Commit graph

670 commits

Author SHA1 Message Date
Llinos Evans 9d935a59a1 Fix Silph Letter battle bug
well, that was embarassing...
2023-09-20 00:13:39 +01:00
Martha Schilling 508a4e790e The Big One.
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.

- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them

- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.

- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.

- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.

- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively

- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!

- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones

- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.

- Garnet Cavern is now properly listed as a dungeon map

- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden

- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent

- Finished Gauntlet 6F except for the trainer text (PvK please help)

- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.

- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit

- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.

- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!

- Fixed a bug preventing the trade for Haunter from being accessed.
2023-09-19 23:34:25 +01:00
Llinos Evans 57186bb2a0 Re-frame Red/Green character options
This re-frames the intro to have Red and Green be framed in a gender neutral manner. The main aim here is to be a bit more appealing to the NB types, be more consistent with the modern game's approach to gender, and allow people to feel comfier with Red's androgynous appearance.

Oh, and there's a confirmation option to utilise this more effectively, along with some cool transitions. Very happy with this commit.
2023-09-07 21:21:15 +01:00
Llinos Evans bdb19859c2 Move Animation Photosensitivity Enhancements
This changes the animations for various vanilla moves with the aim of reducing photosensitive reactions. KEP is going to chiefly be played on emulators, and thus players will experience flashing that is meant to be dimmed by a Game Boy screen. This is dangerous, so here we are.

Many moves have been given black screens which 1) Look cool as fuck, Thunderbolt and Blizzard are really nice and 2) bypass flashing. Others have had their flashing reduced or outright removed.

Blizzard has been given special treatment, having the second part of its animation given an Ice Rise clip like Ice Beam. This, coupled with the darkness, looks ace.

Changed moves include:
Body Slam, Glare, Dazzling Gleam (oops), Disable, Blizzard, BubbleBeam, Confusion, Dream Eater, Explosion, Guillotine, Hyper Beam, Mega Kick, Mega Punch, Psychic, Reflect, Rock Slide, Selfdestruct, Spore, and Thunderbolt;
2023-09-07 16:03:07 +01:00
Llinos Evans 0af5bd126b Port PureRGB AI
Short tests showed positive results. Revert if it fucks up anything.

PureRGB enhances Gen 1 AI in various ways, fixing notorious glitches and making it not do completely stupid things. I would use shin pokered's, but it may be too difficult for unfamiliar players, and has a bunch of outdated markers I'd have to spruce up.

Relevant changes:
- Burn effect calls have been replaced with Fire Blast's effect, replicating the burn spread use-case of Fire Blast
- Teleport references removed because pureRGB uses a unique version
- Any straggler references to effects not used in pureRGB
- Mist properly referred to as we only have one move that provides stat drop immunity.

Updated the sprite gallery too!!
2023-09-07 02:14:38 +01:00
Llinos Evans 8bd3b8a703 Hall of Fame Crash Fix
I forgot to put a `ret` at the end of `ShowThis`, causing the sequence to break. It also fixes a bug that would trap you in your house if you cleared the game at all - LAST_MAP is set to the player's room due to how we changed the starting position.

The post-game Legendary respawns are NOT fixed with this, for reasons I don't yet know. It's most likely the faulty dex as a whole.

The post-game setup itself now works, though - Route 1 Oak appears, Crater Guard disappears, Bill's Garden becomes accessible, etc.

Cerulean Cave is made accessible through the post-game setup until the gauntlet is officially done.
2023-09-07 01:20:53 +01:00
Llinos Evans dadd7ee6a6 Bug Fixes & Enhancements
- Most, if not all, Silph Co. warps have been fixed. Inappropriate ones have been removed.
- The Metal Coat can now be found where one corrupted Silph Co. warp was to fill dead space, and another is in the Power Plant, replacing Carbos.
- Bill now trades you Hisuian Arcanine after being saved.
- Bill's Grandfather now trades you Hisuian Electrode. Had to remove Crinkles, but Tangela is literally right next to Cinnabar, c'mon lol
- Toedscool can now be found behind Pallet Town, replacing Gloom and Weepinbell, making it more focused.
- Now you can't run from Omega! May expand this to more Pokemon depending on feedback and whether it's ok on processing. Main concern is making the run button too laggy - it raised some eyebrows.
2023-09-02 19:33:14 +01:00
Llinos Evans 6da8a703ab Fix HP display issues on DV/Stat Exp viewer
Old bug that jojobear13 fixed in February. Required a few tweaks here and there...
2023-09-02 11:07:32 +01:00
Llinos Evans 138bfd7042 Multiple bug fixes
* Moves the Mystery Box activation into Event Constants. This means that now, the Mystery Box activation is handled in the save, preventing some jank from happening when resetting.
* The "don't switch off the box yet" variable is now always unset after entering a map. Meltan itself allows the variable to keep being re-set, which is super handy. Now, whenever you enter and exit maps, it'll work properly.
* Flying, using an Escape Rope, and using Dig, all now unset the Mystery Box. If for some reason everything fucks up, this'll fix it.
* Fixed a text bug with the scientist in Celadon University.
* Fixed a menu alignment issue with the Vermilion Beauty.
* Attempted to fix the Battle Tent exit. Failed. This is a really, really bad bug, hopefully this gets sorted sometime.
2023-08-31 02:48:01 +01:00
Llinos Evans 57152ab70c Master Ball hotfix
This fixes an issue that caused regular Poke Balls to fail. Repositioned the Master Ball to fit with its processing.

This...may fix ViWalls's issue? For some reason, Poke Balls are glitching for him. This fixes *a* glitch, anyway.
2023-07-30 00:30:59 +01:00
Martha Schilling 52dbf39758 Scream Tail title screen + bug fix 2023-07-29 18:20:45 +01:00
Llinos Evans 754e1cdf28 suloku's modernised Exp. All
suloku dropped a really good guide on implementing modern Exp. All into RBY, making the item actually useful.

This basically fixes all the issues, but does expose one thing: Gaining Exp takes...a long time. So when you have one Pokemon KO another and have 5 others in waiting, the load time before leaving the battle will take about 3 seconds. This is definitely disorientating, but is still much, much, much faster than the original.
2023-07-27 21:54:31 +01:00
Llinos Evans 47f2683d85 Finish Chief, bug fixes
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion.

I have also fixed some bugs;
- Fixed the oft-reported walking in trees bug in the Forest tileset.
- Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit.
- Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls.
- Fixed the Viridian Pre-Gym text scrolling issue.

I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it.

I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
2023-07-27 14:39:24 +01:00
Llinos Evans 08b976a08b FRLG Legendary Battle theme
LuciShrimp strikes again! A demake of the Legendary Battle theme from FireRed/LeafGreen.

This theme is set to change down the line, possibly taking elements from the Emerald theme Mew uses to differentiate itself more. Mainly committing as the infrastructure has been put in place.
2023-07-23 21:06:28 +01:00
Martha Schilling 91e06763dd Adding data for Silph Gauntlet Trainers (2, 3, 5F)
Adds the trainers themselves, dialogue still needs to be written but PvK can help with that

Currently they either don't see you or challenge you multiple times...probably issues with where the event constants are located, will sort out once I figure out the problem
2023-07-15 22:07:51 +01:00
Martha Schilling 21b3f0f5a7 More bug fixes!
- The Zapdos in Brunswick Glade now vanish correctly, due to fixing a desync in the hide/show data

- Brunswick Glade's palette displays correctly

- Improved Citrine City's theme a little

- Changed palettes for Cryithan's line to reflect their upcoming redesign

- Updated Cryithan's sprite
2023-07-15 00:07:05 +01:00
Llinos Evans 3ef4cea23d Fix crash when losing to Yujirou
The reason was because not all the infrastructure for an actual battle was set up - this fixes it. It still has some strange text that appears though.

Also did some minor optimisations on the Vermillion Dock stuff - I think the direction I am taking Faraway Island will work. However, something in that script causes any and all special warps to crash in some way. I am not sure what it is that does it.
2023-07-14 12:16:28 +01:00
Llinos Evans 3e542c959e Yujirou Enhancements
It felt weird that Koichi would have Gym Scaling, but Yujirou would not. So, I changed that to be a thing. I pegged his level scaling to Brock's, mainly because Normal-types are absolutely ballbustingly broken in this game and it makes sense from a progression standpoint. In doing that, I realised some variety in scaling (like, -1 +1, occasional 2 type stuff) could be interesting.

I also fixed multiple bugs;
- Gym Trainers correctly reset when you leave; no visible effect except to me debugging.
- Above also fixed Yujirou not having his loss sequence after, well, losing. Reported by shawesome.
- In fact, Yujirou will even display his loss text after losing, something I learned from doing Professor Oak's new Citrine Pass functionality.
2023-07-13 03:05:19 +01:00
Llinos Evans c4afafb9ac Groundwork
Letter is there, post-game warp is done, new post-game event where you receive the letter isn't working properly
2023-07-12 17:44:25 +01:00
Llinos Evans e2901cd854 Crocky has hair now
Another overdue sprite implementation. Had to slightly edit the back sprite as it was a pixel too wide, but the difference is extremely minimal. Also swapped raichu's pose as it was bad. It may need a bit of dusting off, the position may be crusty, etc.
2023-07-08 21:43:02 +01:00
Llinos Evans 8a87ce000e Bug Fixes
Fixes the following bugs:
- Restores the Museum Guy's functionality that was removed when trying to allow Brock skip. Now works fine.
- Attempt to fix Yujirou's Sabrina-like glitch. If this doesn't fix it, look at Sabrina between RB and Y
- Attempt to fix some Misty text.
- Changed Squirtle check to use EVENT_BEAT_SURGE over the ThunderBadge. Same effect, saves a line of code, generally easier.
- Reverts a really old and shoddy DV generation system back to vanilla.

Also, I changed some gym/rival teams to reflect new philosophies from Discord discussion.
2023-07-08 10:01:27 +01:00
Llinos Evans 9528f45ce2 minor bits and pieces
- Tweaked debug team for easier testing of actual trainers
- Hopefully(?) fixed nasty plot anim
2023-07-06 16:02:31 +01:00
Llinos Evans 6ba59391c1 Post-Playtest Bug Fixes
- Finishes the Vermilion Beauty event. One silly mistake involving the choice was fixed, and a workaround for wBeautyChoice failing in strange places implemented. Functionally the result I wanted.
- Implemented the Yellow spriteset for Vermilion City with minor adaptations. Fixes that funny issue I found on stream.
- Viridian Pre-Gym was fixed, reworking some events.
2023-07-05 17:59:21 +01:00
BlueZangoose a4f066d705 Text speed options: INSTANT, FAST, MED
The options menu on the main menu currently doesn't work. Options menu in-game works fine.
2023-07-03 23:50:46 +01:00
Llinos Evans 0aab4fb5e8 Mystery Box bugfixes and improvements
- Meltan is now loaded in engine/battle/wild_encounters.asm, allowing its level to be fixed at 5 and avoiding various glitches. This also fixed the "running from Meltan ends the Mystery Box game" bug.
- Candy Jar now gives a message when it's full, more transparent to the player.
- Fixed a bug where the increment text wouldn't load properly, it was very silly.
2023-07-03 15:41:31 +01:00
Llinos Evans 3866a69a25 Vermilion Officer Jenny, other things
- Adds Officer Jenny from Yellow to Vermilion City. Due to spriteset restrictions, Roingus Girl has been removed; the self-insert felt a little weird anyway.
- Fuchsia City's map has been redone a little bit to more closely resemble the LGPE version, being far more walkable and aesthetically appealing.
- A Firefighter has been added to Cerulean Gym!
2023-06-30 21:51:05 +01:00
Llinos Evans a3c81c549c Charmander & Rod House move
This adds Damien, the Charmander trainer, with text changed to be more accurate to his character.

I've also moved the Pewter Rod House nearby, as it makes more sense for it to be in the Water-type area. However, it seems to load oddly.

I have also integrated the Pikachu/Eevee Mode more, with architecture that it can make it more easily modified. This'll come into play for the Squirtle event.

I have also erased further misinformation the game gives about burns, and changed the Viridian Pre-Gym accordingly, to talk about confusion, which lacks a Trainer Tips sign.
2023-06-28 16:31:14 +01:00
Llinos Evans 9a24ec74d8 Vermilion Beauty Bug Fixes & more
- Vermilion Beauty no longer skips text to hand you your Pokemon
- Vermilion City text boxes are fixed
- Cancelling TMs and causing crashes when trying different ones is fixed (thanks to some old code by BlueZangoose, it was a vanilla bug!)
- Minor enhancement to the Candy Jar that seems to make Meltan more stable.
- Fixed a fallthrough error that caused Mewtwo's theme to play for every wild encounter (very cool, but also oops)
2023-06-22 18:54:25 +01:00
Llinos Evans c445892d7f S.S. Anne healer and other bits
This adds the S.S. Anne healer from FRLG that's notorious for gaslighting newer players who just think she's there.

This also adds an extremely early Mewtwo theme. It's far from finished, just happens to be in this commit as I was testing it in debug - thanks to Luci for working on this!

Updated bug list as well with things my friend Crunter found.
2023-06-21 21:06:08 +01:00
BlueZangoose c0306c1653 Increased Pokémon storage (12 boxes -> 14 boxes) 2023-06-21 19:42:13 +01:00
Llinos Evans c356ee81f5 Saffron Guards are now British
They desire the caffeine...

Mt. Moon Square no longer breaks game balance.
2023-06-18 09:12:42 +01:00
Martha Schilling f9d6534bcf BIG changes to postgame island
- Properly adds Brunswick Grotto, as well as Celeste Hill Outside and Celeste Hill Cave
- Citrine City received a minor redesign, putting the path to Brunswick Trail more to the west
- Added complete event for Galarian Zapdos as well as an encounterable, but unfinished Galarian Moltres, so all 3 birds can currently be caught
2023-06-17 20:36:01 +01:00
BlueZangoose 657a2fb24e Fixed Pokédex display during starter selection 2023-06-15 01:35:14 +01:00
Llinos Evans 7ed5c0ae95 1/256 Text and other transparency enhancements
- In the event of a 1/256 miss, the game will now state the Pokemon evaded the attack to signify its occurrence. This is part of an effort to make misses, overall, more transparent.
- Battle Debug now loads some items to assist with testing.
- Misleading Guard Spec message in Celadon has been changed to refer to X Special, which it was actually describing.
- Removed "it can spook the target sometimes" text when getting the TM for Rock Slide, because it's a LIE
2023-06-12 14:41:13 +01:00
Llinos Evans 62059aafd5 Bug fixes
- Fixes a bug where the Game Corner poster would pretend to be an Arbok. Very effective disguise.
- Fixes some text in Celadon University that would simply look odd. I need to use hyphens more, the rest of the game does it!
- Decapitalised the "normal-type" in Viridian Pre-Gym to match the rest of the game.
- Changed some SFX cues to use the level-up sound, but it's clearly crysaudio that causes this. Will talk with Dannye.
2023-06-12 12:48:08 +01:00
Llinos Evans 98110eddc8 DV / Stat Exp display in stat menu
Imported from Shin Pokered. Required a little bit of refactoring but all in all very straightforward. I changed the WRAM associations to be easier for me to work with should I ever need to.

I am not a 100% fan of the way this works - requiring hold inputs - but I am also not sure how to make it just be something you can easily input...
2023-06-11 07:25:45 +01:00
Martha Schilling c939b46740 Custom palette for Game Corner, slight early game rebalance
I did these a few days ago and forgot to push the commit lol

- Gives the Game Corner and the prize building a new palette

- Makes encounter levels a bit more consistent in the early game, as well as spreading out species a bit more evenly
2023-06-09 14:58:59 +01:00
Llinos Evans 749abc67b7 Gym Leader Rematches!
This commit adds a large fundamental change to KEP, that being Gym Rematches.

This is achieved alongside a rework to the script that makes those post-game-gating NPCs shift around. If you add a new one, just add its constant to the lists you'll see in the Hall of Fame script.

It also fixes a few bugs:
- Fixed a bug where Cinnabar Gym loaded a fleet of Blaines. This occurred due to the way he is coded at base, and a misunderstanding I had when implementing his scaling. This is now fixed by standardising his gym script instead, while letting the gym trainers still use the old one.
- Fixed a bug where the Up-Grade NPC would not appear after beating Silph Co. 11F. However, Giovanni currently seems to have trouble with his text. This floor needs some re-coding anyway, given we need to add Jessie and James to it.

And some misc. changes:
- Changed the first Moon Stone in Mt. Moon to a Poison Stone for the Nidoking speedrunners
- Debug Mode now has a line of code to set up the post-game easily
- Changed Surge's initial battle text to Yellow's
- Added Sabrina's more accurate LGPE initial battle text, referring to the spoon she bent by accident
2023-06-09 11:17:31 +01:00
Llinos Evans 35851ef6a9 LGPE Beauty Event
This is basically done, but has a few glitches to iron out that I don't have time to do today. So, I'm sending this in as-is with the intent to finish (or someone else can idc) it later.

I initially thought to restrict this to after Vermilion Gym but Persian is really bad and Arcanine doesn't compare to the L30 Dugtrio, so I think it's ok. Just barely balances itself out.

Bugs:
- GiveMonName doesn't work properly for the Vermilion Beauty after receiving the Pokemon, jank ensues.
- Text scrolls immediately when receiving the Pokemon from the Vermilion Beauty.
2023-06-07 11:17:47 +01:00
Llinos Evans d0b7d56e5e Zero damage text
In RBY, there are extremely minor situations where zero damage can be dealt. These usually involve quad resists and profound level differences.

To quote the disassembly:
; this only occurs if a move that would do 2 or 3 damage is 0.25x effective against the target
However, Psywave is also capable of this.

Thus, a new case has been added for when this occurs, which is triggered through a new WRAM entry. Easiest way to do it without having to restructure how misses are handled.

This is overall minor, but it'll probably make at least one person laugh, and that's all I need.
2023-06-05 13:37:43 +01:00
Llinos Evans 1a68db3227 Post-Playtest Hotfixes
- Eevee and Pikachu family's growth rates are changed to Medium Slow. This gives them a much better early-game power spike that tapers off momentarily. They will level up faster until Level 68.
- Yujirou's levels and one pre-gym trainer are slightly nerfed, being easier for players starting out.
- Caterpie and Weedle in Viridian Forest have level deviation, and Pikachu is tapped on the wrist to not make the starter too redundant; change here is pending.
- Debug uses Pikachu and Eevee starters for future starter-based testing.
2023-06-05 02:17:54 +01:00
Llinos Evans d10bbb5ba6 minor things for testing celeste hill
trying to debug this. made the warp better and moved cuno's cry. fixed some minor shitty code too.
2023-06-04 11:50:43 +01:00
Llinos Evans 0aa26308f2 Bug fix, ball miss text enhancements
This fixes a bug where Meltans would invade Trainer Battles under the effects of the Mystery Box.

I also did some minor groundwork where the Candy Jar check is a function. I intend to change it so that catching a Pokemon would incur it too. I ended up with glitches when doing that, though.

The "ball miss" message is now modular, with a new message being spat out when not in the Safari Zone. The message talks about it being "too strong" and "breaking the ball", making it far more intense and matching some early anime scenes.
2023-06-04 10:52:00 +01:00
Llinos Evans 01737d7b77 Candy Jar in Indigo Plateau, plus improvements!
The Candy Jar is now obtainable in the Indigo Plateau, instead of being an item obtained from Chief. I've removed most Chief-related stuff but expect some instability after you beat him, as I don't believe I completely removed the function to call the text.

The Candy Jar will now not collect candies in the following instances;
- It isn't in the bag.
- The total would go over 40.
Just makes sense and ensures players are engaging with the proper intentions. The 40 total is necessary, as over 40 stops the jar from working. This does mean some candies are "lost", but the players see that.

There's a bug where Meltan will have the moves of the Pokemon it's replacing and I don't know why. I've tried a bunch of fixes in `LoadEnemyMonData` but it didn't seem to want to work.
2023-06-01 18:40:32 +01:00
Llinos Evans 9c953339af Candy Jar finished
- Fixed a bug where the Candy Jar would load `wIsInBattle`'s 01, causing it to zero itself out every time.
- Fixed a bug where the Candy Jar would display `wMysteryBoxActive` due to the way `text_bcd` was being used. Replaced with `text_decimal` so it actually displays properly as well. No hex!!
- Added a test function for the evolution in the debug party because that's cool
2023-05-31 23:56:22 +01:00
Llinos Evans 228de2b718 Groundwork for the Candy Jar rework
This does everything except the incrementation.

If you defeat a Meltan, `wCandyJarCount` increments by 1, capping at 40. This is represented in-game as 10, going up to 400, simply by adding a 0 at the end. This, in effect, replicates the Meltan quest from Pokemon Go.

Once 40/400 is reached, the Candy Jar will become an evolution stone, evolving Meltan. Instead of consuming the Jar, the Candies inside are zeroed out.

Currently, the Candy Jar increments, but only once, thus why this is being committed on a separate branch. The bug appears to be at `engine\battle\core.asm`, line 842-861, likely 854-856. It's possible that it could be due to its position in WRAM, or that it's a `db` instead of a `dw`.
2023-05-31 13:37:55 +01:00
Llinos Evans 934f8adcac Mystery Box functionality
It was a long shot, but I did it! I added the Mystery Box from Pokemon GO! Very happy with the results here.

So here's how it works: When used, the game will replace Pokemon encountered with Meltan until the player leaves the map. This is sort of how it works in GO, with the player unable to close it and naturally petering out as they play.

Now multiple Meltan can be obtained, and in abundance, just like GO. Technically, someone could use this as a pseudo-Repel to replace hard encounters with easy ones.

Oh, and I'm pretty sure this happens vs static encounters as well, but it's awkward to account for I think that's hilarious, so...
2023-05-31 05:03:22 +01:00
Llinos Evans 48b25069f8 Fix Mt Moon Square NPCs, new Battle Tent system
This fixes the issue with Mt Moon Square's NPC text and changes the Battle Tent to a continuous system.

The Battle Tent's new system circumvents the issue with wBTStreakCnt while providing the player with more agency. They'll get constant prize money after each battle and can abandon the challenge at any time. It may feel more grindy but in my opinion works just as well.
2023-05-20 04:57:46 +01:00
MementoMartha b70e7b5fb5 A few updates
- Changes Bill's Garden to be a more fitting Overworld-tileset map

- Gives Cinnabar Volcano a unique palette, being a slightly less-bright version of the RedMon palette

- A few small changes/improvements to the Rival teams

- Reduced wild encounter levels in Silph Gauntlet a little

- Adds a 100% chance for a Magmar encounter when fishing in the Cinnabar Volcano lava

- Hides more 'secret' areas off the Pokedex area listing, namely Mt. Moon Crater and Faraway Island

- Improves Jabetta's sprite a little
2023-05-19 16:17:44 +01:00
Llinos Evans 9a88543f19 Tweaks
Fixed the Rock issue (thanks frrfy)
Changed the Slowbro text to reference a move it actually learns
2023-05-19 15:48:02 +01:00
Llinos Evans 7fec4d9357 Lots of small tweaks
- Gave nicknames to the Galar Evolution trades, they're a bit different to regional variants n such
- The Throw Rock command now only increases flee chance by 50%. It seems like it may be a little TOO strong though, bit curious.
- Changed a bit of text here and there
- Made CHIKUCHIKU trade accessible, still need MICHELLE
2023-05-19 03:21:00 +01:00
Llinos Evans 9576b04563 Decrease flashing damage animation loop
In vanilla RBY, Pokemon flash 6 times when taking damage from moves like Tackle or Fury Attack. This is really slow and sells the impact way too much, drawing out battles by a lot. I tried 3 but it looked just slightly too fast, so I went with 4.
2023-05-17 23:46:07 +01:00
MementoMartha 7e439981a2 A few tiny changes
- Gave Lorelei's room the cyan palette

- rearranged gym leader parties a little

- slightly better Tsubomitto sprite
2023-05-17 22:26:42 +01:00
Llinos Evans b03e9ffc6e Credit additions
This modifies the credits to have a KEP staff version. It's a little awkward aesthetically! But this should be used and expanded on in the future - people don't read readmes, so the people who've helped should be credited.
2023-05-15 18:01:28 +01:00
Llinos Evans 6b954dbfd1 remove jack from the tent
he's def being used somewhere else, so maybe junior can be here looking pretty instead
2023-05-15 09:45:45 +01:00
Llinos Evans 7ebb4d02a4 Battle Tent done!
So it turns out that the code used in Factory Adventure *or* the TPP Anniversary Repository, by all accounts, should not actually work. Like, no, really, it ends up loading 0xFF as code, thus why it would always rst38. It just...doesn't...do anything. My friend Enigami, who figured out the issue, described the function as being "half-finished".

We came up with a solution that results in less functionality - now it needs a free box - but it results in less load times, so maybe it's just better this way. I doubt many people will catch that many Pokemon unless they were shooting for a living dex, which is unfeasible in its current state anyway.

I considered putting Bottle Caps in here, but it felt like making the game too grindy, so I changed it to just be in the Battle Tent shop with a very high price.
2023-05-14 20:28:37 +01:00
Llinos Evans 0bda742995 tweaks
still struggling with the removepokemon bit...
2023-05-14 08:58:34 +01:00
Llinos Evans 8e10d26336 Scripted losses
Now the last issue is making this not crash when restoring the player's team. Very odd...
2023-05-13 20:13:40 +01:00
Llinos Evans 4de0a13543 So it "works"...
This now, technically, works.

However, the Battle Tent was seemingly made with the assumption trainers are Pokemon, which our hack has moved from. I've made it so it can load it as a trainer battle properly, but you will deathwarp. I need to implement a scripted loss system.
2023-05-13 19:07:16 +01:00
Llinos Evans 64dea915e8 Fix the party selection bit
I am shaky on using this area of WRAM but it seems to make the party menu work as desired.

Crashes when trying to load the opponent.
2023-05-13 17:47:15 +01:00
Llinos Evans ec61a039b8 Battle Tent Port
This is...most of the stuff necessary for the Battle Tent to work. I've faithfully restored most things so far, including doing a few grammar tweaks.

Main issue is that we get a really strange softlock when the Pokemon selection menu comes up. Not sure why, but point is, it can't progress to the next bit for debugging like this. Committing now to ask for assistance.
2023-05-13 02:50:31 +01:00
Llinos Evans 36baa9e623 Boy/Girl option
This adds the boy/girl selection from later generations, using the pret tutorial and a spriteset from Pokemon Anniversary Red. I made some alterations, namely inserting the option later into the speech to be less clunky, and having the Nidorino become a Nidorina if you pick the feminine option.

I decided to make the third name option Seren, a common Welsh name for girls. It means "star", which is really cute! But...most people will probably say it's a Panel de Pon reference, which is cool too.
2023-05-13 00:08:39 +01:00
Llinos Evans e6a74546c2 Functional Hyper Training!
There are ways this can be improved (SFX, menu message, insta-recalc stats), but this finishes the Hyper Training functionality.

Talk to James, give him a Bottle Cap, he boosts your DVs to max, and then he deducts a Bottle Cap.

Notable that vanilla vitamins don't recalc stats immediately as well, so maybe the recalc bit isn't necessary.
2023-05-11 20:32:46 +01:00
Llinos Evans 9bc7505195 Groundwork for James Bottle Caps
Currently, he doesn't deduct a Bottle Cap and he only fills out Attack and Defence. DVs are stored as a 16-bit address, so I need to find a way to make `a` work with it...
2023-05-11 08:43:19 +01:00
MementoMartha c949e2c194 Okay, NOW it's fixed
One misplaced apostrophe caused it to break. Whoops.
(Also made Route 25 a bit nicer while I was at it)
2023-05-07 11:01:56 +01:00
MementoMartha 466b1992b1 Palette fixes
This should fix some issues with map palettes being displayed incorrectly, as well as giving a unique palette to Cerulean Cave.
2023-05-07 10:34:21 +01:00
Llinos Evans 53e96553dd Fix evolution bug
Caused by `base_stats.asm` not being in the same bank aa `evos_moves`.
2023-05-02 21:59:08 +01:00
Llinos Evans d22bb2994b (mostly) fix the tradeback tutor
This makes it so everything except Rhydon works properly. At this point I'm willing to have Rhydon not work, they can just evolve into Rhyperior instead.
2023-05-01 19:39:30 +01:00
Llinos Evans 7200b1474a Groundwork for Vermilion Passes
The warps are currently broken for reasons I can't figure out for the life of me. Faraway Island works but is loaded in a glitched state where other warps break and are generally very unstable, while Citrine softlocks. It's progress, though.
2023-05-01 17:42:16 +01:00
Llinos Evans 2bb2282beb new cuno sprite 2023-05-01 00:47:10 +01:00
MementoMartha 351b875e3b Update palettes.asm
Gives Garnet Cavern its custom palette. Also reverts the changes I made to Viridian Forest's palette since it's very hard to spot the difference anyway, and I needed the space. Also had to revert Faraway Island's, which I'll revisit at some point
2023-04-30 21:53:31 +01:00
MementoMartha d0b65e945e Fixed several bugs
- Fixed an issue where KEP's new static encounters would sometimes not disappear correctly
- Fixed an issue where boulders wouldn't fall down holes
- Fixed issues where the SS Anne Rival and Oak in the Indigo Plateau wouldn't appear, causing a softlock
- Fixed an issue where the Mt. Moon fossils wouldn't disappear
- Added several items back after they were previously removed
2023-04-30 00:58:22 +01:00
Llinos Evans 760121d8fd Adding the last of the used moves
Dark Void and friends aren't in and probably won't be, I dunno yet.

I think Kowtow Cleave is really badass so I gave it to Night Slash too.

Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different.

Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself.

The FIGHT debug function helps a lot with this whole thing, so test with that.
2023-04-29 21:00:17 +01:00
Llinos Evans 7931dad49d Debug Battle doesn't replace attacks with Pound
I've commented out the code relating to this, which allows for us to test move animations better. It also frees up a WRAM slot.
2023-04-29 18:51:42 +01:00
Llinos Evans 46ffe095e6 Voltorb in Fuchsia
simply makes sense tm
2023-04-29 18:42:56 +01:00
MementoMartha 15762ead34 A few small improvements
- All of the Silph Gauntlet maps use the same palettes as the map's they're based on
- Viridian Forest uses Viridian's palette, it just makes sense
- Power Plant is now yellow, just 'cause.
- Game Corner payouts are much faster, and have been slightly rebalanced
2023-04-29 18:10:11 +01:00
Llinos Evans d5708ef12e Citrine Pokecenter, trade refactoring
I am tired of doing the Legendary wing event, so I'm populating Citrine City.

Some notes;
- I refactored the In-Game Trades to match their nicknames and re-distributed them.
- I swapped Fuschia's bench guy for the third unused one meant for the safe house, but I may outright restore these.
- I refactored the Pokecenter Hidden Objects to all use the same set - they're clones of each other, so this works out. This saves a TON of bytes and works fine.
- I placed the Harry trade for Kadabra/Alakazam in Citrine Pokecenter as it feels right for such a powerful Pokemon to be post-game.
2023-04-28 00:48:09 +01:00
Llinos Evans f65e0dd3bf Groundwork for Galarian Bird event
This adds the first half of an event where you will find the Galarian Birds. It is not finished yet.

It currently bugs out when Galarian Zapdos tries to run away and I don't know why. Frame-by-frame, it seems to be when the player has to move. I've tried different things to make this less bad, but they don't work.

Here's how it's meant to go:
1) Articuno flies away (done)
2) Zapdos barges past the player like Silver does in GSC (bugs out)
3) Moltres moves in front of the player and engages (not done)

If anyone has a better way to do this, please let me know!

Minor changes;
- Connection for Brunswick-Citrine looks nicer
- Celeste has a few changes to make the event run easier.
2023-04-27 18:00:47 +01:00
MementoMartha c5264f160a A few small fixes
- Brunswick Trail and Faraway Island now use correct palettes.
- Faraway Island has been altered slightly with the same tileset as Celeste Hill
- It's now possible to fly from Citrine locations, as well as Faraway Island, and the roof of both Celadon's Mart and Mansion.
2023-04-26 09:39:15 +01:00
MementoMartha 6a693a931b Field06 fixed!
Also added a new palette for Brunswick, just trying to figure out a way to display it (possibly because Brunswick isn't listed as a Route map?)
2023-04-25 01:20:59 +01:00
Llinos Evans 2f82c377fe Ok the fight works now
Issues:
- Player only walks one space for some reason
- After battle text doesn't happen, so no Candy Jar

Otherwise, almost finished.
2023-04-25 00:47:19 +01:00
Llinos Evans 9b387cab7e Expanding on Pokemon icon usage
This adds Pikachu, Cat, and "Small Bird" menu icons. The cat has a custom animation done by myself.

The Jigglypuff in the Pokemon Centre now uses the new sprite, nice 'n' pretty. Officer Jenny is also in Cerulean. The Pokemon from Melanie's house in Yellow have been put in Mr. Fuji's House, given the purpose of the house in RB is different. I think it ends up fitting very nicely.

Chansey has been given its proper sprite in Fuschia. Yellow didn't actually do this, as Chansey doesn't have a walk cycle, causing the stuff that exists to go unused. I wanted it, though, so I had Chansey just not walk and turn around. Oh, and it's in all the Pokemon Centres now. Yeah, that's a...lot of changed files.
2023-04-23 21:25:45 +01:00
Llinos Evans 09ad875023 Finish Rocket House, Yellow sprite backport
Some big dubs for KEP today. This commit backports the Yellow overworld spriteset, and also adds the cat sprite for Meowth. This allows Jessie and James to use their overworld sprites in the Rocket House and serves as groundwork for backporting their other events.

There are altered Daisy and Nurse Joy sprites that may or may not warrant usage. That can be discussed.

Naturally, this also means there's a ton of overworld sprites to use elsewhere. Revamps of the "Bulbasaur house" in Cerulean and the Surfing Pikachu sprite change come to mind.

An & symbol has been backported from GSC for Jessie and James's trainer class as well.
2023-04-23 17:59:28 +01:00
Llinos Evans 2f01628cd9 Groundwork for Tradeback Move Tutor
Currently the move tutor is a little bit broken - the IDs are 1 above how they should be. Shell speculates that it's searching at the table starting from Kangaskhan due to the way the decrements shake up but it may just be making things more complicated than they are.

Big cheese code is `PrepareTradebackMoveList`, it's where things are mucking up.

Also, the code can be significantly optimised, as it's currently being adapted from the function above, `PrepareRelearnableMoveList`; It doesn't need to check levels, for example.

Note that the relearner functions properly, so use it as a reference. I may have removed something important.

Technically, we could have NO_MON as an entry which may make things shake out properly. But I'd rather have a proper fix.
2023-04-23 06:11:05 +01:00
Llinos Evans 5e21c159f9 FEROCIOUS KICKS AND PUNCHES
This adds the Mega Punch & Mega Kick guys from FireRed and LeafGreen.

Given Mega Punch was in Mt. Moon, and GF replaced it with Thief in FRLG, I decided to change the TM to the Wing Fossil, which currently isn't obtainable outside of Mt. Moon Crater.
2023-04-23 00:26:33 +01:00
Llinos Evans 437602bf21 hm m yes carapthor
Altered the back sprite to be accurate to beetle wing cases, and changed the S.S. Anne Gentleman to use Carapthor (and Mr. Rime).
2023-04-22 17:07:05 +01:00
dannye 8021cbdf04 Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
dannye 772520c2c2 Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
MementoMartha 8ce4472f7d Polishing Celeste Hill a bit
Also added a small house on Route 1 which we can use for testing maps
2023-04-19 10:19:20 +01:00
Llinos Evans 91d47bef0e Celeste Hill & tileset
This adds the baseline stuff for Celeste Hill. The map, the tileset, and so on. No events or warps are currently available.
2023-04-18 17:30:57 +01:00
Llinos Evans e234d77c24 Citrine grass encounter fix
Had to hardcode the tile to work. Yeah.
2023-04-18 07:33:35 +01:00
Llinos Evans 094869ab5e Citrine geography rework, Metal Coat
Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult.

Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
2023-04-17 18:40:30 +01:00
MementoMartha bb65963836 reworked disobedience, also new Tsubomitto sprite
turns out the last time we tried removing disobedience, pokemon wouldn't attack. also reworked the texts to remove references to it, as well as some SS Anne stuff
2023-04-12 12:03:40 +01:00
Llinos Evans 3c9e343f99 Update mon_icons.asm 2023-04-09 20:48:47 +01:00
MementoMartha c7499a1fd2 Removing MissingNo to make room 2023-04-09 20:41:31 +01:00
Llinos Evans fb3a20a51d No checking for disobedience!
This mechanic is rly unbased
2023-04-09 19:59:31 +01:00
Llinos Evans 9549675600 Removed boosted exp text
It's not boosting anymore, so it shouldn't be calling unnecessary scripts to spit out misleading text either.
2023-04-09 19:49:22 +01:00
Llinos Evans 77fd55ea49 Add regional trades, break trade limit
All over the place! S.S. Anne doesn't work properly though.

Thanks to Chatot4444 for bypassing the trade limit.
2023-04-09 18:56:19 +01:00
MementoMartha 56793e1d11 Merge branch 'master' of https://github.com/PlagueVonKarma/kep-hack 2023-04-09 16:56:39 +01:00
MementoMartha 3d7d98c894 Adds in the rest of the regional forms
Also, need to fix an issue with the dex.
2023-04-09 16:56:30 +01:00