation into Event Constants. This means that now, the Mystery Box activation is handled in the save, preventing some jank from happening when resetting.
* The "don't switch off the box yet" variable is now always unset after entering a map. Meltan itself allows the variable to keep being re-set, which is super handy. Now, whenever you enter and exit maps, it'll work properly.
* Flying, using an Escape Rope, and using Dig, all now unset the Mystery Box. If for some reason everything fucks up, this'll fix it.
* Fixed a text bug with the scientist in Celadon University.
* Fixed a menu alignment issue with the Vermilion Beauty.
* Attempted to fix the Battle Tent exit. Failed. This is a really, really bad bug, hopefully this gets sorted sometime.
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion.
I have also fixed some bugs;
- Fixed the oft-reported walking in trees bug in the Forest tileset.
- Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit.
- Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls.
- Fixed the Viridian Pre-Gym text scrolling issue.
I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it.
I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
LuciShrimp strikes again! A demake of the Legendary Battle theme from FireRed/LeafGreen.
This theme is set to change down the line, possibly taking elements from the Emerald theme Mew uses to differentiate itself more. Mainly committing as the infrastructure has been put in place.
More still need to be done but I'm separating the commits so I don't get overwhelmed lol
- Fixes a bug with the Up-Grade NPC in Saffron. He now properly shows up only after defeating Giovanni.
- Fixes a bug where Silph could be entered before receiving the Poke Flute.
- Silph Gauntlet 5F has a complete remodel, more closely matching the original map found in the leaks.
- One of the Fuchsia Gym Trainers no longer uses a repeat Arbok.
- Wiglett and Wugtrio could learn Rock Slide via TM, which has now been fixed.
- Jacky uses a Porygon in place of Machop, as it ties into his polygonal, Virtua Fighter-inspired sprite.
- Chief uses a Gengar instead of Porygon2 to represent the Silph Scope.
- Omega's and Giovanni 2's levels have been toned down slightly.
- Lance now uses Crocky over Aerodactyl.
- Yujirou's non-initial teams have had their levels reduced to be the same level as the previously-fought Gym Leader, rather than the upcoming one.
- Updated README with additional credits.
This renovates the Celadon Mansion Roof House to feature a faithful restoration of Shinjuku Jack. Notes are in the script file.
Also, LuciShrimp's Mewtwo theme is finished!
Adds the trainers themselves, dialogue still needs to be written but PvK can help with that
Currently they either don't see you or challenge you multiple times...probably issues with where the event constants are located, will sort out once I figure out the problem
This adds three trainers to Brunswick Trail, as well as the lover NPCs Martha wanted to write dialogue for (with placeholders for now).
Most trainers are merely commenting on the strong and energetic Pokemon, which I think matches the racing theme it has going on. This can be changed if need-be.
I have also removed all the noise on the Fake Tree sprite that got added when I imported the tile. Now, it's far more convincing.
- The Zapdos in Brunswick Glade now vanish correctly, due to fixing a desync in the hide/show data
- Brunswick Glade's palette displays correctly
- Improved Citrine City's theme a little
- Changed palettes for Cryithan's line to reflect their upcoming redesign
- Updated Cryithan's sprite
This adds the intermittent area before Brunswick Grotto, where you'll encounter Galarian Zapdos periodically.
It seems the hide/show constants are desynchronised again, as the copies in the glade won't disappear.